- Jul 26, 2017
- 56
- 26
Hey guys
So far dev stuff on my game has been going pretty well aside from a few details. I have been posting in the lemma soft thing and not getting responses and you guys have been more helpful so i am posting this one here to see if there is any suggestions
I have plans for specific times where during a time of day on certain days of the week a character is present at a certain location like say the MC is at home and is passing time but has a menu on screen with options like wait or sleep and they spend all day at that location for 3 days but lets say at night on Wednesday their roommate comes home and their "chibi" is displayed I would like the MC to have an option to start dialogue or start an event without having to disrupt the existing menu options.
I wanted to know if anyone has a good way of doing this that they can share. I tried adding a menu option but this seems impractical for scenes that may have multiple characters at one time on some days but not others and I was having an issue with the menu bugging where it would skip two time periods or would still show the character after the time period ended though the if statement specifically set to show them for that time and hide them otherwise. Might be an issue with how I structure it but I can't seem to figure it out and it seems complcated for those times with multiple characters.
I considered using imagebuttons so the player can click the character they want to talk to but I can't get the syntax right for some reason and the only guides that seem to give full examples are drected for menu options or fixed buttons.
I don't mind using an imagemap but if I can't figure out an imagebutton I imagine this would be much harder.
I would like to see how others have handled this because I imagine my code is trash and I'm curious to see what the most effective way to do this would be
So far dev stuff on my game has been going pretty well aside from a few details. I have been posting in the lemma soft thing and not getting responses and you guys have been more helpful so i am posting this one here to see if there is any suggestions
I have plans for specific times where during a time of day on certain days of the week a character is present at a certain location like say the MC is at home and is passing time but has a menu on screen with options like wait or sleep and they spend all day at that location for 3 days but lets say at night on Wednesday their roommate comes home and their "chibi" is displayed I would like the MC to have an option to start dialogue or start an event without having to disrupt the existing menu options.
I wanted to know if anyone has a good way of doing this that they can share. I tried adding a menu option but this seems impractical for scenes that may have multiple characters at one time on some days but not others and I was having an issue with the menu bugging where it would skip two time periods or would still show the character after the time period ended though the if statement specifically set to show them for that time and hide them otherwise. Might be an issue with how I structure it but I can't seem to figure it out and it seems complcated for those times with multiple characters.
I considered using imagebuttons so the player can click the character they want to talk to but I can't get the syntax right for some reason and the only guides that seem to give full examples are drected for menu options or fixed buttons.
I don't mind using an imagemap but if I can't figure out an imagebutton I imagine this would be much harder.
I would like to see how others have handled this because I imagine my code is trash and I'm curious to see what the most effective way to do this would be