Others Insect Prison Remake [v1.25] [Eroism]

4.10 star(s) 13 Votes

KRILZARDXXX

New Member
Jun 25, 2023
3
0
I've noticed some other reports of crashes on Android since version 0.81. Could you tell me when do you experience them? Only during battles or also on exploration?
So far only during scenes for me, also if you try to explore fast then you kinda start to glitch aka multiple types of enemies per fight, i had wharf roaches and beasts appear in the same fight since i always keep searching quick.
 

eroism

Member
Game Developer
Dec 25, 2019
235
1,097
I have unlocked 22/23 Scenes. What have I missed?
The 23rd scene is the Wharf Roach game over. It is playable, however not unlockable. I'll remove any non unlockable scenes from the count on the next version.
 

eroism

Member
Game Developer
Dec 25, 2019
235
1,097
Some information regarding the next version.

I've identified some performance issues during extensive tests I did this weekend, in an attempt to find the crashing problems in the Android version. They were extremely hard to identify and I assume that is given my ignorance in testing for performance with the engine, however I think I've already found root causes to some, and I'll try to address them on version 0.85. Luckily, this will be the last changes I'll make for this version as all other features are ready :).

The issues I found so far (based on the information provided by some comments/posts):
  1. Spam pressing "Ok" and the Explore button may cause events to happen simultaneously. This happens because there is a small fraction of a second between events, where it is possible to press the Explore button again. It is easier to reproduce in Android than in PC, since the mouse isn't as fast as the finger :LOL:. To solve this, I'll try and disable the button until each event is over, disallowing the possibility to click on it again once an event has started.
  2. In some cases, specifically scenes, there are some signal connections that are attempted, and those overlap other connections already made on previous scenes. The engine doesn't like when the same signal is connected twice to the same function and sends an error. At the same time, it ignores the connection and proceeds, or at least that is my experience in the PC version, but in Android there might be other behaviors that I'm not aware of. The fix here would be to simply verify if a connection is already made and not do it again if that is the case.
  3. Lastly, I've noticed that there are some objects that are not freed from memory when a map region is changed. They don't cost much, but as the player moves trough regions, these objects pile up, and may be causing over use of memory. I've already identified some of them and will change the way the map regions are cleaned up to take out any loose left overs with them.
I'm still not sure these reasons are enough to cause the crashes in Android, but I'm hoping that by improving them, the game will run better in all platforms and hopefully, solve the pesky "CTDs".
 
Oct 7, 2021
16
13
Some information regarding the next version.

I've identified some performance issues during extensive tests I did this weekend, in an attempt to find the crashing problems in the Android version. They were extremely hard to identify and I assume that is given my ignorance in testing for performance with the engine, however I think I've already found root causes to some, and I'll try to address them on version 0.85. Luckily, this will be the last changes I'll make for this version as all other features are ready :).

The issues I found so far (based on the information provided by some comments/posts):
  1. Spam pressing "Ok" and the Explore button may cause events to happen simultaneously. This happens because there is a small fraction of a second between events, where it is possible to press the Explore button again. It is easier to reproduce in Android than in PC, since the mouse isn't as fast as the finger :LOL:. To solve this, I'll try and disable the button until each event is over, disallowing the possibility to click on it again once an event has started.
  2. In some cases, specifically scenes, there are some signal connections that are attempted, and those overlap other connections already made on previous scenes. The engine doesn't like when the same signal is connected twice to the same function and sends an error. At the same time, it ignores the connection and proceeds, or at least that is my experience in the PC version, but in Android there might be other behaviors that I'm not aware of. The fix here would be to simply verify if a connection is already made and not do it again if that is the case.
  3. Lastly, I've noticed that there are some objects that are not freed from memory when a map region is changed. They don't cost much, but as the player moves trough regions, these objects pile up, and may be causing over use of memory. I've already identified some of them and will change the way the map regions are cleaned up to take out any loose left overs with them.
I'm still not sure these reasons are enough to cause the crashes in Android, but I'm hoping that by improving them, the game will run better in all platforms and hopefully, solve the pesky "CTDs".
What a very interesting phenomenon, I even had to fight nine enemies by myself.

So am I going to be violated and raped by them in turn next?:LOL:
 
  • Haha
Reactions: eroism

eroism

Member
Game Developer
Dec 25, 2019
235
1,097
How to change the language?
Head to the Settings card in the title screen, and then click the "Text Language" option until arriving at your desired language. Save the settings at the end for the changes to take effect.

You don't have permission to view the spoiler content. Log in or register now.
 

eroism

Member
Game Developer
Dec 25, 2019
235
1,097
I see, you're correct, the MEGA links are outdated.

The MEGA links were added by mods when the game was updated to version 0.80, as I don't use MEGA for sharing the game, but I didn't have the page reported for update on version 0.81, those links point to an older version of the game.

All other links are updated, so please use the Pixeldrain, MediaFire or Gofile ones instead.

The MEGA links will be updated when I release version 0.85 this week :).
 

eroism

Member
Game Developer
Dec 25, 2019
235
1,097
Finally released v0.85 on Itch, and also updated the links in this thread :).

The highlights this time around are the Giant Slugs, that join as enemies on the Sewer, and the Libido Gun, making the whole Libido set from the original game finally complete :cool:.

There are some minor fixes and some important performance ones as well which hopefully will improve the experience overall. This is likely the version with the most content changes in a while, I believe, so take some time to read the devlog at , if you're interested.
 

Monki0

Member
Nov 6, 2023
366
559
Finally released v0.85 on Itch, and also updated the links in this thread :).

The highlights this time around are the Giant Slugs, that join as enemies on the Sewer, and the Libido Gun, making the whole Libido set from the original game finally complete :cool:.

There are some minor fixes and some important performance ones as well which hopefully will improve the experience overall. This is likely the version with the most content changes in a while, I believe, so take some time to read the devlog at , if you're interested.
Great Update, as always. The fights have gotten much easier.

I noticed a typo with the slugs. At one point its probably want to say "Slugs juices mixing with Leahs", but it says mexeng, or something along those lines.

The Combat tutorial will be much appreciated by newer players. How about you let the music continue in the background during the tutorial? Maybe with reduced volume? This would make it less steril.

Thank you for adding the scene name to the skip window.

Only 3 Updates remaining to reach the original state. Did you make up your mind about a continuation of the game yet?
 
Last edited:
  • Heart
Reactions: eroism

Throwaway1A

Newbie
Oct 4, 2021
67
95
Finally released v0.85 on Itch, and also updated the links in this thread :).

The highlights this time around are the Giant Slugs, that join as enemies on the Sewer, and the Libido Gun, making the whole Libido set from the original game finally complete :cool:.

There are some minor fixes and some important performance ones as well which hopefully will improve the experience overall. This is likely the version with the most content changes in a while, I believe, so take some time to read the devlog at , if you're interested.
Awaken brothers, the GOAT is back with some more peak.
 
  • Heart
Reactions: eroism
Oct 7, 2021
16
13
Great Update, as always. The fights have gotten much easier.

I noticed a typo with the slugs. At one point its probably want to say "Slugs juices mixing with Leahs", but it says mexeng, or something along those lines.

The Combat tutorial will be much appreciated by newer players. How about you let the music continue in the background during the tutorial? Maybe with reduced volume? This would make it less steril.

Thank you for adding the scene name to the skip window.

Only 3 Updates remaining to reach the original state. Did you make up your mind about a continuation of the game yet?
I'm sure he'll add the "garden" map I designed when the time comes.
 
  • Like
Reactions: eroism

KittyTitties

Newbie
Feb 12, 2020
45
52
So, I have always been curious as to why and/or if people actually get off to weird shit like this. If so, how on God's green Earth did any of you discover that you like bugs fucking women?
 

Karana

Newbie
Feb 8, 2017
77
246
So, I have always been curious as to why and/or if people actually get off to weird shit like this. If so, how on God's green Earth did any of you discover that you like bugs fucking women?
It's generally easier to figure out the broader context a of kink rather than the specific application of it. Something like this I would generally presume is a degradation kink. Bugs are just how the degradation kink is exercised.
 
4.10 star(s) 13 Votes