I wanted to give it a higher score, but it's impossible.
I love how the story connects with Asylum and the Sequel games in general, the pacing was decent and the difficulty enjoyable.
The scenes are a bit of a miss since there are so many characters there's almost no growth with any of them but that's not the main issue.
The skill crystals are nothing special since most of them turn obsolete quickly and monsters innate skills are usually better, most of their ultimate crystals are thought around them.
Managing equipment between so many characters is a huge chore that almost immediately makes you abandon most characters in favor of a chosen few, reinforced by the Mana Benefit system that turns the game into a MASSIVE grind in case you want to use every party member (some quests force you to use different monsters though).
Fixed equipment for the monsters that evolves during certain events or level thresholds and a new Mana Benefit system with less grind and locks using the previous conditions could've made the game an easy 10/10.
I love how the story connects with Asylum and the Sequel games in general, the pacing was decent and the difficulty enjoyable.
The scenes are a bit of a miss since there are so many characters there's almost no growth with any of them but that's not the main issue.
The skill crystals are nothing special since most of them turn obsolete quickly and monsters innate skills are usually better, most of their ultimate crystals are thought around them.
Managing equipment between so many characters is a huge chore that almost immediately makes you abandon most characters in favor of a chosen few, reinforced by the Mana Benefit system that turns the game into a MASSIVE grind in case you want to use every party member (some quests force you to use different monsters though).
Fixed equipment for the monsters that evolves during certain events or level thresholds and a new Mana Benefit system with less grind and locks using the previous conditions could've made the game an easy 10/10.