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pitao

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May 18, 2023
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Judging from the stuff the "Universal Renpy Mod" shows me, he only seems to check for "ruthless > 0" or something like that for bot paths. So if your ruthlessness is only 1 you are on the ruthless path. If you're exactly zero or one into compassion, you're on the compassion path. There are only two paths which get checked, so no neutral path and the paths are divided by only a single value.
Yep and that ruthless choice is still early in the game IIRC. I didn't saw anything to change that ruthless stat variable later (maybe I missed it, I also don't check every dang path/choice detected haha), I don't play that ruthless path anyway but sometimes (and that is the beauty of URM) I can manually check the variation of scenes and dialogue as if my ruthless is > 0 and then load/rollback and keep going on my favorite compassionate path.

Edit: Well the variable stat is still called "pragmatisme" and not "ruthless" and the condition checks usually are pragmatisme > 0. Makes sense, even though AtemX changed the path terms, kept the original variable to keep the saves intact, that kind of code change by changing their names probably give many headaches to the dev and us players haha.
 
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dolfe67

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Apr 25, 2020
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As a gray player myself, few games accomodate a neutral stand. You have to go pretty much full "good" or full "bad" or the only thing you get is less content. This is quite a bad design because then it'd be better to choose your alignment at the start and be done with it, it'd be less frustrating.

One example that do good for neutral gameplay is BaDIK. The bar is not half good half bad, but 1/3 good 1/3 bad and 1/3 neutral in the middle. While good and bad have choices restricted to their alignment, neutral can pretty much choose any choice unless it's deemed too extreme on one side.
 

pitao

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May 18, 2023
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As a gray player myself, few games accomodate a neutral stand. You have to go pretty much full "good" or full "bad" or the only thing you get is less content. This is quite a bad design because then it'd be better to choose your alignment at the start and be done with it, it'd be less frustrating.

One example that do good for neutral gameplay is BaDIK. The bar is not half good half bad, but 1/3 good 1/3 bad and 1/3 neutral in the middle. While good and bad have choices restricted to their alignment, neutral can pretty much choose any choice unless it's deemed too extreme on one side.
It is the same with dominant/submissive, I always prefer the switcher neutral path but very few games give that choice when the paths are based on dom/sub.

Edit : AtemX still can add it later if need a neutral path, just like he adjusted some renders to match the 2nd episode one, slowly later he can add a neutral path, but it is code intensive and not an easy task if not planned from the beginning, and most probably will require a fresh start of the game. DPC forte always been their coding skills, you can see from the number of freeroams and minigames he implements. AtemX is also good on that as we clearly see from the side stuff of the VN but DPC is another level haha too much at times.
 
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applepie68

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Feb 5, 2018
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If I had one compliant about this game it would be that the games MC is too inconsistent with some of the choice we have to make. We can make the MC lay low and blend in with the culture of the land but at the same time if we do so MC would still act like our the morality of our world in some scenes. The one that stands out the most to me in this regard would be the elf girl getting beat.

Also I wish the game doesn't encourage you to go full ruthless or full compassion all the time since if you choose a mix of either one all it does is make you lose out on certain benefits.
 

prpa

Ignorance is Strength
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If I had one compliant about this game it would be that the games MC is too inconsistent with some of the choice we have to make. We can make the MC lay low and blend in with the culture of the land but at the same time if we do so MC would still act like our the morality of our world in some scenes. The one that stands out the most to me in this regard would be the elf girl getting beat.
Of course he would act according to the morality of our world, he was raised here before being isekaied. Morality is partly learned from an early age, while some aspects are innate; it's not a switch you can simply turn off or adjust in another direction.
 

Daermon420

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Sep 5, 2020
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If I had one compliant about this game it would be that the games MC is too inconsistent with some of the choice we have to make. We can make the MC lay low and blend in with the culture of the land but at the same time if we do so MC would still act like our the morality of our world in some scenes. The one that stands out the most to me in this regard would be the elf girl getting beat.

Also I wish the game doesn't encourage you to go full ruthless or full compassion all the time since if you choose a mix of either one all it does is make you lose out on certain benefits.
Just because the MC is trying to lay low doesn't change that he isn't actually from that world and has a different view on slavery because of his origin. That he'll sometimes act out of place for the world because of that makes sense to me.

I'd honestly find it more odd if he didn't act in that way. Unless they've been trained as a professional spy or something along those lines, it wouldn't exactly be easy to seamlessly blend in within an entirely different culture without making some mistakes that cause them to stand out.

As far as full ruthless or compassion goes, that also makes sense to me. Either your MC is ruthless, or they're compassionate. Being neutral causing you to be unable to make certain choices is logical. Someone who isn't either compassionate or ruthless and instead somewhere in the middle isn't going to take extreme options for either. They'd favor some mild in-between.
 
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applepie68

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Feb 5, 2018
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Of course he would act according to the morality of our world, he was raised here before being isekaied. Morality is partly learned from an early age, while some aspects are innate; it's not a switch you can simply turn off or adjust in another direction.
Just because the MC is trying to lay low doesn't change that he isn't actually from that world and has a different view on slavery because of his origin. That he'll sometimes act out of place for the world because of that makes sense to me.

I'd honestly find it more odd if he didn't act in that way. Unless they've been trained as a professional spy or something along those lines, it wouldn't exactly be easy to seamlessly blend in within an entirely different culture without making some mistakes that cause them to stand out.

As far as full ruthless or compassion goes, that also makes sense to me. Either your MC is ruthless, or they're compassionate. Being neutral causing you to be unable to make certain choices is logical. Someone who isn't either compassionate or ruthless and instead somewhere in the middle isn't going to take extreme options for either. They'd favor some mild in-between.
The point I'm trying to make is not that the MC shouldn't act our morality system but rather I shouldn't be given the option to ignore our morality so easily when it is just shown how MC is sticking to our system. That just seems kind of odd to me, why have an MC that would stand up to injustice just to have them be so easily talked out of it within a few sentences. Now I understand the circumstances play a role here if there were 10 armed men threatening to kill me if I don't kick the elf, you can bet your bottom dollar I'm doing so, which is why I understand choosing not to stand up to the guard. But then again this is just my interpretation as it seems to me the MC is more on the hot headed side with how there is no option to not argue about the clothes, nor an option to not make a fuss about the slave meal yet we have an option to not just stop caring about the elf being beat. Maybe its dude to how the MC handles situations differently than I would have that rubs me the wrong way, but I just found it weird.

As for the ruthless and compassion part I agree with what is being said that more neutral people won't be able to take actions on the extreme. My issue with it is more the fact that even minor statements would give you ruthless and compassion points and the game almost seemed to be designed with the idea of you taking most if not all of either ruthless or compassion dialogue options. I think Being a DIK has a system that works much better in this regard, since it is only really the major decisions that lock how you would act. Now I'm not saying all morality systems needs to be implemented like this but as it stands since I definitely see the argument for having all the little dialogue choice you make be a reflection upon your character. But Im just hoping for more leeway in the checks. Though in this case it appears I was mistaken as I did the blacksmith first but if you leave and save him for last there are enough events around the area to boost yourself over the 15 required.
 
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someyoungguy

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May 10, 2023
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For the compassion/ruthlessness checks, how strict are they? Am I gonna have to only pick one option, or are there enough points of each to miss a few? Wanting to do a ruthless run for my first save, but restarting I missed that first check with the blacksmith since I didn't want to ignore the elf girl with the rocks.
Most checks seem to only be for which path you're on, but some choices have had additional options (up to one for each path) that required a minimum score for its associated stat (shown in parentheses at the end of the choices). I have generally managed to qualify for the compassion related options when I've come across them, as my playthrough so far has been mostly compassion based, but I have made a few ruthless choices. I haven't kept track of the numbers, so idk what the actual margin is or whether it changes between choices, but it does seem to be that being mostly on one path gives an additional option from time to time rather than locking you out of any of the normal options for a choice. With your example being so early in the game, I'm not sure whether the issue is that you strictly don't have enough ruthless points to qualify for the choice you're wanting to make or that there aren't enough choices in the game up to that point to qualify for the ruthless path without making all ruthless choices. If the choice you want to make doesn't have a stat requirement listed, it seems more likely to be the latter option. Iirc, all the options with score requirements rather than just path checks have the required stat and score in parentheses at their ends
 
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Zerent

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Aug 26, 2020
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Most checks seem to only be for which path you're on, but some choices have had additional options (up to one for each path) that required a minimum score for its associated stat (shown in parentheses at the end of the choices). I have generally managed to qualify for the compassion related options when I've come across them, as my playthrough so far has been mostly compassion based, but I have made a few ruthless choices. I haven't kept track of the numbers, so idk what the actual margin is or whether it changes between choices, but it does seem to be that being mostly on one path gives an additional option from time to time rather than locking you out of any of the normal options for a choice. With your example being so early in the game, I'm not sure whether the issue is that you strictly don't have enough ruthless points to qualify for the choice you're wanting to make or that there aren't enough choices in the game up to that point to qualify for the ruthless path without making all ruthless choices. If the choice you want to make doesn't have a stat requirement listed, it seems more likely to be the latter option. Iirc, all the options with score requirements rather than just path checks have the required stat and score in parentheses at their ends
From what little I've played, different options just give different amounts of points anyways.
 

Juerhullycin

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Being neutral causing you to be unable to make certain choices is logical. Someone who isn't either compassionate or ruthless and instead somewhere in the middle isn't going to take extreme options for either. They'd favor some mild in-between.
But that sentiment gets swiftly thrown out the moment you are in need to torture and rape someone
 
Sep 26, 2021
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About 7 months between release & update is that going to be the norm? In 7 months or so we'll get ep 3? Bc if so its something rare but welcomed i was genuinely surprised the game went on for so long. Also when does ep 1 end & 2 start im curious how large both ep were?
 

jadepaladin

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Mar 9, 2020
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About 7 months between release & update is that going to be the norm? In 7 months or so we'll get ep 3? Bc if so its something rare but welcomed i was genuinely surprised the game went on for so long. Also when does ep 1 end & 2 start im curious how large both ep were?
Ep 1 ended just as they were reaching the city for the duel with Regina.
 
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