Just be warned. The developer spends more time "polishing" and "reworking" existing content than actually providing new content. And this results in "save" games being completely worthless, because they're no good with the next release.
The UI for this game is maddeningly inconsistent. Sometimes, stuff isn't intuitive or explained at all (like the wardrobe system). Sometimes, you need to hit a tiny little circle in the upper left corner of the screen opposite from where you've been working. Sometimes it's the upper right corner.
You have to use the spacebar to advance, because you otherwise have to click on a tiny button in the dialogue box to proceed. And you have to wait an excruciating second after each line of dialogue has appeared before the button actually works.
There is no way to skip over pauses that are there merely for some perverted sort of dramatic effect. I play games to escape from real life, not relive drudgeries like waiting patiently for responses to texts. The navigation through the school makes no sense and there are no clues as to what is where.
But the "conditioning" sessions. Oh my God. They take forever and don't do anything but make you click on moving bubbles for what seems like hours. There is no payoff, and no clue as to what you're affecting. Should you avoid the bubbles you don't want? Should you click everything? What is the damned metronome for?
Even the opening screen is a lose. You see that the dev calls this "pre-Alpha" which is kind of ridiculous in and of itself. Then you get a black screen for seconds, to the point where you think the game has crashed. No notice. No "wait a second" alert.
It's clear that the dev has a vision of some sort, except it isn't really because so much stuff changes with each "release." The "skill tree" is a good example. There was nothing wrong with the old one--you could see all of the relevant values, it actually made sense, and was different and visually appealing. Now it's a whole different interface that takes up whole sets of scrolling screens and you're not quite sure what you can and can't set. And you can't see what the previous values in the tree are.
And...the bugs...smh.
All of this is so egregious because the core of the game itself isn't bad, if a bit trope-y and monotonous. The artwork is attractive. It's just not FUN. The process of playing this game for the last six releases has been to go through the same monotony to advance to a point in the game (which can take an hour or more) just to get a couple of minutes of new material. It wouldn't be nearly so terrible if there was a way to skip all of the damned forced pauses and dialogue you've already seen a hundred times before.
So, I don't recommend. Not until the "reworking" madness ends and the dev actually makes progress on the game itself.