C-Could it be? Have we finally stumbled upon the hypothesized synthesis of LLM AI models built from datamined erotic neckbeard roleplay chats and coomer life simulator games made by developers who have been doing the programming equivalent of banging rocks together on Twine and Ren'Py?
I'm not sure. But the recent AI update for this game has made me start to believe. What we have here is a life sim game that generates random characters that you can talk to by connecting a LLM chatbot API that keeps several paragraphs of context in its history for each character. Crucially, your chats with the AI can affect in game events. It's not comprehensive, but your responses in the AI chatbox can change NPCs' opinions of you and even take actions on some of them that lead to you changing locations and start sex scenes. This is a big breakthrough in my opinion.
This is big folks. While it's not perfect, the current implementation offers a massive amount of replayability thanks to the AI text generator doing a lot of the writing work that the developer would normally be saddled with. This game at least partly solves the issues that people would have with both roleplay chatbots not being able to transition between scenes in a consistent manner as well as the issue in life sims where players would run out of content quickly because the NPCs only have a pre-determined amount of responses.
Like I mentioned before, there are issues. The LLM sometimes can't keep stories straight and there's varying delays as the LLM generates responses. The art is not exactly my cup of tea. I actually like western artstyles but the art here is lacking, especially when you're just exploring the game world where the flat characters just stare at you like NPCs in a South Park flash fan game from before 2010. The animations aren't bad but they leave a lot to be desired.
But the game works, mostly. And even if this game happens to not improve as much as it could, it stands as a proof of concept that this idea can be implemented in other life simulators. And that's a great sign for the playerbase of life sim games, both h and non-h, since the genre as a whole has been wracked with disappointment from failed and stalled projects.
I'm not sure. But the recent AI update for this game has made me start to believe. What we have here is a life sim game that generates random characters that you can talk to by connecting a LLM chatbot API that keeps several paragraphs of context in its history for each character. Crucially, your chats with the AI can affect in game events. It's not comprehensive, but your responses in the AI chatbox can change NPCs' opinions of you and even take actions on some of them that lead to you changing locations and start sex scenes. This is a big breakthrough in my opinion.
This is big folks. While it's not perfect, the current implementation offers a massive amount of replayability thanks to the AI text generator doing a lot of the writing work that the developer would normally be saddled with. This game at least partly solves the issues that people would have with both roleplay chatbots not being able to transition between scenes in a consistent manner as well as the issue in life sims where players would run out of content quickly because the NPCs only have a pre-determined amount of responses.
Like I mentioned before, there are issues. The LLM sometimes can't keep stories straight and there's varying delays as the LLM generates responses. The art is not exactly my cup of tea. I actually like western artstyles but the art here is lacking, especially when you're just exploring the game world where the flat characters just stare at you like NPCs in a South Park flash fan game from before 2010. The animations aren't bad but they leave a lot to be desired.
But the game works, mostly. And even if this game happens to not improve as much as it could, it stands as a proof of concept that this idea can be implemented in other life simulators. And that's a great sign for the playerbase of life sim games, both h and non-h, since the genre as a whole has been wracked with disappointment from failed and stalled projects.