- Aug 22, 2022
- 11
- 1
Well, greetings to all of you!
I'm M.E.A.T. and I'm at the very beginning of my dev journey. I'm nativly speeking german, so for once: Sry if my english doesnt suit you.
I will build a 3D game which will roughly include (step by step):
- open world
- fantasy themed RPG(monsters, magic,.....)
- crafting/alchemy
- real time fighting
- fully animated sex scenes
- breeding system
- and more to come up with
As I already mentioned I am at the very beginning, but I want to create the content as much as possible by myself.
I have already gained some experience regarding 3D modelling and animation.
The software I'll use (thats already decided) will be:
- Unity game engine (I want to go crazy with Havok physics engine)
- Blender for 3D modeling
- some other stuff for image manipulation, references
At first I started to get a stable understanding of all the aspects regarding 3D game development.
The second step will be to create a bunch of primitive assets (characters, environment, collectables...) which I will use to implement the core mechanics in Unity. Parallel I do a lot of concept design regarding the world itself (e.g. names, level design, npc design).
As soon as these things are established, I would like to release a demo version(with very poor graphics) to test how the community likes the real basics (movement, menu navigation, player HUD).
Later on and step by step the graphics will get updated. To give you an imagination I think the graphics of "The Elder Scrolls Skyrim" should be the minimum.
Maybe you have some constructive approaches or recommendations for me.
What would you like most in a fantasy RPG?
Is there anything I should definitely not do?
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I have set up a patreon page where you can find more information.
I will post a link as soon as I have fulfilled the forums rules regarding "post a link".
NOTE ABOUT PATREON:
I do not expect to receive any money at the moment! Serious, this is off topic for me as long as there is nothing I come up with.
The only thing you will find there is a "Dev diary" which should give you a feedback how I'm doing on my journey and this is public.
Also all the available supporter tiers and goals are subject to change while I go forward.
If you kind of like my idea or if you want to support me from the beginning, please feel free to do so as my main goal is to develop this game full time.
Thanks a lot in advance for your time and effort!
I'm M.E.A.T. and I'm at the very beginning of my dev journey. I'm nativly speeking german, so for once: Sry if my english doesnt suit you.
I will build a 3D game which will roughly include (step by step):
- open world
- fantasy themed RPG(monsters, magic,.....)
- crafting/alchemy
- real time fighting
- fully animated sex scenes
- breeding system
- and more to come up with
As I already mentioned I am at the very beginning, but I want to create the content as much as possible by myself.
I have already gained some experience regarding 3D modelling and animation.
The software I'll use (thats already decided) will be:
- Unity game engine (I want to go crazy with Havok physics engine)
- Blender for 3D modeling
- some other stuff for image manipulation, references
At first I started to get a stable understanding of all the aspects regarding 3D game development.
The second step will be to create a bunch of primitive assets (characters, environment, collectables...) which I will use to implement the core mechanics in Unity. Parallel I do a lot of concept design regarding the world itself (e.g. names, level design, npc design).
As soon as these things are established, I would like to release a demo version(with very poor graphics) to test how the community likes the real basics (movement, menu navigation, player HUD).
Later on and step by step the graphics will get updated. To give you an imagination I think the graphics of "The Elder Scrolls Skyrim" should be the minimum.
Maybe you have some constructive approaches or recommendations for me.
What would you like most in a fantasy RPG?
Is there anything I should definitely not do?
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
I have set up a patreon page where you can find more information.
I will post a link as soon as I have fulfilled the forums rules regarding "post a link".
NOTE ABOUT PATREON:
I do not expect to receive any money at the moment! Serious, this is off topic for me as long as there is nothing I come up with.
The only thing you will find there is a "Dev diary" which should give you a feedback how I'm doing on my journey and this is public.
Also all the available supporter tiers and goals are subject to change while I go forward.
If you kind of like my idea or if you want to support me from the beginning, please feel free to do so as my main goal is to develop this game full time.
Thanks a lot in advance for your time and effort!