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Mab2t

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Jul 27, 2025
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Why are we forced to start out so hostile towards Ea? She resurrected us into a new world when we died by someone else's actions, she put us in a scenario where we would possibly gain magic which is what we were complaining about not having when we arrived in the new world. MC starts out as kind of a naive child in a grown persons body.
 

wookie ookie

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Aug 30, 2021
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It's in the genre section in the OP.
That's right because the person that made unofficial patch had it added to the OP, it's the same like a walkthrough mod made by someone else that on the OP that isn't official. Developer tags are what I put in my post and what are the official tags of the game
 
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Lord Bradley

Well-Known Member
May 28, 2019
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Why are we forced to start out so hostile towards Ea? She resurrected us into a new world when we died by someone else's actions, she put us in a scenario where we would possibly gain magic which is what we were complaining about not having when we arrived in the new world. MC starts out as kind of a naive child in a grown persons body.
Gee, I dunno... Perhaps imprisonment and torture had something to do with it? Also Ea has nothing to do with magic MC gains. She literally just put him into horrible situation with no aid, at all.
 

Luminosity247

Member
Jun 23, 2023
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Why are we forced to start out so hostile towards Ea? She resurrected us into a new world when we died by someone else's actions, she put us in a scenario where we would possibly gain magic which is what we were complaining about not having when we arrived in the new world. MC starts out as kind of a naive child in a grown persons body.
I think it's pretty relatable that the MC is hostile towards Ea. First he gets told the gods fucked up and he died. She's then nice enough to do the one thing she's allowed to do and reincarnate him in a different world with the ability to understand the language. So far everything is fine, but from his point of view, he got put in front of an evil princess and her sadistic court wizard or whatever, which leads to him getting tortured and experimented on.

Later on the MC learns that Ea had just wished to put him close to the city so he doesn't get murked by wild animals or bandits, but that the wizard's spell had pulled him into the throne-room instead. Which makes him mellow out a bit more. I think generally the game steers a course of forgiveness (if the player makes those decisions.) The princess isn't necessarily as bad as we thought (still pretty horrible though.) Inanna isn't quite as monstrous as she was made out to be, and Ea did what she could for us. Though we're still missing many pieces of the puzzle.
 

AtemX

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Feb 25, 2021
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Does anyone know AtemX's opinion on this topic?

I've seen a lot of people complain about this (for both Inanna Revenge and AlwaysFan), and I haven't even seen AtemX acknowledge it.
It was totally possible in AlwaysFan to have a Girlfriend + Submissive relationship with the girls. That allowed you to enjoy the "cute" girlfriend side of the relationship while still having the "kinky" submissive aspect during the sex scenes.
Some people criticized AlwaysFan because the submissive route required going through a particularly rough scene with Emilie (which I completely understand), and that's something I didn't repeat in Inanna's Revenge.

As for the relationship system in Inanna's Revenge (at least with your slaves), it's up to you to find the right balance. You shouldn't see the relationship gauge as a bar you have to fill. If you only make dominant, authoritarian, and aggressive choices with a girl, then yes — your dialogues and some actions will reflect these choices, and vice versa. But if you want to mix both sides, it's up to you to manage your actions and stay somewhere in the middle. ;)

Also, it's important to note that no choices are currently locked behind the relationship gauge. For example, you can still get the domination scene with Kayane during her first time even if you’re on the love side (and the opposite is true as well). Like I said before, it mainly affects the dialogue variations, in both directions.
That might change later on for a few very specific choices, but only if you reach a very high level on one side or the other. Once again, it's up to you to find the balance that matches the relationship you want with this girl.
 

SARBASST

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Dec 2, 2022
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It was totally possible in AlwaysFan to have a Girlfriend + Submissive relationship with the girls. That allowed you to enjoy the "cute" girlfriend side of the relationship while still having the "kinky" submissive aspect during the sex scenes.
Some people criticized AlwaysFan because the submissive route required going through a particularly rough scene with Emilie (which I completely understand), and that's something I didn't repeat in Inanna's Revenge.

As for the relationship system in Inanna's Revenge (at least with your slaves), it's up to you to find the right balance. You shouldn't see the relationship gauge as a bar you have to fill. If you only make dominant, authoritarian, and aggressive choices with a girl, then yes — your dialogues and some actions will reflect these choices, and vice versa. But if you want to mix both sides, it's up to you to manage your actions and stay somewhere in the middle. ;)

Also, it's important to note that no choices are currently locked behind the relationship gauge. For example, you can still get the domination scene with Kayane during her first time even if you’re on the love side (and the opposite is true as well). Like I said before, it mainly affects the dialogue variations, in both directions.
That might change later on for a few very specific choices, but only if you reach a very high level on one side or the other. Once again, it's up to you to find the balance that matches the relationship you want with this girl.
I have 2 saves, 1 for all dominant and 1 for lovey…
 

ename144

Engaged Member
Sep 20, 2018
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Why are we forced to start out so hostile towards Ea? She resurrected us into a new world when we died by someone else's actions, she put us in a scenario where we would possibly gain magic which is what we were complaining about not having when we arrived in the new world. MC starts out as kind of a naive child in a grown persons body.
I expect it's for story reasons: the MC needs to hunger for revenge so that Inanna will bestow her blessing upon him, so he commits to to blaming Ea for everything that happened to him with all he has. I expect it will lead to some drama in the future whenever Ea returns to the story, too.

I agree the MC's ire feels a little overblown, though I can live with it given that he's not in the best frame of mind after all the torture. And we do get to choose whether or not he acts on his revenge at key points (Regina most obviously), so there's clearly a limit to his vendetta. I'm not sure it was really necessary to dial his anger with Ea all the way up to 11, but we'll see how things eventually play out.
 
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Luminosity247

Member
Jun 23, 2023
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I'm in the opposite side - I like it a lot when devs put actual gaming characteristics in a, you know, a game.
Although letting players skip those is a good thing, yes.
Really depends on the execution though. While the system for Inanna Revenge seems more competent than other Ren'py games, one flaw it has is that it has leveling mechanics but no way to grind. Now, nobody wants the game to be unnecessarily grindy, but that also means you can't make the leveling matter too much. Imagine you allocate your skill points wrong and suddenly it becomes impossible to win a late game fight. Also in a way the game punishes you for finding ways to avoid fights through dialogue because you miss out on the limited exp that's available to you.
 

Lord Bradley

Well-Known Member
May 28, 2019
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Really depends on the execution though. While the system for Inanna Revenge seems more competent than other Ren'py games, one flaw it has is that it has leveling mechanics but no way to grind. Now, nobody wants the game to be unnecessarily grindy, but that also means you can't make the leveling matter too much. Imagine you allocate your skill points wrong and suddenly it becomes impossible to win a late game fight. Also in a way the game punishes you for finding ways to avoid fights through dialogue because you miss out on the limited exp that's available to you.
I think you can reset your skillpoints any time and your other concerns of missing experience or having the "weak" skills for late game fight will be taken in consideration by AtemX. People should look at these RPG elements more like a flavor than mechanic. It's aesthetic and feel of doing the adventure, but it's not something that will need to be executed perfectly to succeed in this game. At the end of the day, it's what developer likes and that's his vision, it's totally okay if you don't enjoy these elements, but you have to accept that they are and likely will be part of this game til the end... or well, you know, you should go and enjoy other games that cater more to your taste rather than try and alter this one for selfish reasons.
 

Luminosity247

Member
Jun 23, 2023
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I think you can reset your skillpoints any time and your other concerns of missing experience or having the "weak" skills for late game fight will be taken in consideration by AtemX. People should look at these RPG elements more like a flavor than mechanic. It's aesthetic and feel of doing the adventure, but it's not something that will need to be executed perfectly to succeed in this game. At the end of the day, it's what developer likes and that's his vision, it's totally okay if you don't enjoy these elements, but you have to accept that they are and likely will be part of this game til the end... or well, you know, you should go and enjoy other games that cater more to your taste rather than try and alter this one for selfish reasons.
Didn't know skill points could be reset. That definitely makes the system less risky. Honestly, those were my only complaints about it. As I said, it's one of the more competent combat systems in a ren'Py game. I never asked for anything to be changed.
 

Lord Bradley

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May 28, 2019
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Didn't know skill points could be reset. That definitely makes the system less risky. Honestly, those were my only complaints about it. As I said, it's one of the more competent combat systems in a ren'Py game. I never asked for anything to be changed.
I should have mentioned I was speaking more in general sense since some other posts were talking about it too, I just replied to you to continue the point. All good, no hard feelings I hope :)
 
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Halsy

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Feb 1, 2022
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Why are we forced to start out so hostile towards Ea? She resurrected us into a new world when we died by someone else's actions, she put us in a scenario where we would possibly gain magic which is what we were complaining about not having when we arrived in the new world. MC starts out as kind of a naive child in a grown persons body.
"possibly" Like anyone's gonna forgive someone because there's a possibility of gaining something. Also he is a naive child in a grown person body, that's what young adults have. Then getting brutally tortured for a month would make anyone hate someone who put them in that situation
 
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