Pretty cute - but virtually nothing above that grade. The animations look fun, the gameplay features some decent variety, the enemies are pretty creative - but at reaching that point something went wrong with what was to be "a side-scroller HDiablo 3". The game is unfinished by design, so to speak: there are perfectly no full-screen artworks (let alone the FMVs), and only three areas should we assume the version with the DLC installed. The main area is a maze of similar walls with a few fun-to-find secrets, which could be annoying should it not be that short - but once you finish it, the game just ends. The DLC adds a small forest with two tiny caves housing some neat events, as well as a never-ending random-ish maze of the same walls as the main dungeon, where three more bosses can be found. So - that is it for the content.
The gameplay is barely balanced, say the Normal difficulty is easy when you get to a somewhat higher level, yet, think of it, at a tremendous level of 200 the highest difficulty of the DLC is just a chain of getting dropped (here your health is called "shield", and the MC doesn't die when it runs out, but gets staggered instead so you can button-mash out of it unless your stamina is zero), breaking out of a grab and kicking the same weak enemy over and over again.
The worst thing is, the engine. We have some long-set standards for those, and Unity was a pretty common choice in the H-industry in general, although for the side-scrollers works whatever works, so using some other frameworks as well as bare C++ was a common option - yet here it is... Godot. I went suspicious how this engine received so much advertisement, hinting it has some issues that will not allow it to surpass UE or Unity - yet now you have a chance to see it yourself! Physics that sometimes push your character into the walls (yes, causing softlocks), brutal resource leaks (at many times you get down to a slideshow framerate, which can be - or not - remedied by opening the inventory) - and weird controls that sometimes make it tough to turn the MC in the direction you want her to face.
So, no, this game has some potential, and can be really fun at times, but even without mentioning things like Guilty Hell it barely stands any chances in this niche where we got used to much more developed projects.
The gameplay is barely balanced, say the Normal difficulty is easy when you get to a somewhat higher level, yet, think of it, at a tremendous level of 200 the highest difficulty of the DLC is just a chain of getting dropped (here your health is called "shield", and the MC doesn't die when it runs out, but gets staggered instead so you can button-mash out of it unless your stamina is zero), breaking out of a grab and kicking the same weak enemy over and over again.
The worst thing is, the engine. We have some long-set standards for those, and Unity was a pretty common choice in the H-industry in general, although for the side-scrollers works whatever works, so using some other frameworks as well as bare C++ was a common option - yet here it is... Godot. I went suspicious how this engine received so much advertisement, hinting it has some issues that will not allow it to surpass UE or Unity - yet now you have a chance to see it yourself! Physics that sometimes push your character into the walls (yes, causing softlocks), brutal resource leaks (at many times you get down to a slideshow framerate, which can be - or not - remedied by opening the inventory) - and weird controls that sometimes make it tough to turn the MC in the direction you want her to face.
So, no, this game has some potential, and can be really fun at times, but even without mentioning things like Guilty Hell it barely stands any chances in this niche where we got used to much more developed projects.