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Insane how many Ren'Py games get abandoned

Vitklim

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Been going through my collection recently, and checking up on threads of visual novels I played at some point. It is mindblowing to me just how many of them are now abandoned. This is a rough estimate, but as I'm halfway through, about 5 have since been fully completed, 15 are still in development, and about 20 have been abandoned.

The in development ones I kind of expect, but so many of the promising games which first appeared on my radar between 2020-2023, have just withered and died, usually no more than a few updates after I first saw them. And most of them were mid range games, nothing special in terms of animation, writing, or sometimes even models, but still clearly projects which had a lot of effort put into them. And most of them got abandoned around 2023-2024, so before the itch.io and payment processor purge hit.

This is saddening for many of them, but frankly it wouldn't be too big of a deal, if new Ren'Py visual novels were coming out in the same volumes. However, the volume of genuine and soulful projects has declined precipitously, and where before you would see 2-3 new promising games a month, these days you're lucky to see 1. Instead, the AI slop floods the tag now, and even if those games have good writing, the uncanny valley of knowing the art was not made by a human is strong.
It's kind of depressing all in all.

Frankly, it feels like it's following the broader trend of h-game development being on the wane. There are very few high quality projects established today, and they are slow on development if they do not die entirely. Mid range projects like these VNs used to be, are lessening in number and frequency of updates. And the low end games, like basic rpgms, html trash and asset flips used to be, have now been joined by the AI art slop and are flooding the zone. On the surface it seems like the quantity and frequency of updates overall is the same. But diving deeper into it reveals a sadder picture.

Times used to be better, and it sucks to realize it.
 

eevkyi

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I believe many developers underestimate the work required to complete their projects, not to mention the financial aspect, since only a minority achieve any significant return and can work on it full time.

Despite all the controversy surrounding AI, I believe its use will gradually be refined, and it will become a key player for a portion of indie developers who aren't multitalented and don't have the budget to bring their projects to life in the traditional way.
 

flkasldkl

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Frankly, it feels like it's following the broader trend of h-game development being on the wane. There are very few high quality projects established today, and they are slow on development if they do not die entirely. [...] On the surface it seems like the quantity and frequency of updates overall is the same. But diving deeper into it reveals a sadder picture.
It's not just h-games, it feels like every hobby niche - particularly computer stuff like making mods, artwork, music, etc - is going the same way. Example is back in the day (10+ years ago now), people made mods for fun and shared them freely to the entire community.

Now people jealously guard their work, are quick on the DMCA trigger to take down mods who have taken their assets (see recent RimWorld DMCA controversy), and EVERRRRRRRRYONE has a Patreon, a Ko-fi, a whatever-give-me-money-account. I don't think it's wrong that people want to be paid for their work, but I am only saying this to point out that the general attitude amongst hobbyist creators has changed drastically: open source was the standard, now paywalling is the standard.

Yeah, I understand times change, people change, attitudes change... but wow, really - it's not like things only changed, they flipped completely to the opposite, it's insane.

And I agree with you about the AI slop creeping up into games, but again that's creeping up into every single creative field. Now we've got AI voices, AI sound effects, AI music, AI boyfriends and girlfriends.... I do think it will get better eventually but that's only because I think it's so bad, it can only go in one direction :ROFLMAO:

Times used to be better, and it sucks to realize it.
I hear ya. 2020 made me age 69 years in only 365 days. I feel older than dirt right now.
 

Winterfire

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It's not just h-games, it feels like every hobby niche - particularly computer stuff like making mods, artwork, music, etc - is going the same way. Example is back in the day (10+ years ago now), people made mods for fun and shared them freely to the entire community.

Now people jealously guard their work, are quick on the DMCA trigger to take down mods who have taken their assets (see recent RimWorld DMCA controversy), and EVERRRRRRRRYONE has a Patreon, a Ko-fi, a whatever-give-me-money-account. I don't think it's wrong that people want to be paid for their work, but I am only saying this to point out that the general attitude amongst hobbyist creators has changed drastically: open source was the standard, now paywalling is the standard.

Yeah, I understand times change, people change, attitudes change... but wow, really - it's not like things only changed, they flipped completely to the opposite, it's insane.

And I agree with you about the AI slop creeping up into games, but again that's creeping up into every single creative field. Now we've got AI voices, AI sound effects, AI music, AI boyfriends and girlfriends.... I do think it will get better eventually but that's only because I think it's so bad, it can only go in one direction :ROFLMAO:



I hear ya. 2020 made me age 69 years in only 365 days. I feel older than dirt right now.
You simply have less time to dedicate to hobbies, and it'll only get worse from here.


Instead, the AI slop floods the tag now, and even if those games have good writing, the uncanny valley of knowing the art was not made by a human is strong.
It's kind of depressing all in all.

Frankly, it feels like it's following the broader trend of h-game development being on the wane. There are very few high quality projects established today, and they are slow on development if they do not die entirely. Mid range projects like these VNs used to be, are lessening in number and frequency of updates. And the low end games, like basic rpgms, html trash and asset flips used to be, have now been joined by the AI art slop and are flooding the zone. On the surface it seems like the quantity and frequency of updates overall is the same. But diving deeper into it reveals a sadder picture.

Times used to be better, and it sucks to realize it.
I think the issue is you.

Not only you're parroting the words of crybaby artists, but you're highly generalizing on all the rest as well.
First of all, AI games take just as much effort if not more compared to other tools (Say Koikatsu games), and they keep appearing because they're highly successful - meaning people actually enjoy it. They're often curated by artists/people.

Of course there's actual AI slop, and higher in number, but that's true for any other thing as well. The easier it is to access a tool, the higher the number of slop you'll see made with it.

As for HTML games, there are many great ones and you're doing yourself a disservice by just saying "oh it's HTML, so it's trash", not true at all.
 
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Vitklim

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I think the issue is you.

Not only you're parroting the words of crybaby artists, but you're highly generalizing on all the rest as well.
First of all, AI games take just as much effort if not more compared to other tools (Say Koikatsu games), and they keep appearing because they're highly successful - meaning people actually enjoy it. They're often curated by artists/people.

Of course there's actual AI slop, and higher in number, but that's true for any other thing as well. The easier it is to access a tool, the higher the number of slop you'll see made with it.

As for HTML games, there are many great ones and you're doing yourself a disservice by just saying "oh it's HTML, so it's trash", not true at all.
Most HTML games are cheaply thrown together with the same real porn art and animation dumps, and terrible UI. There are exceptions, but I can think of less than a dozen.

Same when it comes to AI art games, I can think of maybe three games that have writing and the actual art solid enough to make a good game that makes you forget/not care that the art looks generic as fuck, because that's all the computer can put out.

And I don't really give a shit what the artists say about it, I'm not one of them, I don't listen to them. In this situation I'm a consumer and am speaking from the perspective of such.

My broader point remains that the average quality of a Ren'Py VN you'd encounter back in the day was higher, and many more of those games were made. When I look back at the ones which made it through to 1.0, they stand up well in most regards to the games being made today. And if you filter out AI art with the tag filter, you can tell the overall frequency of updates has fallen by around 20-30% from a few years ago.
 
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Winterfire

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Most HTML games are cheaply thrown together with the same real porn art and animation dumps, and terrible UI. There are exceptions, but I can think of less than a dozen.
https://f95zone.to/sam/latest_alpha...notags=1707/tagtype=or/prefixes=4/sort=rating

Same when it comes to AI art games, I can think of maybe three games that have writing and the actual art solid enough to make a good game that makes you forget/not care that the art looks generic as fuck, because that's all the computer can put out.
https://f95zone.to/sam/latest_alpha/#/cat=games/page=1/tags=2265/notags=1707/tagtype=or/sort=rating


My broader point remains that the average quality of a Ren'Py VN you'd encounter back in the day was higher, and many more of those games were made. When I look back at the ones which made it through to 1.0, they stand up well in most regards to the games being made today. And if you filter out AI art with the tag filter, you can tell the overall frequency of updates has fallen by around 20-30% from a few years ago.
We've been on this site for around the same time (I actually registered much time later though), so you should remember that the exact same thing is pretty much repeated every few years.
"Back then games were better", but it's more of a "I've played enough games now that all the rest seem plain and lack creativity".
 

Vitklim

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We've been on this site for around the same time (I actually registered much time later though), so you should remember that the exact same thing is pretty much repeated every few years.
"Back then games were better", but it's more of a "I've played enough games now that all the rest seem plain and lack creativity".
I'm not sure that was true back then. Hell, I can't even think of what games people were citing that were better back in the day. But the question is if it's true now. The number of abandoned Ren'Py projects is up, the number of new ones is down.

Or even to go outside of VNs for a second, Unreal Engine games are basically dead. Remember how every couple of months someone tried to make a new breeding sim in Unreal, and it inevitably fell apart? Breeders of the Nephelym was the one game that seemingly broke that curse, but these days, it's a dead game walking. No new actual content for over a year. The only Unreal game that seemed to make it through into a genuine success was Last Hope.

I would love to have your optimism, I just don't really see a reason for it, outside of a few well established projects that I can rely on to be good.
 
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Insomnimaniac Games

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Abandon games happen because people rely on motivation instead of discipline. Long-running games slow down on updates not because the dev is intentionally milking people, they've burnt out and haven't realized it yet. (Well, most of the time anyway. Some devs are genuine lazy assholes).

As for games being worse. It could just be that you, yourself, are a little burnt out. It could be that the games are actually worse. It's too subjective to say. And, I mean, we're still making Big Brother clones to this day, so have we really evolved at all? :ROFLMAO:
 

Winterfire

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I would love to have your optimism, I just don't really see a reason for it, outside of a few well established projects that I can rely on to be good.
It's not about optimism, it's probably due to the fact I'm an unhealthy amount of active here.

As a matter of fact, I (and somebody else) had the same discussion about this years back, and the data is virtually the same:
https://f95zone.to/sam/latest_alpha/#/cat=games/page=1/prefixes=22
6095 abandoned out of 22643 games
Almost 6000 of those are in active development, with the rest being completed.

Unreal games have always been iffy for as long as I can remember, for a good reason (high requirements, both for players/devs). On the other hand, Unity has jumped up due to the blessing of naninovel, making recent unity games less iffy than they used to be. Things of course change, what do you think people before AI did? They made KK slop, The sims slop (Yes really) or the classic real porn.

However, the data is almost the same with no significant change. The reality is that once you've played a good amount of games, the rest will inevitably look inferior.


-edit-
Insomnimaniac Games Worded it better than I did.
 

Vitklim

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As for games being worse. It could just be that you, yourself, are a little burnt out. It could be that the games are actually worse. It's too subjective to say. And, I mean, we're still making Big Brother clones to this day, so have we really evolved at all? :ROFLMAO:
You say that, but the thing is, I can think of so many good games that actually stand out. Sisterly Lust, all of Talothral's games (Sorcerer + Terminus Reach games), Now and Then, Once Upon a Lifetime, Superhuman (still in development), Peasant's Quest, Ravager, Parasite Black, Corrupted Kingdoms (on life support), Kingdom of Subversion, Holstein Girls, and many more.

All of these have something unique in writing or gameplay that makes them qualitatively different, but the newest one on this list is probably Parasite Black. Peasant's Quest made the RPGM combat and mechanics fun, Superhuman is written like an R-rated comic book, Ravager has the dragon gimmick and many branching paths, etc.
These are the high-end games in my opinion, ones that make it beyond the generic. And they still exist, just fewer of new ones come around.

The mid-tier games which have potential are the ones which had the highest casualty rate in the past few years, and the ones I really lament here. Inner Demons, Juno's Task, Evermore, Stray Incubus, Life Happened, The Anomalous Dr. Vibes, etc. have simply dropped dead over the past couple of years, and while there are promising replacements, it feels there's less of them, and who knows if they'll make it through.

You are entirely correct on the developer burnout though, I've seen it a lot, which is why for the high end games that haven't made it to the end yet, all I pray for is that the update comes out and is quality in the end, not that it happen as soon as possible.
 
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Insomnimaniac Games

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You say that, but the thing is, I can think of so many good games that actually stand out. Sisterly Lust, all of Talothral's games (Sorcerer + Terminus Reach games), Now and Then, Once Upon a Lifetime, Superhuman (still in development), Peasant's Quest, Ravager, Parasite Black, Corrupted Kingdoms (on life support), Kingdom of Subversion, Holstein Girls, and many more.

All of these have something unique in writing or gameplay that makes them qualitatively different, but the newest one on this list is probably Parasite Black. Peasant's Quest made the RPGM combat and mechanics fun, Superhuman is written like an R-rated comic book, Ravager has the dragon gimmick and many branching paths, etc.
These are the high-end games in my opinion, ones that make it beyond the generic. And they still exist, just fewer of new ones come around.

The mid-tier games which have potential are the ones which had the highest casualty rate in the past few years, and the ones I really lament here. Inner Demons, Juno's Task, Evermore, Stray Incubus, Life Happened, The Anomalous Dr. Vibes, etc. have simply dropped dead over the past couple of years, and while there are promising replacements, it feels there's less of them, and who knows if they'll make it through.
Kinda funny, I don't like most of those games you mentioned. :ROFLMAO: (I don't like VNs or Peasant's Quest)

But I don't necessarily think there are less good, just that there are more bad. Matter of perspective, maybe. Or it could be that I don't play VNs, so I just haven't noticed. With things being easier nowadays with all the tools and tutorials, you're going to get new devs who are giving it a shot who haven't gone through trial by fire.

My issue isn't that new devs might be making "bad" games, though. I'd only take issue if those new devs continue to make "bad" games and never try to improve. Improvement is based. Stagnation and complacency is cringe.
 
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DarkEnchanter

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Another issue is that they are holding on to their abandoned game, preventing anyone else who might be willing from further developing or completing it.

It shouldn't be too difficult to communicate that they are looking for a successor who is willing to continue the game and to whom they will then give their game-data when the time comes.

At least for html-games this should be possible, but i think also other games then these shouldn´t be much of a problem to hand out the data.
 

PTGames

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I think a lot of people overestimate how easy making a game is, including developers.

It's not a steep learning curve to start making a game, but making one with quality takes time and work. A lot of people dabble in making a game, then decide it's too much effort or they just lose interest. Others start with the idea of it being a money maker, then find that it's actually quite hard to make decent money from an adult game.

It doesn't surprise me at all there are so many abandoned games. Getting into making a game is getting easier and easier, but sticking with it is just as hard as before. So inevitably, you get more people starting and abandoning than in the past.
 
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DarkEnchanter

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Besides, doesn't abandoning a game mean the end of their career as a game developer?

I mean, no one is going to give someone Patreon money for a new game if they find out that the developer abandoned their last game in the middle of the game or near the end of the game, right? Or am I mistaken?

Or do they come back under a new name then?
 

Winterfire

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Besides, doesn't abandoning a game mean the end of their career as a game developer?

I mean, no one is going to give someone Patreon money for a new game if they find out that the developer abandoned their last game in the middle of the game or near the end of the game, right? Or am I mistaken?

Or do they come back under a new name then?
Not always under a new name, I'd say most don't come back though.
 
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Vitklim

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Besides, doesn't abandoning a game mean the end of their career as a game developer?

I mean, no one is going to give someone Patreon money for a new game if they find out that the developer abandoned their last game in the middle of the game or near the end of the game, right? Or am I mistaken?

Or do they come back under a new name then?
There are definitely developers that do put out abandonware repeatedly, but that's not most cases.

Some just quit due to personal reasons, some get burnt out and sometimes eventually come back to their old projects, some stop all communication and take down their Patreon pages at once, one developer of a game I was following straight up died, another lost the game files and decided to stop.

Usually it's burnout or abandonware though, those are relatively common.
 
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