Version 0.89.50
A neither here nor there game with nice character designs and animations that struggles to get its footing over the years. The unusual contradictory story world is never explained to players other than in cursory mentions while the main plot seems much ado about nothing.
Story
The story starts out with MC, his girlfriend (Sylvia) and her daughter (Iris) being slaves sold and transferred to serve under a new mistress (Talia). The entire gameplay revolves around the daily lives of the trio serving Talia and her partner (Henry) in the house.
The setting is unorthodox but never properly explained to players - it seems to be a marriage between a medieval social setting and a modern urban technological one. There are talks of nobles, arranged political marriages, knights, swords, cannons, slaves mixed with typical modern household appliances, supermarkets and clothing.
While it is technically possible to expand a story in a such a surreal environment, the execution and world building requires literary finesse which the game lacks. There is no elaboration on this surrealism and players are simply told to accept from random bread crumps along the narrative.
The main plot which consists of Talia resisting an arranged marriage to Henry is also weakly crafted. As Talia is for all intents and purpose already a FWB with Henry, a marriage of political convenience doesn't sound particularly bad. We get no explanation on why she is detrimentally opposed to the arrangement.
This whole fuss around Talia's resistance to the marriage, MC and Slylvia getting wound up over it etc. just seems like contrived drama to add some heft into sex scenes.
Game Mechanic
Visual novel with choices that do branch the story into broadly two paths i.e. faithful or open relationship with Sylvia. There is also an optional NTR side path for those into that.
Background / Character Renders
The backgrounds are extremely limited and generic as the most of the story takes place within Talia's premises. Character models are done well with VAM which is generally more realistic than HS2 and more refined than Daz3D.
Character Development
Quite patchy - there are occasional glimpses of character complexity in MC, Talia and Sylvia, but most of the time they come across as bland and uninspiring. Characterizations are sufficient for a normal AVN but not enough for a game that is heavily reliant on it due to gameplay being confined to a house without heavy plot twists.
Sex Scenes
The sex scenes are mostly quite softcore, relying on dialogue, animations and ambience to deliver rather than the usual hardcore in your face genital penetration raw sex prevalent in most AVNs.
However, I felt the developer has overplayed the dark moody ambience to the point that it's hard to make out what's going on. The whole idea of dimly lit softcore scenes is to conceal critical bits just enough for players' imagination, not present a mass of grey yellow shilouttes that have them squinting to make out what's going on.
BGM and Sound Effects
A limited collection of BGMs that beats silence, but don't really amplify the mood in most cases and occasional generic sound effects.
Conclusion
I am guessing that the developer's intention was to have a game that dwells into the conflict and passion between a limited number of characters in a confined setting. However, because of the unconventional setting that is never properly explained and a lack of plot events to push the story forward, gameplay gets stale without proper immersion.
Execution of softcore in a dark setting sex needs further refinement as it's coming across as neither passionate nor erotic currently. All in I would say it's an average experience with good graphics and animations let down by flawed presentation and lewd scenes.
A neither here nor there game with nice character designs and animations that struggles to get its footing over the years. The unusual contradictory story world is never explained to players other than in cursory mentions while the main plot seems much ado about nothing.
Story
The story starts out with MC, his girlfriend (Sylvia) and her daughter (Iris) being slaves sold and transferred to serve under a new mistress (Talia). The entire gameplay revolves around the daily lives of the trio serving Talia and her partner (Henry) in the house.
The setting is unorthodox but never properly explained to players - it seems to be a marriage between a medieval social setting and a modern urban technological one. There are talks of nobles, arranged political marriages, knights, swords, cannons, slaves mixed with typical modern household appliances, supermarkets and clothing.
While it is technically possible to expand a story in a such a surreal environment, the execution and world building requires literary finesse which the game lacks. There is no elaboration on this surrealism and players are simply told to accept from random bread crumps along the narrative.
The main plot which consists of Talia resisting an arranged marriage to Henry is also weakly crafted. As Talia is for all intents and purpose already a FWB with Henry, a marriage of political convenience doesn't sound particularly bad. We get no explanation on why she is detrimentally opposed to the arrangement.
This whole fuss around Talia's resistance to the marriage, MC and Slylvia getting wound up over it etc. just seems like contrived drama to add some heft into sex scenes.
Game Mechanic
Visual novel with choices that do branch the story into broadly two paths i.e. faithful or open relationship with Sylvia. There is also an optional NTR side path for those into that.
Background / Character Renders
The backgrounds are extremely limited and generic as the most of the story takes place within Talia's premises. Character models are done well with VAM which is generally more realistic than HS2 and more refined than Daz3D.
Character Development
Quite patchy - there are occasional glimpses of character complexity in MC, Talia and Sylvia, but most of the time they come across as bland and uninspiring. Characterizations are sufficient for a normal AVN but not enough for a game that is heavily reliant on it due to gameplay being confined to a house without heavy plot twists.
Sex Scenes
The sex scenes are mostly quite softcore, relying on dialogue, animations and ambience to deliver rather than the usual hardcore in your face genital penetration raw sex prevalent in most AVNs.
However, I felt the developer has overplayed the dark moody ambience to the point that it's hard to make out what's going on. The whole idea of dimly lit softcore scenes is to conceal critical bits just enough for players' imagination, not present a mass of grey yellow shilouttes that have them squinting to make out what's going on.
BGM and Sound Effects
A limited collection of BGMs that beats silence, but don't really amplify the mood in most cases and occasional generic sound effects.
Conclusion
I am guessing that the developer's intention was to have a game that dwells into the conflict and passion between a limited number of characters in a confined setting. However, because of the unconventional setting that is never properly explained and a lack of plot events to push the story forward, gameplay gets stale without proper immersion.
Execution of softcore in a dark setting sex needs further refinement as it's coming across as neither passionate nor erotic currently. All in I would say it's an average experience with good graphics and animations let down by flawed presentation and lewd scenes.