0x738Mc4
Member
- Feb 19, 2024
- 188
- 99
Hello to everyone reading this, and thanks for taking the time. I’ll get straight to the point.
My name is Thomas, and I’m an adult Unreal Engine game enthusiast with a deep passion for the idea of "making your own fantasy." Unreal Engine gives us the power to create these experiences in a unique, immersive way. While many dream of making a shooter, RPG, or visual novel, my goal is different: I want to create a realistic, emotional world that goes beyond the typical adult game. As someone who’s been a part of F95zone for over 5 years and has played nearly every Unreal Engine-based game out there, I feel like something is missing—realism, emotional depth, and long-term engagement. I’ve rarely seen a game that makes you want to come back, not just for arousal, but for story, connection, and immersive freedom.
That’s why I’m writing this. I’m planning to bring a new kind of adult game to life—starting with a playable demo. I already have funding in the five digits and will be hiring skilled developers to help achieve this vision.
Before moving forward, I want to hear from you—the players. What fantasies do you wish you could experience in a game like this? What would make you stay, get emotionally involved, and feel like you're in another reality?
The Setting
You play as an ordinary man living in a modest house. The game starts with a short story intro (to be decided). From there, you’re free to explore your house and the surrounding area, though you can’t leave the house area yet. The game is a first-person experience set in a hyper-realistic environment. It features detailed lighting, immersive ambient sounds, natural walking physics, and head bobbing that makes the world feel truly alive.
The key difference from most games is that everything in this world is interactable—literally anything you see can be picked up and moved or interactable in any way. The long-term goal is for every asset to have multiple uses. But for the demo, only some of the objects can simply be picked up and placed wherever you like, maybe some of them can be used in some ways. There is no inventory system; items are held with two hands in a realistic way. The only things shown on screen is a tiny circle in the center that indicates what can be interacted with.
In this game, there will be a touch of mystery and freedom. To see what the game offers, you’ll need to wander and check things out yourself. There is no “new task” type of system—you can do whatever, whenever.
The Main Hook
So what’s the point of the game? It’s mostly simple: freedom and realism, and the ability to buy or sell slaves, in time more and more goals and things to do will be added. But In this demo, you can order just one slave through the Tor site.
The focus here is on exploring the concept of owning a slave in a highly detailed, interactive way. When your order arrives, it’s done in an extremely realistic fashion—delivered inside a large shipping container. You’ll need to physically open it to find the slave inside, unconscious and tied up. From there, you’re completely free to do as you please.
You can untie them right there in the box, but that might not be a smart move, since they have their own kind of free will. You can also drag them, pull them, or lift them out and carry them wherever you want. All these interactions—how exactly you grab or carry them, what positions or grips are possible—are intended to be as realistic and varied as possible, while still being intuitive and easy to handle so there’s no confusion.
Once they regain consciousness, you’ll be able to interact with them through realistic conversations. When they speak to you, you can respond in specific ways or choose to ignore them—both of which will influence their mental state and future behavior. Dialogue will work through dedicated buttons that open carefully written lines for you to select, letting you steer the relationship and control how obedient or rebellious they become. You’ll have multiple things you can say, along with commands to give.
They might not listen at first, so it’s up to you to figure out how to train them—through fear, kindness, or a mix of both. You’ll also need to make sure everything is secure to prevent escape attempts, whether that’s tying them to walls or furniture, or simply remembering to lock your doors.
Unlike typical games with health or hunger bars, the slave will express hunger, fear, defiance, or pain through speech and body language. They might even try to run or attack you, forcing you to physically subdue them yourself.
The house is not too big nor too small. It includes:
Devices and Main Interaction
So what will for sure be in this demo for a start?
These are my first goals and the core features that are most important to me. They are the top priority to master before moving on to anything else:
Help
So basically, what I need from you guys are ideas that can help make this game something that’s actually playable in the future. A game you can spend real time on—not just something you boot up, jerk off, and close.
Maybe some of you have suggestions. Maybe there’s something specific you’ve always wanted to see in a game like this. I’m open to hearing it all.
I don’t want this to be one of those games where you just earn points to unlock scenes, or mess around with camera angles to get a better view. The only view in this game is first-person, and that won’t change.
So maybe you have ideas about how systems could work, what kind of animations could be done, or what interactions would actually make sense and feel good. Let me know.
Overall, I’m open to hearing any suggestion—no matter what it could be.
Like I said, this is something that will be started soon. I have funds (in the five digits) to bring this game to life and to hire skilled people who can achieve the vision I’ve intended.
My name is Thomas, and I’m an adult Unreal Engine game enthusiast with a deep passion for the idea of "making your own fantasy." Unreal Engine gives us the power to create these experiences in a unique, immersive way. While many dream of making a shooter, RPG, or visual novel, my goal is different: I want to create a realistic, emotional world that goes beyond the typical adult game. As someone who’s been a part of F95zone for over 5 years and has played nearly every Unreal Engine-based game out there, I feel like something is missing—realism, emotional depth, and long-term engagement. I’ve rarely seen a game that makes you want to come back, not just for arousal, but for story, connection, and immersive freedom.
That’s why I’m writing this. I’m planning to bring a new kind of adult game to life—starting with a playable demo. I already have funding in the five digits and will be hiring skilled developers to help achieve this vision.
Before moving forward, I want to hear from you—the players. What fantasies do you wish you could experience in a game like this? What would make you stay, get emotionally involved, and feel like you're in another reality?
The Setting
You play as an ordinary man living in a modest house. The game starts with a short story intro (to be decided). From there, you’re free to explore your house and the surrounding area, though you can’t leave the house area yet. The game is a first-person experience set in a hyper-realistic environment. It features detailed lighting, immersive ambient sounds, natural walking physics, and head bobbing that makes the world feel truly alive.
The key difference from most games is that everything in this world is interactable—literally anything you see can be picked up and moved or interactable in any way. The long-term goal is for every asset to have multiple uses. But for the demo, only some of the objects can simply be picked up and placed wherever you like, maybe some of them can be used in some ways. There is no inventory system; items are held with two hands in a realistic way. The only things shown on screen is a tiny circle in the center that indicates what can be interacted with.
In this game, there will be a touch of mystery and freedom. To see what the game offers, you’ll need to wander and check things out yourself. There is no “new task” type of system—you can do whatever, whenever.
The Main Hook
So what’s the point of the game? It’s mostly simple: freedom and realism, and the ability to buy or sell slaves, in time more and more goals and things to do will be added. But In this demo, you can order just one slave through the Tor site.
The focus here is on exploring the concept of owning a slave in a highly detailed, interactive way. When your order arrives, it’s done in an extremely realistic fashion—delivered inside a large shipping container. You’ll need to physically open it to find the slave inside, unconscious and tied up. From there, you’re completely free to do as you please.
You can untie them right there in the box, but that might not be a smart move, since they have their own kind of free will. You can also drag them, pull them, or lift them out and carry them wherever you want. All these interactions—how exactly you grab or carry them, what positions or grips are possible—are intended to be as realistic and varied as possible, while still being intuitive and easy to handle so there’s no confusion.
Once they regain consciousness, you’ll be able to interact with them through realistic conversations. When they speak to you, you can respond in specific ways or choose to ignore them—both of which will influence their mental state and future behavior. Dialogue will work through dedicated buttons that open carefully written lines for you to select, letting you steer the relationship and control how obedient or rebellious they become. You’ll have multiple things you can say, along with commands to give.
They might not listen at first, so it’s up to you to figure out how to train them—through fear, kindness, or a mix of both. You’ll also need to make sure everything is secure to prevent escape attempts, whether that’s tying them to walls or furniture, or simply remembering to lock your doors.
Unlike typical games with health or hunger bars, the slave will express hunger, fear, defiance, or pain through speech and body language. They might even try to run or attack you, forcing you to physically subdue them yourself.
The house is not too big nor too small. It includes:
- A living room
- Kitchen
- Bathroom
- Bedroom
- Office
- Basement with a cell that has a keypad you can interact with.
- Garage
Devices and Main Interaction
- Phone:
The phone stays in your pocket all day. It requires one free hand to use, and operates in a very realistic way, with your thumb moving to tap buttons. You can:- Order items, food, medication, chemicals, and more.
- Use a banking app to check your balance and credit card info, which can then be used on various websites.
- Access a crypto wallet for different kinds of transactions.
- Computer:
In your office, there’s a fully interactable laptop that you can pick up and move anywhere you like. You can even use it while walking if your hands are free. The computer runs a realistic Windows 10 environment with:- A standard browser.
- A Tor browser, which in this demo gives access to two sites: one for buying drugs, and another for buying slaves.
So what will for sure be in this demo for a start?
These are my first goals and the core features that are most important to me. They are the top priority to master before moving on to anything else:
- The level itself:
- This needs to be as realistic as possible in terms of graphics, assets, lighting, and overall environment quality. The feeling of the house and surroundings must be fully immersive.
- Movement and head bobbing:
- Since it’s a first-person game, the walking, looking around, and general player movement all need to feel completely natural. Getting this right is absolutely critical.
- A small story:
- Even in this early demo, I want to have a proper story hook. I don’t want it to be something lazy or generic—I plan to take time to come up with a story that actually works and makes sense.
- Laptop and phone:
- Both devices will be included. They won’t have many features yet, but will definitely have the core apps I mentioned before:
- Banking app to check balance & card info
- Crypto wallet
- Online shop to order items
- Tor browser to access the initial markets
- Both devices will be included. They won’t have many features yet, but will definitely have the core apps I mentioned before:
- The slave market:
- You’ll be able to order only one slave for now, through the dark web site on the Tor browser.
- Simple actions and animations with the slave:
- Basic interactions will be implemented first—being able to open the shipping box, untie or move them, drag or carry them, and have some simple conversations or commands. This will lay the foundation for much more complex interactions later.
Help
So basically, what I need from you guys are ideas that can help make this game something that’s actually playable in the future. A game you can spend real time on—not just something you boot up, jerk off, and close.
Maybe some of you have suggestions. Maybe there’s something specific you’ve always wanted to see in a game like this. I’m open to hearing it all.
I don’t want this to be one of those games where you just earn points to unlock scenes, or mess around with camera angles to get a better view. The only view in this game is first-person, and that won’t change.
So maybe you have ideas about how systems could work, what kind of animations could be done, or what interactions would actually make sense and feel good. Let me know.
Overall, I’m open to hearing any suggestion—no matter what it could be.
Like I said, this is something that will be started soon. I have funds (in the five digits) to bring this game to life and to hire skilled people who can achieve the vision I’ve intended.