Hi! Of course.anyone know what the stats do cuz there is no discription for what they do
I will add an explanation on the next update! Thank you for your suggestion.
Length = Attack power
Bust = Escape power
Cum = Health
Agility = Speed and range of attack slider
Luck = Critical hits
For now you can only see them in the Stats screen. In the future they will also be in battles and dialogues!so are visual changes based on stats already a thing or just a future update?
No saves anyone?If i start again is there a way to make the christmas event thing happen again?View attachment 4433075
View attachment 4433077
Have i lost my saves forever?.If i did lose em all,does anyone have a save thats after snowy pines but before 1.5 update?I dont mind if it aint that high level ill level up again
Also whats this error
View attachment 4433078
I have a problem actually. I did the race path a few time, looking so many times for the right sequence and now i think there may be a bug. The code i get with this path isI'm sorry, I just checked again 5F and I realized the map it's actually on the left side of the first room you enter.
...anyways, as I was saying, you just need to find the starting line of it:
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I believe you can just set your system's date to december to enter it and after you've been there it should stay openIf i start again is there a way to make the christmas event thing happen again?
Hi! So far, the character customization mechanic is 100% done, but it's causing many performance issues. I'm currently looking for a way to improve performance by rebuilding the 3D engine.So how are things? hope dev's doing well any info?
Try enabeling frame generation lmao, im kidding.Hi! So far, the character customization mechanic is 100% done, but it's causing many performance issues. I'm currently looking for a way to improve performance by rebuilding the 3D engine.
Were you still planning on rebuilding the game in a more proper engine like Unity or was that scrapped?Hi! So far, the character customization mechanic is 100% done, but it's causing many performance issues. I'm currently looking for a way to improve performance by rebuilding the 3D engine.
Thank you for the suggestion! Thankfully, since this is a 2D game, I don’t run into the same kinds of performance issues typically associated with 3D models, such as overlapping models. Now though, the game's definitely getting slower due to the number of images being displayed simultaneously. That’s currently what I’m focusing on optimizing.Try enabeling frame generation lmao, im kidding.
From what i can piece together you might be running into an issue with stuff overlaying on top of each other that causes performance issues.
If you dont mind me saying , try looking at the way the different customizations get uuh loaded onto the model, no need to render skin if theres a shirt covering it.
Sorry my words suck i speak bad
I'll stay on RPG Maker VX Ace. However, I do recognize its flaws... It performs poorly, it's not easily extensible due to being closed source, and 32-bit programs are becoming ancient history. I'm trying to do some major tweaks to upgrade the RPGM engine to 64-bit and perhaps use a faster graphics renderer.Were you still planning on rebuilding the game in a more proper engine like Unity or was that scrapped?