- Apr 13, 2021
- 1,825
- 1,481
So, well. I have a problem.
This is what i use.
Ansiko Motel Room
The room itself has lights. But the overall problem i have is to give the impression of day and night. Night would be easy as it lights great for that.
I didn't find any adjustments for the lights though.
Bear with me. I am still a beginner.
The only way i found for easy fix is to intensify the environment. This seems like a cheap trick though. I do like to preserve the overall vibe of the location.
My problem is more in general nature i guess. Most of the room interiors come with lamps and light but it always seems to dark.
The other day i tried out the European Apartment and its great but again, problems with light. Its just too dark.
So i clearly do something wrong. I tried to do Scene only or Sun light... but that did not change much.
I think i still have that expectation that if a room or any interior comes with lights, that is it. It should be just light.
Well in this case, it does have the light but overall i think its too dark. It looks more like midnight.
If someone can point me do some guide or tips...
I think i want to make the room itself more lighter rather than point light at a character.
I did try to get the outside to light up with this.
Future City Park - 8k HDRI Scenes
But it does seem to go through the window which i hoped it would. Of course there is always the possibility that i did something wrong.
Of course i can remove the ceiling but if thrown in some outside lighting, that will be a problem.
There is another issue i haven't found a solution for. The window. Since there isn't anything for outside i am not sure what i should do to not have it look light empty space.
There seems to be no house fronts that are low on resources and some buildings are nice but you can't take them really apart.
I did see this thread which i will try, though this is more character specific.
https://f95zone.to/threads/lighting-in-darkness.44144/#post-2923618
Thanks
p.s. here are two examples.
The both have the future city added.
One is interior the other in the hallway and ceiling is active.
This is what i use.
Ansiko Motel Room
The room itself has lights. But the overall problem i have is to give the impression of day and night. Night would be easy as it lights great for that.
I didn't find any adjustments for the lights though.
Bear with me. I am still a beginner.
The only way i found for easy fix is to intensify the environment. This seems like a cheap trick though. I do like to preserve the overall vibe of the location.
My problem is more in general nature i guess. Most of the room interiors come with lamps and light but it always seems to dark.
The other day i tried out the European Apartment and its great but again, problems with light. Its just too dark.
So i clearly do something wrong. I tried to do Scene only or Sun light... but that did not change much.
I think i still have that expectation that if a room or any interior comes with lights, that is it. It should be just light.
Well in this case, it does have the light but overall i think its too dark. It looks more like midnight.
If someone can point me do some guide or tips...
I think i want to make the room itself more lighter rather than point light at a character.
I did try to get the outside to light up with this.
Future City Park - 8k HDRI Scenes
But it does seem to go through the window which i hoped it would. Of course there is always the possibility that i did something wrong.
Of course i can remove the ceiling but if thrown in some outside lighting, that will be a problem.
There is another issue i haven't found a solution for. The window. Since there isn't anything for outside i am not sure what i should do to not have it look light empty space.
There seems to be no house fronts that are low on resources and some buildings are nice but you can't take them really apart.
I did see this thread which i will try, though this is more character specific.
https://f95zone.to/threads/lighting-in-darkness.44144/#post-2923618
Thanks
p.s. here are two examples.
The both have the future city added.
One is interior the other in the hallway and ceiling is active.
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