This is a really frustrating piece of game design.
The first thing you notice with this game is the scope of its ambition. You start by inheriting a huge mansion with a couple of girls. You then realise that the huge mansion has an extensive set of grounds and that your estate is near to a really large town. It's also clear that while you can 'develop' your relationship with the girls, you can also unlock other girls and upgrade different parts of your estate.
So much to explore! So much to do!
This game has three major problems: The first is that accomplishing anything requires an insane amount of grinding. There are stats that max out in the hundreds and each day allows you to maybe increase your score by a couple of points. Sure, you can cheat but the 'events' are triggered by you reaching specific levels and if you skip straight to level 200 the game will refuse to show you all of the events that happen between levels 1 and 200.
The second problem is that, in addition to extensive grinding, the events are all triggered at random as well as being both time, location, and level dependent. What this means is that even if you have the correct level for a particular event to trigger, you still have to try every location and time in the game multiple times because even if you have the right level and are in the right time and place, the event might only trigger in 30% of cases.
Thirdly, while the game seems huge and has a lot of locations and room for expansion, there isn't actually that much content. Combine that with the grind and the fact that even if you have the requisite levels you still have to wander around hoping that something will trigger, and you basically have a game where you spend hours wandering around an empty world hoping against hope to maybe see some tiddy.
I think the fundamental problem here is that the devs came out of the gate way too ambitious. They built this huge world and fixed the grind at a level that has you endlessly wandering around but they didn't come up with enough stuff to fill it and what stuff they did come up with is hidden behind endless grind and random triggers.
Read the wiki and you'll see this game contains good ideas, it's just that you can't get at them unless you're willing to play the game for hundreds of hours.
The first thing you notice with this game is the scope of its ambition. You start by inheriting a huge mansion with a couple of girls. You then realise that the huge mansion has an extensive set of grounds and that your estate is near to a really large town. It's also clear that while you can 'develop' your relationship with the girls, you can also unlock other girls and upgrade different parts of your estate.
So much to explore! So much to do!
This game has three major problems: The first is that accomplishing anything requires an insane amount of grinding. There are stats that max out in the hundreds and each day allows you to maybe increase your score by a couple of points. Sure, you can cheat but the 'events' are triggered by you reaching specific levels and if you skip straight to level 200 the game will refuse to show you all of the events that happen between levels 1 and 200.
The second problem is that, in addition to extensive grinding, the events are all triggered at random as well as being both time, location, and level dependent. What this means is that even if you have the correct level for a particular event to trigger, you still have to try every location and time in the game multiple times because even if you have the right level and are in the right time and place, the event might only trigger in 30% of cases.
Thirdly, while the game seems huge and has a lot of locations and room for expansion, there isn't actually that much content. Combine that with the grind and the fact that even if you have the requisite levels you still have to wander around hoping that something will trigger, and you basically have a game where you spend hours wandering around an empty world hoping against hope to maybe see some tiddy.
I think the fundamental problem here is that the devs came out of the gate way too ambitious. They built this huge world and fixed the grind at a level that has you endlessly wandering around but they didn't come up with enough stuff to fill it and what stuff they did come up with is hidden behind endless grind and random triggers.
Read the wiki and you'll see this game contains good ideas, it's just that you can't get at them unless you're willing to play the game for hundreds of hours.