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RPGM - Incubus Legacy [v0.1.4] [Quacken]

  1. 2.00 star(s)

    Yournewowner

    Unfortunately this is just poor quality, cheap sounds, the art looks alright but sometimes the animation can be janky. What's worse is it's several updates later an there's still nothing here. Give it a miss I say, this is one of those takes 3+ years to be close to done or fully abandoned games.
  2. 4.00 star(s)

    Guest0233

    As of version 1.4, there isn't much content here. But the art is excellent. The UI English is a bit clunky (mentioned at the start of the game), but not really that bad. The controls are a bit clunky, like no way to hide a dialogue box, or to see past texts, and there isn't a gallery as of now (will probably be implemented later), but for what it is, I definitely enjoyed.

    Regarding repeatation, you only have to view each CG twice, or thrice at max, so compared to most other RPGM, not much at all.
  3. 4.00 star(s)

    PartyOn111

    Writing this more in the hope that obscene grind is just becuase there's so little content in the game.
    The art is good, the game shows promise butit depends on where the dev goes. The grind wasn't quite worth it but I hope that gest changed as more content is added.
  4. 1.00 star(s)

    Uldork57

    Want to spend around 17 minutes repeating the same few interactions, and then realise you must do the same for the other character before the corruption level even matters? Oh and the game sure doesn't mind you wasting your time checking if anything changed or if you will get a new scene, it will just force you to see the same things and make you repeate the process or reload a save to make that "day" count towards something. This is not a puzzle game, this is pure padding that wants you to focus on one character at a time and then force you to focus on the other before even giving you a reward.

    The gameplay loop is, wake up, do scene 1 with a or b to increase influnce with a or b, then go to scene 2, 3, 4 and so on. A bit of tabel talk for extra influnce with both and repeat the same process with the same scenes the next morning. I am impressed, this dev managed to make a more boring chore than the typical rpgmaker combat, it least that has some player input, whilst this game just wastes time to give the dev more time to milk their audience for funding.
  5. 5.00 star(s)

    PervectKakarot

    The art is good, the map is not bad and the ambiance inside the house is good too, it deserves a little more refinement in the kitchen furniture, another point that I can't help but mention is the music, it reminds me a lot of The Manor by Dr. Bones, don't get me wrong, I liked it!!
    It certainly deserves attention from those who like this style of daily life game, Good luck to the Developer!!
  6. 4.00 star(s)

    Azure_Lightning

    I like the idea of the game as long as it stays within a sort of seduction dynamic. I'm not a fan of mind control because, in my perspective, it takes away the charm of the game. The art seems to be of good quality, and the setting where the game takes place is interesting. I look forward to seeing more of this game in the future.
    My suggestions(Personal opinion):
    1. Don’t rush the game — take your time and build things up gradually. Add scenes progressively instead of jumping straight into the sex. Let the girls be slowly seduced, not instantly taken.
    2. Add events outside the house, like dates or casual outings. You could also implement a system similar to The Manor, where the same type of scene has different variants depending on the relationship level.
    3. Your art is honestly quite good, and I think you have some solid ideas for scene setups — the morning event is a great example, really well thought out. Maybe just add a bit more depth to the dialogue. Not too much, but enough to give the scenes more atmosphere