- Jun 17, 2017
- 5,883
- 29,895
So, I recently needed to create some die faces for an art project. Specifically, this one:
I rendered the figures featured on the D20 using the Basic OpenGL renderer. Damn that thing is fast sometimes. I'd hit render, and BOOM, done! I mean, literally. Hit render button, get message about not obscuring the viewport, click accept and the 'Render Done' window appeared. It took no time at all to render these, although setting up all of the poses took some time of course.
I rendered the scene above using the basic rendererer as well. It was pretty quick. I don't have a render handy at the moment, though, as I need to address a minor material issue and re-render the scene again. It took less than a minute to render with the Basic Open GL renderer though.
Anyways, I'm getting tired of the tyrrany of Iray. Waiting a long time for some of the more involved renders gets old. I'm really tempted to use the Basic Open GL renderer for one of my next projects, simply because it renders so fast, and it has a cartoon-ey quality.
Spending thousands of dollars on multiple GPUs just so you can render in Iray faster, well not everyone can afford that. Sure, there are other render engines as well, but yeah there's still the time quotient...
I'll be investing in more Nvidia cards soon, I'm sure, once 7nm Threadripper drops. But in the meantime, yeah life is too short!
Edit. This took about 2 seconds to actually render. I needed to apply some 3Delight shaders to the hair and silk cloth, to deal with transparency issues though.
It's not perfect, sure, but for an alternative storytelling art style, I"m REALLY tempted...
I'd need to get the hang of it, of course, and adjust to the rendering engine a bit.
I rendered the figures featured on the D20 using the Basic OpenGL renderer. Damn that thing is fast sometimes. I'd hit render, and BOOM, done! I mean, literally. Hit render button, get message about not obscuring the viewport, click accept and the 'Render Done' window appeared. It took no time at all to render these, although setting up all of the poses took some time of course.
I rendered the scene above using the basic rendererer as well. It was pretty quick. I don't have a render handy at the moment, though, as I need to address a minor material issue and re-render the scene again. It took less than a minute to render with the Basic Open GL renderer though.
Anyways, I'm getting tired of the tyrrany of Iray. Waiting a long time for some of the more involved renders gets old. I'm really tempted to use the Basic Open GL renderer for one of my next projects, simply because it renders so fast, and it has a cartoon-ey quality.
Spending thousands of dollars on multiple GPUs just so you can render in Iray faster, well not everyone can afford that. Sure, there are other render engines as well, but yeah there's still the time quotient...
I'll be investing in more Nvidia cards soon, I'm sure, once 7nm Threadripper drops. But in the meantime, yeah life is too short!
Edit. This took about 2 seconds to actually render. I needed to apply some 3Delight shaders to the hair and silk cloth, to deal with transparency issues though.
It's not perfect, sure, but for an alternative storytelling art style, I"m REALLY tempted...
I'd need to get the hang of it, of course, and adjust to the rendering engine a bit.
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