kwanlier
Active Member
- Oct 26, 2019
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I'm the member of the team that create a mod for the unity game "Alien Quest:EVE" called "KMOD" (It is ok to download the mod even if you do not have the game)
Although the mod is already finished, there are a lot of thing that I want to do so here are the list that I kinda want some help / tutorial on
Although the mod is already finished, there are a lot of thing that I want to do so here are the list that I kinda want some help / tutorial on
- In this game, there is an egg that will spawn a facehugger from Alien (Tag AI_Mon_Egg). When player get close enough to the egg, the game will trigger the "set_fire" script, which will spawn a facehugger. Here is what I want to do; Is / are there any way to replace the facehugger with other type of enemy?
- Following the same question, is there a way to spawn an enemy manually?
- In this game's thread, some people request the mod that allow player to "swap clothes". So far, the only "swap clothes" that can be done is the in-game menu baby doll, which is done by expanding the original texture sheet into a big texture sheet with a bunch of original texture sheet next to each other
, however, the character spriteYou don't have permission to view the spoiler content. Log in or register now.seems to work differently, so is there a way to make the game load the sprite sheet like the in-game menu baby doll?You don't have permission to view the spoiler content. Log in or register now.
- Following the question, if is not possible, is / are there any way(s) to "inject" assets into the game?