RPGM Abandoned Infinity Dungeon 3D [Alpha v0.4b] [ZachyTemp]

4.00 star(s) 3 Votes

Zachy

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The game crashes, when trying to use LST up during combat.
It may be a missing file error, but since I don't have electricity right now I can't fix it. At least it's not something game-breaking.

I'll fix it as soon as I can, thank you!
 

Zachy

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I think the game has a lot of potential, but you should work on the combat. Something that i feel is absolutely necessary is having the option to skip the already seen attack animations because it gets old very fast. Also, stun/provoke/defensive stance are useless. I know the combat is not supposed to be very hard, but don't add moves just for show.

This is not going to be very helpful because i'm not a creative person so i can't give you a solution, but try to add some kind of mechanic to avoid turning the combat into a chore after 30 min of playing.

I found some bugs in the game:

1.- When you escape combat the map disappears until you kill another enemy. It also happened when i examined the apparently useless plant.

2.- The mimic doesn't appear. I mean, i think i am in the correct place (the secret area in level...9? where you can find a chest that heals you AND on the other side of the path i see a jar that doesn't react to anything. I suppose thats where the mimic should appear, correct?. Maybe i'm wrong, but i found it strange that the vase/jar/whatever doesn't work.

edit: i just noticed that there is no enemy encounters in the whole secret area, i don't know if thats intentional or not. And it's in level 8, not 9.

3.- I just saw that someone already mentioned the problem with the LST up, so that's that.

As i already said, i think the game can be actually very good an interesting in the future. I actually dedicated you my first comment xD.
Thanks for such a long feedback!

As I said before, Alpha v0.2 will have a new difficulty curve, as well as an option to skip animations on defeated enemies.
Stun, Provoke and Defense Stance were planned as technical skills to defeat enemies easier; but I guess I should buff them.

1. I'm aware of that issue, and I left it on the game because I didn't know how to fix it. I'll keep trying, tho.

2. You have to find all the other three jars on the dungeon. I can't quite remember where they are (I'll edit this when I have power again), but one of them is in a secret area on Depth 5 (the one with a door with a 2-digit password).
You may go back again to
Depth 8 after finding them.

EDIT: They're on Depths 3, 5 and 7.

Again, thanks for your feedback, and stay tuned!
 

NOTJON

Newbie
Dec 6, 2017
32
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To made the combat more exiting, maybe add something like you have to press a number of keys in a set time for a stronger attack
 
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Zachy

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So is this a 3d game or 3dcg? Did RPGM add realtime 3d or something?
This is a 3D game.

And nope, Enterbrain will not add a 3D function to any of their RPGM; however, this game uses a special engine that allows creating 3D maps.
 

Gleiphnir

Newbie
Jun 9, 2018
26
10
-You can't go back up the ladder in Depth 9
-The ladder in Depth 10 is missing, (but works)
-Trying to view the cum animation in the galelry room on an animation that doesn't have it available, will get the animation stuck on the screen, with no way to actually exit it, thus softlocking the game.

Really looking forward to the next version :)
 

Zachy

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-You can't go back up the ladder in Depth 9
-The ladder in Depth 10 is missing, (but works)
-Trying to view the cum animation in the galelry room on an animation that doesn't have it available, will get the animation stuck on the screen, with no way to actually exit it, thus softlocking the game.

Really looking forward to the next version :)
1. This is already fixed on the new version because I remade Depth 9 completely. However, you actually can climb the ladder by looking to the right and pressing "Enter/Space/Z".

2. I'm on it!

3. Hmm, does this happen with all enemies?
 

SukebeDude

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Jul 27, 2017
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This is a 3D game.

And nope, Enterbrain will not add a 3D function to any of their RPGM; however, this game uses a special engine that allows creating 3D maps.
Sounds interesting, might have to check it out, out of curiousity if nothing else.
 
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grgrgr5

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Mar 13, 2018
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I agree with the need for an option to skip battle animations. Maybe an option to turn them off entirely after seeing them the first 3 times for each enemy or something like that. With the option to turn them back on and/or view them in a gallery.
 
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grgrgr5

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Mar 13, 2018
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On and unrelated note, regarding your avatar.. we really need a porn game with Tatsumaki in it! I hope she catches on at some point.
 
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Gleiphnir

Newbie
Jun 9, 2018
26
10
1. This is already fixed on the new version because I remade Depth 9 completely. However, you actually can climb the ladder by looking to the right and pressing "Enter/Space/Z".

2. I'm on it!

3. Hmm, does this happen with all enemies?
Yes, so far as I can tell, it happens with all animations, only tested 3 though.
 

Zachy

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I agree with the need for an option to skip battle animations. Maybe an option to turn them off entirely after seeing them the first 3 times for each enemy or something like that. With the option to turn them back on and/or view them in a gallery.
Done ;).

It will work as a settings menu like the Graphic Options one (you can open it with the "D" key).
You'll be able to skip all animations like that, but you won't unlock them on gallery.
Yes, so far as I can tell, it happens with all animations, only tested 3 though.
I'll try to fix it as soon as I can.
Thank you!

EDIT: Fixed.
 
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Zachy

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Ok...


It's either MC is overpowered, or the kingdom is underpowered
Because if he succeeds, wow he is a VERY strong man
He's not overpowered, but he's the only human that knows the secret of the lust energy, and therefore; how to defeat the monster girls (this is shown in a cutscene in Depth 1).

MAJOR BUG HERE
A sound file is missing
This is already fixed, but since I'm unable to update a hotfix due to connectivity issues, the bugfix will be on Alpha v0.2
 
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Zachy

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Alpha v0.1.5b has been released to the public!

Here's the change-log:
• Alpha v0.1.5b
- The "Animation Options" menu is now working for all animations.
- Some enemy animations were sped up.
- Fixed a game-breaking bug on Depth 10's cutscene.
- Fixed a game-breaking bug when entering Depth 15.
- RTP is not needed to play the game anymore.

• Alpha v0.1.5 (Patron-only)
- Added ten additional depths.
- Added a "Animation Options" menu, usable with the "D" key. (Not available for all animations)
- Now secret zones will appear on the minimap after discovering them.
- Created a completely new difficulty curve.
- Added six new enemies: Mushroom, Alraune, Hibuscus, Bee, Queen Bee and Dryad.
- Maximum Lv. extended to 20.
- Added a new tool available on "Underground Jungle".
- Added three new items.
- New animations have an increased framerate.
- Remade Depth 9 completely.
- Changed the location of Depth 7's ladder.
- Added some details to Depth 10 cutscene.
- Fixed some graphical glitches on Depth 10.
- Fixed a bug that could freeze the game on the gallery.
- Fixed a bug that could crash the game when using "LST Up".
- Fixed a bug that made the minimap disappear after escaping a fight.
- Fixed a bug that wouldn't play the Dungeon music after fighting the Mimic.
- IMPORTANT: Alpha v0.1 saves won't be compatible if you saved on Depth 10.

As I said before in Patreon, this will be pretty much of a "rudimentary" update, wich wasn't meant to be released like this at a first instance. However, since I've been running through difficulties to work on my game, I decided to release this version so I could keep you all with a monthly update.

Have a good one, and stay tuned!
 
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Cologar

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May 2, 2018
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Alpha v0.1.5b has been released to the public!

Here's the change-log:
• Alpha v0.1.5b
- The "Animation Options" menu is now working for all animations.
- Some enemy animations were sped up.
- Fixed a game-breaking bug on Depth 10's cutscene.
- Fixed a game-breaking bug when entering Depth 15.
- RTP is not needed to play the game anymore.

• Alpha v0.1.5 (Patron-only)
- Added ten additional depths.
- Added a "Animation Options" menu, usable with the "D" key. (Not available for all animations)
- Now secret zones will appear on the minimap after discovering them.
- Created a completely new difficulty curve.
- Added six new enemies: Mushroom, Alraune, Hibuscus, Bee, Queen Bee and Dryad.
- Maximum Lv. extended to 20.
- Added a new tool available on "Underground Jungle".
- Added three new items.
- New animations have an increased framerate.
- Remade Depth 9 completely.
- Changed the location of Depth 7's ladder.
- Added some details to Depth 10 cutscene.
- Fixed some graphical glitches on Depth 10.
- Fixed a bug that could freeze the game on the gallery.
- Fixed a bug that could crash the game when using "LST Up".
- Fixed a bug that made the minimap disappear after escaping a fight.
- Fixed a bug that wouldn't play the Dungeon music after fighting the Mimic.
- IMPORTANT: Alpha v0.1 saves won't be compatible if you saved on Depth 10.

As I said before in Patreon, this will be pretty much of a "rudimentary" update, wich wasn't meant to be released like this at a first instance. However, since I've been running through difficulties to work on my game, I decided to release this version so I could keep you all with a monthly update.

Have a good one, and stay tuned!
Woohoo! Nice update! Don't worry about releasing rudimentary updates to keep us updated monthly, take your time to develop the game smoothly XD
 
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4.00 star(s) 3 Votes