pitao
Well-Known Member
- May 18, 2023
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Yep and that ruthless choice is still early in the game IIRC. I didn't saw anything to change that ruthless stat variable later (maybe I missed it, I also don't check every dang path/choice detected haha), I don't play that ruthless path anyway but sometimes (and that is the beauty of URM) I can manually check the variation of scenes and dialogue as if my ruthless is > 0 and then load/rollback and keep going on my favorite compassionate path.Judging from the stuff the "Universal Renpy Mod" shows me, he only seems to check for "ruthless > 0" or something like that for bot paths. So if your ruthlessness is only 1 you are on the ruthless path. If you're exactly zero or one into compassion, you're on the compassion path. There are only two paths which get checked, so no neutral path and the paths are divided by only a single value.
Edit: Well the variable stat is still called "pragmatisme" and not "ruthless" and the condition checks usually are pragmatisme > 0. Makes sense, even though AtemX changed the path terms, kept the original variable to keep the saves intact, that kind of code change by changing their names probably give many headaches to the dev and us players haha.
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