ver. 0.8.7
i am rating this Average not because i hate the game,
i want to be Reasonable.
the artstyle on a Pixelart only measured score is quite good.
The game loop is quite simple altough i wish i had more information at the beginning instead of finding out myself.
like the first quest about restock, as it is written it count's as restocked if you bring the crates to the basement, which is misleading.
it should state "restock, and bring empty crates to the basement" or something to that extend.
The game loop itself is pretty simple do chore click stuff,
and i agree with a lot of user complains about the "Glass" situation. it's a bit yank at times. since you have to grab one, place it down, grab a bottle, click on the glass, place the bottle down
(you can throw it away like i did for the first few times...yes i later realized they are only half empty.)
Then you grab the tray, place the glass on the tray and bring it to the guest.
it's tedious sure. and if that is how the Developer wants you to sink your time into the game, who am i to disagree?
Everyone has their own ideas on how their game should run.
it also took me a while to re-learn the mechanic of dropping stuff i've been placing the broom on the table for the first 2 days.
overall:
it's a Neat cozy little game, trying it's best to steal your time (and money)
like literally every game.
i have some improvement ideas tho:
First of all
i loved the previous idea of the basket being a prop of F2
i kinda dislike that you just start with it in hand as soon as you enter the Guest Room to clean. it could also be used to throw the tissues away down in the bar.
Secondary
i Heard the Dev want's to implement Skins and Extra Characters Through playthrough unlocks.
Might i interest you in Meta-Progression? in my mind it would make Sense to have like 10% of the Lira Saved by a Character go to Meta-Progression.
and with the extra Lira you can then "Buy" skins, and/or Extra Characters not usually unlocked by just playing.
which gives the game "replayablitly" value for people that want to
"unlock everything" and gives you a way to add more in the future.
i am rating this Average not because i hate the game,
i want to be Reasonable.
the artstyle on a Pixelart only measured score is quite good.
The game loop is quite simple altough i wish i had more information at the beginning instead of finding out myself.
like the first quest about restock, as it is written it count's as restocked if you bring the crates to the basement, which is misleading.
it should state "restock, and bring empty crates to the basement" or something to that extend.
The game loop itself is pretty simple do chore click stuff,
and i agree with a lot of user complains about the "Glass" situation. it's a bit yank at times. since you have to grab one, place it down, grab a bottle, click on the glass, place the bottle down
(you can throw it away like i did for the first few times...yes i later realized they are only half empty.)
Then you grab the tray, place the glass on the tray and bring it to the guest.
it's tedious sure. and if that is how the Developer wants you to sink your time into the game, who am i to disagree?
Everyone has their own ideas on how their game should run.
it also took me a while to re-learn the mechanic of dropping stuff i've been placing the broom on the table for the first 2 days.
overall:
it's a Neat cozy little game, trying it's best to steal your time (and money)
like literally every game.
i have some improvement ideas tho:
First of all
i loved the previous idea of the basket being a prop of F2
i kinda dislike that you just start with it in hand as soon as you enter the Guest Room to clean. it could also be used to throw the tissues away down in the bar.
Secondary
i Heard the Dev want's to implement Skins and Extra Characters Through playthrough unlocks.
Might i interest you in Meta-Progression? in my mind it would make Sense to have like 10% of the Lira Saved by a Character go to Meta-Progression.
and with the extra Lira you can then "Buy" skins, and/or Extra Characters not usually unlocked by just playing.
which gives the game "replayablitly" value for people that want to
"unlock everything" and gives you a way to add more in the future.