Probably the best game I’ve played on this site - and the first one to convince me to support the developer already out of sheer gratitude for the experience.
Visuals are great. While bodies are rather standardized around conventional beauty, they are made with precision and care, with special regard for my personal Achilles heel - faces and their expressions. You can actually see the emotion: from mischievous curiosity to shameful rage. And that is just the beginning, as beyond succulent flesh author also actively using a variety of hairstyles, habitual and exotic accessories and a lot of exquisite costumes, which actually utilized during scenes - and I think most would agree that a true man of culture prefer some subtlety. Even unimportant objects on the background are given some care, although backgrounds themselves tend to be rather plain. The weakest part of the product is animations - they are present, done without overt mistakes, yet simple and not very impressive. All in all, there are better visuals on the market, yet it is close to the point where it’s mostly a matter of personal preferences.
Characters are awesome. Truly. Genuinely. They are THE hook of this game. Even MC, despite all the confinements bestowed by his role - and genre - is still very much not a blank slate and has a lot of both vices and redeeming qualities, regularly shining throughout the narrative. And he is the second weakest of the main cast. The author generally done an excellent job in endearing characters to player - I was touched in a small way even by the conclusion of a rather unimportant and banal episodic character with no intimate scenes, dying because of his own stupidity. While main girls and player’s interactions with them are truly top-notched - I repeatedly felt my heart strings tremble. Even dialogues during intimacy tend to be meaningful, although sextalk is probably the least memorable part of the experience. I also want to stress, that male characters, while overall being less developed than female ones, still interesting and aren’t played just to make MC a hero at their expense.
Narrative. Not perfect, yet still quite compelling. The most important thing to say here is that most places where suspension of disbelief suffers the most seem to be done for the sake of brevity and keeping the rhythm of the story. Especially near the start, where it is so important to capture the attention of the reader. I think it’s a right choice - as much as one may enjoy a bit of a wordy fat, everything is good in moderation. Between a proper flow of dialogues/events and infodumps for largely not critical context I would have certainly preferred the former. There seemed to be a lot of hooks in the story - like a LOT - so I sincerely hope, that author made an extensive plan beforehand, otherwise there is going to be a lot of cutting and trimming. Humor is not overabundant and usually fit the situation. Worldbuilding and its demonstration is significantly above passable.
Interactivity. Choices matter - and not just in a way “you won’t see this particular act of intimacy”, but has the ability to provide a significantly different path forward, even thought the end result for the world will be mostly the same. Think Telltale Games and their Walking Dead. However, here lies an issue demanding a mild criticism: it’s rather hard to understand when and why you missed something and so it’s either resign or annoying and grueling work on checking all the possible sequence. Thankfully, such things can be relatively easily be patched by QoL additions like gallery or in-game tracking of variables.
Sound. Present - which is already a significant step forward from previous project. And it’s done nicely. Music appropriate for the moment, opening doors, apple crunching, laughter, pounding and moans. It’s not particularly spectacular, yet undoubtably adds a lot to the overall experience.
There is much more that could be said about this game - like how, to my delight, I felt a bit of Crusader Kings vibes - yet I would hopefully make a full review after the game is finished.
Sadly, a significant chunk of this product’s charm could be lost in translation - I played in Russian. But, this also can and almost certainly will be helped.
You definitely should try it - your first playthrough wouldn’t demand much, yet it would be sufficient to check game's correspondence with your tastes.
All in all, the game made with love and talent - 10 out of 10.