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Others - Innventure [v0.9] [Joody14]

  1. 2.00 star(s)

    Yofeldask

    a disappointment.

    played 0.2.1 and 0.9 versions.
    in terms of content 0.9 didnt add much, though one would think...
    gameplay loop is abhorrently monotonous and repetitive. nothing changes throughout all 6 character. fucking is the answer to everything at all times, regardless of character background, stats, or active tasks. you played 1 day on the first character - you know what it'll be like on the last day of the 6th char, provided you'll have the patience to get there.
    special skill is also a wasted potential, since only 2 out of 6 has it and only 1 is somewhat useful and adds some character flavor. and guess who it is? its the first one with pickpocket skill.
    since 0.2.1 i expected there would be some nuances and/or personalized events or responses/dialogues, or poses/scenes for each girl, but alas, the only thing that changes is skin tone and haircut and girls stats has no meaningful impact whatsoever.

    this one doesnt factor into my rating of this game since its highly subjective, but i just want to mention it - i liked 0.2.1's looks way more than 0.9's
  2. 3.00 star(s)

    ninja.ninja

    good game good premise, but it have too much repetition, and you will get board repeating everything over and over again. what the game need is something to keep it interesting, maybe things to keep from the previous gameplay and more abilities something to keep the rhythm going, overall worth trying.
  3. 1.00 star(s)

    Dogmeow

    1/5 Missed Opportunity

    Gameplay 0/5: This is a dark atmosphere medieval tavern girl sim, without any of the dark. There's no risk, no danger, no interesting content whatsoever. It seems pretty obvious that with a game like this r*pe would be one of the dominant themes, but instead it's just a shallow world of buttslaps and "pls bb hev sex wit me?". You can go get shagged in the back from the immediate beginning of the game to earn 10 coin, with 0 satisfaction. For it to have been years in development, and still not have any measurable amount of content, or character creation, or anything, is ridiculous. Other than that you're just sort of dashing around in a budget waitress sim... May as well go play a real one at that point.

    Art 2/5: It's not horrible, but it's not good either; it's deliberately meant to be grunge and pixel graphics, but it's still missing any sort of flavor as there are very few animations and assets.

    Maybe keep a tab on this thread and see if it ever gets some spicier tags, but otherwise avoid this game completely.
  4. 2.00 star(s)

    Lupiscanis

    Review of 0.9

    tl;dr It might be a fun game but the gameplay is so obnoxiously annoying that I couldn't really find out.

    ---

    Pros :
    Nice art style
    Fun theme

    Cons :
    Tedious gameplay
    Repetitive gameplay
    Little variation in sex scenes (from what I saw)
    Unintuitive and awkward UI

    ---

    It's a fun idea let down by boring, repetitive gameplay elements. There might be more interesting content past the initial stages of moving boxes, unloading things, serving drinks, sweeping the floor, cleaning rooms and giving out occasional blowjobs and riding some dicks, but I didn't care to find out after the fiftieth attempt at trying to navigate the obnoxious serving UI.
  5. 3.00 star(s)

    Amellia

    ver. 0.8.7

    i am rating this Average not because i hate the game,
    i want to be Reasonable.

    the artstyle on a Pixelart only measured score is quite good.
    The game loop is quite simple altough i wish i had more information at the beginning instead of finding out myself.

    like the first quest about restock, as it is written it count's as restocked if you bring the crates to the basement, which is misleading.
    it should state "restock, and bring empty crates to the basement" or something to that extend.
    The game loop itself is pretty simple do chore click stuff,
    and i agree with a lot of user complains about the "Glass" situation. it's a bit yank at times. since you have to grab one, place it down, grab a bottle, click on the glass, place the bottle down
    (you can throw it away like i did for the first few times...yes i later realized they are only half empty.)
    Then you grab the tray, place the glass on the tray and bring it to the guest.
    it's tedious sure. and if that is how the Developer wants you to sink your time into the game, who am i to disagree?
    Everyone has their own ideas on how their game should run.

    it also took me a while to re-learn the mechanic of dropping stuff i've been placing the broom on the table for the first 2 days.

    overall:
    it's a Neat cozy little game, trying it's best to steal your time (and money)
    like literally every game.

    i have some improvement ideas tho:
    First of all
    i loved the previous idea of the basket being a prop of F2
    i kinda dislike that you just start with it in hand as soon as you enter the Guest Room to clean. it could also be used to throw the tissues away down in the bar.
    Secondary
    i Heard the Dev want's to implement Skins and Extra Characters Through playthrough unlocks.
    Might i interest you in Meta-Progression? in my mind it would make Sense to have like 10% of the Lira Saved by a Character go to Meta-Progression.
    and with the extra Lira you can then "Buy" skins, and/or Extra Characters not usually unlocked by just playing.
    which gives the game "replayablitly" value for people that want to
    "unlock everything" and gives you a way to add more in the future.
  6. 5.00 star(s)

    Preferable

    reviewing for V0.8 INNVENTURE

    art style is a good art style, and the game itself is fun once you understand it.

    Things i enjoy
    - The animations are really flowy, they match the game and its art style, speaking of which
    - The art style. its a goood style and i love it alot
    - The controls are simple, and dont require alot to understand.
    -the tasks being as rewarding as the sex, i dont always want moaning in my ear to make a quick dollar, they are treated as extra rather than a main source of income.
    -Customer interaction. Getting tripped over, getting smacked in the ass, flashing them. all very immersive (which is strange to say about a hgame, but who cares) i love the feel this game gives me.

    things i dislike/ would like to change.
    -Lesbian sex would be nice
    -manual saving would be nice
    -putting options/settings in the esc menu


    i honestly dont have alot of problems with this game. i only played the first girl and had alot of fun and will probably play more in the future, otherwise this is a good game and you should watch its development too

    NOTE if youre going to go off the ratings of this game to see whether its worth it or not to play, id argue the one star reviews are people who just had a bad experience this is a good game by all means and id 9/10 recommend it to anyone
  7. 4.00 star(s)

    J05082

    I’m a sucker for tavern/waitress/management games so this scratches the itch. There isn’t too much content right now but the game has great bones.

    As a quick rundown of mechanics, you select from a list of characters with varying stats and are tasked to serve customers at an inn over the course of a week, with a gold quota to meet. The inn customers will harass you, and depending on your corruption level you can service them to get more gold. You have a set time limit to serve customers during your shift and if you take too long to serve them/attempt to serve the wrong drink, they’ll leave. There’s also an upstairs area with rooms in which you’re able to tidy up/sexually service clients for extra gold.

    Hoping future updates will allow for more options (ex spending gold for new outfits that could impact stats), more opportunities to seduce clients (you’re currently able to drop items on the ground, being able to bend over to pick them up in front of someone is a no-brainer), and more sex animations/sounds (the one male character uses the female moans sadly).

    The sex animations are good, but repetitive and linked to your character’s stamina so you spend some time waiting while your shift timer ticks down. Implementing a QTE that allows you to service clients faster could help with the game’s pacing.

    The multiple characters give a lot of room for future updates (hoping for more varied body types and mechanics that allow for more unique runs). Going to keep an eye on future updates!
  8. 5.00 star(s)

    Homebanger

    I am also against the reviews man this game is fun




    i mean there are only 4 scenes for now for the main girl but they can increase in the future also idk pixel art is my weakness




    Don't stop the game developer and add more sex scenes
  9. 5.00 star(s)

    BestCorky

    Good game, I supported them on patreon for a time. absolutely lots of potential.

    I like how many characters are available, I still think a super in-depth character creator would be an amazing idea.


    thx for the share!
  10. 4.00 star(s)

    BitterCadet

    Contrary to other reviews, this isn't a bad game. Sure, the development is on the slower side. However, looking at the gameplay and pixel art by itself, it has a unique charming atmosphere, interesting character design, and most importantly a lot of potential.

    Right now, it's a nice, short, and simple game to spend a few hours on if you really want to unlock all the characters. Should the developer continue to add more characters, jobs, and an in-game store to further develop the mechanics of the game I can foresee this being a gem.
  11. 4.00 star(s)

    SomeGuyNamedKi

    Honestly a pretty good game, much better than the majority of stuff out there already. The framework for everything is all there, npcs all move around as intended, the gameflow's clean and straightforward, and there's no bugs that I can identify. Only reason I don't give 5 stars is because the npc + PC diversity is pretty slim, some thicker/taller characters could be interesting.
  12. 5.00 star(s)

    Unryut

    Its a really cool concept, even after all those critics, its a really good game imo, also the dev hears suggestions and its pretty chill, so yeah that adds a plus into this, keep going and as long u keep updating it will become a really succesfull game since it has those kinky tags that we dont have in most games nowdays, thats all looooooooooooooooooooooooooooooooool
  13. 1.00 star(s)

    RasenRengar

    Game has a simple gameplay and mechanics that's all right. The animations are kinda okay. They are not pixel animations but still satisfying. There are some sounds for clapping and moanings also musics. The only problem is progression it's soooooooooooo slow for a game like this. 15 months of development and there is only 3 animations 4 playable characters and a simple gameplay. Like all western developers this one is soooooooo slow too. If he can release bigger updates and improve the game I might increase my rating. It would be promising if he can devoloping this game since a couple months ago but almost 1.5 year and nothing. Sounds like he can abandon the game suddenly like other indie western developers. Well at least he doesn't develop this for 7 years and only release 2 demo right?
  14. 4.00 star(s)

    kryptic0ne

    Earlier reviews were way too hash for a game that is early in development. Not a lot of content yet but from what there is, is enjoyable. If you liked Captivity, you'll enjoy this one, I think. Maybe wait for some more content but so far so good, looking forward to what the dev does!
  15. 4.00 star(s)

    ButtsMagician

    This game has a tone of potential. Very similar to captivity but with a more lighthearted premise. It looks like this version is just the foundation of the game but it is a solid start. Would definitely recommend but it's probably worth waiting for later iterations
  16. 4.00 star(s)

    OCSR

    Turbulent beginnings, but the dev has found new footing with Strange Girl Studios and things are looking brighter. Unfinished as of the time of writing this, will update accordingly.

    If you liked Captivity (rip Captivity dev), you may like this. It's definitely worth a shot.
  17. 1.00 star(s)

    BobCarter

    Legit awful, 2 sex animations, awful controls, and if you lose you restart from begining. Also their is only one level so once you actually beat the stage you just restart from begining. Game is taking money and hasn't been updated in over half a year, so I'm saying this is fully valid of a game that main as well just be a single demo at most.

    This is 2 locations (your house, and outside) 1 enemy type, and really only 1 item to use since potion does nothing.
  18. 4.00 star(s)

    Yacon

    Game has a lot of potential for futa on male content, but the MC freezes after getting caught by the vampire futa, other than that, I love the pixel art, ad platformers in general. Hope this gets an update and bug fixes soon,
  19. 5.00 star(s)

    Mauntain

    Game is nice, hope the developer voices the enemies and protag. The fetises included in it are pretty much what I'm into.
    I feel like more effort should be put into the platforming and animation fluidity but other then that the game is in an early build and I hope it does well.
  20. 3.00 star(s)

    ferriol

    As someone who hasn't played this game prior to the remake revamp that's being discussed, I can only provide an evaluation based on how I view the game in its current state.

    As it stands, the game is more of a prototype showcasing systems rather than a complete experience. Only the first level is implemented, and it contains only a single enemy type. The enemy has two sex animations, one for the enemy as female and one for the enemy as futa, and no further complexity beyond generic attacking enemy. Beyond that, there is a currency system with no methods to spend the currency, and an inventory system whose only usable items are the futa toggle potion and the sword attack item.

    At the moment, there simply isn't much to evaluate. The player character controls well enough, and the pixel art style used by the game isn't bad, but many systems are incomplete. There is no clean way to restart when your health is depleted, and the game fails to explain certain systems--For example, I never found out what it means for the health pips to change from red to purple.

    The platformer combat is inoffensive, and despite other reviews, does not seem to harbour traditional design goals. Attacks require the use of an attack item, have a cooldown upon successful hit, and only disable enemies for a period of time rather than permanently defeat them. This hints to a more avoidance-based gameplay loop, but with only a single flat level implemented, it's hard to say one way or another what the end goal of the system is.

    Right now, I recommend waiting for more substantial updates to Cave Party, but the current systems are promising enough and there are plenty of ways the game can go depending on how the developer fits the systems together.