Others Insect Prison Remake [v0.85] [Eroism]

3.60 star(s) 7 Votes

How should the drop rate of items on defeated enemies be changed?

  • Unchanged and raw (Same as original, high chances of having nothing)

    Votes: 19 3.7%
  • Half cooked (Similar to original, BUT low chances of nothing)

    Votes: 124 24.4%
  • Deep fried (Enemies always drop something, 0% chance of nothing)

    Votes: 242 47.6%
  • Takeout (Same as original, BUT instead of dropping nothing, they drop normal region items as well)

    Votes: 123 24.2%

  • Total voters
    508
  • Poll closed .

eroism

Member
Game Developer
Dec 25, 2019
159
614
was there only vaginal intercourse? no anal and oral? and is there a birth scene?
Indeed the original game only has vaginal content. There is a slight hint of anal play in the Mosquito egg laying scene and breast sucking in the Sucking Leech temptation scene, however as far as I've checked and remember, those are the only times that alternative content exist in the original.

How come the 0.81 version is 300mb but the 0.80 one on site is 1gb?
I believe the answer to your question is in the changelog of version 0.81 :), but in case you missed the discussions a few pages back and the update log on the Itch page, it boils down to changing the engine's compression method for the images.

In summary, the game has about 1 Gb of JPEG images currently just for the scenes and those were being included in the game with lossless compression, resulting in an increment in size when the game was built. So the images compressed in lossless format plus the engine and the remaining audio and image resources used in the game weighted around 1.3 Gbs.

By changing the compression on those images to lossy, at 90% quality, the image footprint reduced to around 100 Mbs, 10 times as less, which resulted in a big reduction in the size of the game. The cost of this reduction is that supposedly, the images lost 10% quality, albeit a relative number, if you compare the scenes in version 0.80 with 0.81, you can see a slight difference.

I figured the difference was too small, or barely noticeable to be a problem, since the reduction in size was astonishing.
 
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KRILZARDXXX

New Member
Jun 25, 2023
3
0
I've noticed some other reports of crashes on Android since version 0.81. Could you tell me when do you experience them? Only during battles or also on exploration?
So far only during scenes for me, also if you try to explore fast then you kinda start to glitch aka multiple types of enemies per fight, i had wharf roaches and beasts appear in the same fight since i always keep searching quick.
 

eroism

Member
Game Developer
Dec 25, 2019
159
614
I have unlocked 22/23 Scenes. What have I missed?
The 23rd scene is the Wharf Roach game over. It is playable, however not unlockable. I'll remove any non unlockable scenes from the count on the next version.
 

eroism

Member
Game Developer
Dec 25, 2019
159
614
Some information regarding the next version.

I've identified some performance issues during extensive tests I did this weekend, in an attempt to find the crashing problems in the Android version. They were extremely hard to identify and I assume that is given my ignorance in testing for performance with the engine, however I think I've already found root causes to some, and I'll try to address them on version 0.85. Luckily, this will be the last changes I'll make for this version as all other features are ready :).

The issues I found so far (based on the information provided by some comments/posts):
  1. Spam pressing "Ok" and the Explore button may cause events to happen simultaneously. This happens because there is a small fraction of a second between events, where it is possible to press the Explore button again. It is easier to reproduce in Android than in PC, since the mouse isn't as fast as the finger :LOL:. To solve this, I'll try and disable the button until each event is over, disallowing the possibility to click on it again once an event has started.
  2. In some cases, specifically scenes, there are some signal connections that are attempted, and those overlap other connections already made on previous scenes. The engine doesn't like when the same signal is connected twice to the same function and sends an error. At the same time, it ignores the connection and proceeds, or at least that is my experience in the PC version, but in Android there might be other behaviors that I'm not aware of. The fix here would be to simply verify if a connection is already made and not do it again if that is the case.
  3. Lastly, I've noticed that there are some objects that are not freed from memory when a map region is changed. They don't cost much, but as the player moves trough regions, these objects pile up, and may be causing over use of memory. I've already identified some of them and will change the way the map regions are cleaned up to take out any loose left overs with them.
I'm still not sure these reasons are enough to cause the crashes in Android, but I'm hoping that by improving them, the game will run better in all platforms and hopefully, solve the pesky "CTDs".
 

Lightning_Dragon

New Member
Oct 7, 2021
13
11
Some information regarding the next version.

I've identified some performance issues during extensive tests I did this weekend, in an attempt to find the crashing problems in the Android version. They were extremely hard to identify and I assume that is given my ignorance in testing for performance with the engine, however I think I've already found root causes to some, and I'll try to address them on version 0.85. Luckily, this will be the last changes I'll make for this version as all other features are ready :).

The issues I found so far (based on the information provided by some comments/posts):
  1. Spam pressing "Ok" and the Explore button may cause events to happen simultaneously. This happens because there is a small fraction of a second between events, where it is possible to press the Explore button again. It is easier to reproduce in Android than in PC, since the mouse isn't as fast as the finger :LOL:. To solve this, I'll try and disable the button until each event is over, disallowing the possibility to click on it again once an event has started.
  2. In some cases, specifically scenes, there are some signal connections that are attempted, and those overlap other connections already made on previous scenes. The engine doesn't like when the same signal is connected twice to the same function and sends an error. At the same time, it ignores the connection and proceeds, or at least that is my experience in the PC version, but in Android there might be other behaviors that I'm not aware of. The fix here would be to simply verify if a connection is already made and not do it again if that is the case.
  3. Lastly, I've noticed that there are some objects that are not freed from memory when a map region is changed. They don't cost much, but as the player moves trough regions, these objects pile up, and may be causing over use of memory. I've already identified some of them and will change the way the map regions are cleaned up to take out any loose left overs with them.
I'm still not sure these reasons are enough to cause the crashes in Android, but I'm hoping that by improving them, the game will run better in all platforms and hopefully, solve the pesky "CTDs".
What a very interesting phenomenon, I even had to fight nine enemies by myself.

So am I going to be violated and raped by them in turn next?:LOL:
 
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eroism

Member
Game Developer
Dec 25, 2019
159
614
How to change the language?
Head to the Settings card in the title screen, and then click the "Text Language" option until arriving at your desired language. Save the settings at the end for the changes to take effect.

You don't have permission to view the spoiler content. Log in or register now.
 

eroism

Member
Game Developer
Dec 25, 2019
159
614
I see, you're correct, the MEGA links are outdated.

The MEGA links were added by mods when the game was updated to version 0.80, as I don't use MEGA for sharing the game, but I didn't have the page reported for update on version 0.81, those links point to an older version of the game.

All other links are updated, so please use the Pixeldrain, MediaFire or Gofile ones instead.

The MEGA links will be updated when I release version 0.85 this week :).
 

eroism

Member
Game Developer
Dec 25, 2019
159
614
Finally released v0.85 on Itch, and also updated the links in this thread :).

The highlights this time around are the Giant Slugs, that join as enemies on the Sewer, and the Libido Gun, making the whole Libido set from the original game finally complete :cool:.

There are some minor fixes and some important performance ones as well which hopefully will improve the experience overall. This is likely the version with the most content changes in a while, I believe, so take some time to read the devlog at , if you're interested.
 

Monki0

Member
Nov 6, 2023
163
181
Finally released v0.85 on Itch, and also updated the links in this thread :).

The highlights this time around are the Giant Slugs, that join as enemies on the Sewer, and the Libido Gun, making the whole Libido set from the original game finally complete :cool:.

There are some minor fixes and some important performance ones as well which hopefully will improve the experience overall. This is likely the version with the most content changes in a while, I believe, so take some time to read the devlog at , if you're interested.
Great Update, as always. The fights have gotten much easier.

I noticed a typo with the slugs. At one point its probably want to say "Slugs juices mixing with Leahs", but it says mexeng, or something along those lines.

The Combat tutorial will be much appreciated by newer players. How about you let the music continue in the background during the tutorial? Maybe with reduced volume? This would make it less steril.

Thank you for adding the scene name to the skip window.

Only 3 Updates remaining to reach the original state. Did you make up your mind about a continuation of the game yet?
 
Last edited:
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Throwaway1A

Newbie
Oct 4, 2021
48
44
Finally released v0.85 on Itch, and also updated the links in this thread :).

The highlights this time around are the Giant Slugs, that join as enemies on the Sewer, and the Libido Gun, making the whole Libido set from the original game finally complete :cool:.

There are some minor fixes and some important performance ones as well which hopefully will improve the experience overall. This is likely the version with the most content changes in a while, I believe, so take some time to read the devlog at , if you're interested.
Awaken brothers, the GOAT is back with some more peak.
 
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Lightning_Dragon

New Member
Oct 7, 2021
13
11
Great Update, as always. The fights have gotten much easier.

I noticed a typo with the slugs. At one point its probably want to say "Slugs juices mixing with Leahs", but it says mexeng, or something along those lines.

The Combat tutorial will be much appreciated by newer players. How about you let the music continue in the background during the tutorial? Maybe with reduced volume? This would make it less steril.

Thank you for adding the scene name to the skip window.

Only 3 Updates remaining to reach the original state. Did you make up your mind about a continuation of the game yet?
I'm sure he'll add the "garden" map I designed when the time comes.
 
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KittyTitties

Newbie
Feb 12, 2020
20
18
So, I have always been curious as to why and/or if people actually get off to weird shit like this. If so, how on God's green Earth did any of you discover that you like bugs fucking women?
 
3.60 star(s) 7 Votes