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Others Insect Prison Remake [v0.90] [Eroism]

3.80 star(s) 8 Votes

IonDistorter

Newbie
Jun 17, 2020
55
35
your progress is going amazing, though i don't know if it is bad luck or not, but the monsters are using their sex attack way too often and very early, perhaps you tuned the attack chance quite high
 
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Bzshr

Newbie
Feb 4, 2018
69
89
Are you also going to simulate how the card system works? Or will you currently stick with the battle system you already have right now? Just asking since the original game had such a fun card mechanic.

Here's some more findings that I see..
- When MC resists the bug's attempt, Lust should lower down. (Old game actually resets Lust back to 0 from what I can see on the code. However, seeing the Lust accumulation on your rework is higher vs the old game only needing like 6 attempts, maybe after a successful resist attempt, lust should lower lust by 50%? Up to you, but it's better than trying to resist multiple attempts at max lust.)

I think you already read the old game's code, but just in case, Lewdness affects chances of resist as well. Though, the old game only maxes Lewdness at 9 so you may need some adjustments if you're rounding it to 100%:
Lewdness 0 to 2 - 80% resist chance
Lewdness 3 to 5 - 40% resist chance
Lewdness 6 to 9 - MC automatically gives up

- Some minor sound effects are not available, like when looking for stuff. Super minor, but I do miss the dig sound and it also adds some delay instead of just spamming buttons. Also BG for fight music is missing as well?

- Forest enemy chance higher than usual? According to old game code, 60% for finding items and 40% for finding enemies.

- "Should I go to Bed" with options Yes/No then asks you to skip animation with options No/Yes is annoying! I'm assuming the No/Yes was from the old game, so I guess you should be more consistent, it's either Yes/No or No/Yes, please don't use both!


Fyi, I was the one who converted the translation from 0.70 to 0.71b, hence my knowledge on how the game code works, since I had to translate a bunch of text without trying to translate the variables since that would have broken something. So yeah, I'm really hyped about this rework of yours, and so I want to help out whenever I can.
 
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eroism

Member
Game Developer
Dec 25, 2019
186
718
There are several Atella CG packs involving insex, although involving different characters and a different design for Leah. Maybe once you get this game to the same stage as the original, you could write in scenarios for them? Would be nice. So happy to see this game getting a remake, I really hope you finish this project, I love Atella's works :D
Someone linked in another post CGs from a pack that use the game's version of Leah, which could be a way to go. Personally my problem with these CGs is that they would look different from the game's animations, because each of this animations has many images and stages, for example, the naked Wharf Roach animation is like 105 images, for the 8 stages, while the CGs on these packs are like 2 ou 3 images for each stage.

I believe this is missing the urination tag, learned that one from experience when I played the original...
You're absolutely right. I forgot about that scene, but since the leeches are not yet implemented I'll wait until then, if I remember.

your progress is going amazing, though i don't know if it is bad luck or not, but the monsters are using their sex attack way too often and very early, perhaps you tuned the attack chance quite high
Thank you! The RNG mistress is a cruel one, It is currently at 40% chance, but it seems to be too high. I have to make a lot of adjustments to the enemy action chances.

Are you also going to simulate how the card system works? Or will you currently stick with the battle system you already have right now? Just asking since the original game had such a fun card mechanic.

Here's some more findings that I see..
- When MC resists the bug's attempt, Lust should lower down. (Old game actually resets Lust back to 0 from what I can see on the code. However, seeing the Lust accumulation on your rework is higher vs the old game only needing like 6 attempts, maybe after a successful resist attempt, lust should lower lust by 50%? Up to you, but it's better than trying to resist multiple attempts at max lust.)

I think you already read the old game's code, but just in case, Lewdness affects chances of resist as well. Though, the old game only maxes Lewdness at 9 so you may need some adjustments if you're rounding it to 100%:
Lewdness 0 to 2 - 80% resist chance
Lewdness 3 to 5 - 40% resist chance
Lewdness 6 to 9 - MC automatically gives up

- Some minor sound effects are not available, like when looking for stuff. Super minor, but I do miss the dig sound and it also adds some delay instead of just spamming buttons. Also BG for fight music is missing as well?

- Forest enemy chance higher than usual? According to old game code, 60% for finding items and 40% for finding enemies.

- "Should I go to Bed" with options Yes/No then asks you to skip animation with options No/Yes is annoying! I'm assuming the No/Yes was from the old game, so I guess you should be more consistent, it's either Yes/No or No/Yes, please don't use both!


Fyi, I was the one who converted the translation from 0.70 to 0.71b, hence my knowledge on how the game code works, since I had to translate a bunch of text without trying to translate the variables since that would have broken something. So yeah, I'm really hyped about this rework of yours, and so I want to help out whenever I can.
Thank you for the feedback and your translations! They are helping me a lot for recreating the scenes on the new engine.

I hadn't noticed the lust reduction, but that makes a lot of sense actually. The lust still uses the 3 level system, but distributed along the 100% values, so maybe setting it back to the start of the second level, which is like at 40%. Lewdness still works the same way, and the resist chance is also the same. I'm not sure if events already increase lewdness however :whistle:.

The sounds are a good point, I want to slightly speed the interaction, not leave so much delay, but a bit of feedback is also good. The BGMs are a different thing, I'm taking my time with them because many are not free to use, and I have to check the licenses for each one. The BGM for the beach had to be changed because of this.

The enemy/loot chances are the same, but since only the Wharf Roach is implemented it makes it seem more I think :LOL:, that and the RNG tends to play favorites.

Fair point, I think I might change that to Yes/Yes (skip scene)/No. This way we don't have to cycle trough 2 message boxes and say Yes-Yes, or Yes-No.
 

Bzshr

Newbie
Feb 4, 2018
69
89
I'm not sure if events already increase lewdness however :whistle:.
That's correct, when MC fails to resist and the CG plays, lewdness should increase by 1. Looks like that's working fine, but since your Lust doesn't lower when resisting succeeds, it's pretty easy to get there.

Some more bugs:
- After losing to the bugs and returning back home, you can't click on the MC icon to view Status, inventory, etc. I'm assuming you locked that for the "battle phase" to be able to click the MC icon for types of attacks/defense, but didn't account for losing to end the "battle phase", hence the lockout. Restarting the game fixes the issue.

- Escape seems to only work before you try to attack bugs. After attacking once, Escape seems to be mimicking "Attack" with the attack icon showing up on the MC icon. Also happening to Defend as well.
 

WinterGreen

Newbie
Mar 21, 2022
33
20
Escape seems to only work before you try to attack bugs. After attacking once, Escape seems to be mimicking "Attack" with the attack icon showing up on the MC icon. Also happening to Defend as well.
All options in the MC icon box all leads to attack.

Also, the lust bar won't decrease after losing, and if it gets high enough, the tea won't reset it and now i have a lust value of 200%.

All in all, this is great, keep up the good work.
 

eroism

Member
Game Developer
Dec 25, 2019
186
718
That's correct, when MC fails to resist and the CG plays, lewdness should increase by 1. Looks like that's working fine, but since your Lust doesn't lower when resisting succeeds, it's pretty easy to get there.

Some more bugs:
- After losing to the bugs and returning back home, you can't click on the MC icon to view Status, inventory, etc. I'm assuming you locked that for the "battle phase" to be able to click the MC icon for types of attacks/defense, but didn't account for losing to end the "battle phase", hence the lockout. Restarting the game fixes the issue.

- Escape seems to only work before you try to attack bugs. After attacking once, Escape seems to be mimicking "Attack" with the attack icon showing up on the MC icon. Also happening to Defend as well.
All the bugs are to be expected on an insect tagged game :LOL:. Sorry couldn't resist.

I've already validated the MC icon being disabled after winning and loosing a battle, and you are very close to the mark. There are two switches, one that changes the function of the button, from the journal to the defense selection, and another switch that disables the button until the enemy turn is over, and I forgot to enable the second switch when the battle ends. Expect this one to be fixed in the next update :).

The escape one is not so much a bug, but a bad implementation. I've added a chance of failing the escape based on lust level, but... I totally forgot to add a message to say something like: "Oh no, I couldn't escape in time!". I'll have to improve the feedback on this one.

All options in the MC icon box all leads to attack.

Also, the lust bar won't decrease after losing, and if it gets high enough, the tea won't reset it and now i have a lust value of 200%.

All in all, this is great, keep up the good work.
Attacks from the enemies or the MC?

With 200% lust, no tea can help you :LOL:. Yeah but those are indeed 2 bugs, the lust should max out at 100% and the tea should work regardless of lust, unless your lewdness is severe. Check the lewdness level, if it is severe (>= 6) the tea won't work and Leah will say something about that.

In the next game updates I'll probably have fixes and tweaks for most of the reported cases.
 

xXwankerXx

Engaged Member
Jul 21, 2017
2,263
12,984
Leah: "I used to be an adventurer like you. Then I took a sting in the ass..." :D
Seems promising but frankly this game is full of bugs...
I'll see myself out.
You vil fuck ze bugs
Oh! it says insect not incest, sorry my bad, bye!...
I always thought stuff like bestiality, incest and vore is where everyone will draw the line at in porn... didn't know I could be sooo wrong about it lol. Next thing you know, some wise guy will make the bug police to protect insects from being raped by horny humans. Whatever floats ppl's boats, I guess.:whistle:
 

abao

Member
Mar 20, 2018
182
454
Suggestion: reserve a few spots on the screen for buttons that changes your location and nothing else. That way it makes navigating a lot easier.

For example, put the "leave" button, no matter if you're leaving bedroom or leaving the cabin, on the same spot. Also, move the sleep button (when you're in the bedroom) away from that spot.
Another example: put go to shoreline/bedroom button on the top of the screen where no other button will ever be.
 
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Tansoku

New Member
Apr 26, 2018
11
23
Man...I would have never expected to see this game again after so many years. Another one of the old translators here to say thank you for starting this project and I really hope to see it fully fleshed out in the future.
 
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WinterGreen

Newbie
Mar 21, 2022
33
20
Attacks from the enemies or the MC?
When you attack a roach with either a light or heavy attack, when you click on the MC icon to bring sup the options to escape, defend, parry, and what not, any of those options are all treated as if you decided to do a light attack on the roach you attacked the previous round.

And i got my lust up to something like 269% before I stopped testing, but the lewdness can get greater than 6 in one fight. especially if the lust bar gets high enough where you consent to the bugs and let it go through all of the scenes.
 

Bzshr

Newbie
Feb 4, 2018
69
89
Oh yeah, I realized I have something for this.
I actually planned to learn Renpy to remake the same game myself, and was already working on the foundations. However, I realized the daunting task of making the fight system, and that kinda made me gave up on it.

However, an issue that I found was that the images are low resolution, so I ran an upscaler, and I recall that took like a day to process all 2.3k images. So, I have the CG upscaled by 2.5x (632x420 to 1580x1050), albeit upscaled with old tech back in 2021.

if you'd like to test it out on your rework and see if it looks better vs the original. It's 3.5GB.

If you'd like, I can re-do the upscaling that uses more modern tech, especially how AI has been booming nowadays. Let me know if you'd like to see that, I have a beefy GPU and shouldn't take a day this time around..
My goodness how tech has improved. It took me longer to find a tool for upscaling than it is to upscale all images, it was all done within 5 minutes with a x3 upscale. Comparing it with the old upscale, there's more clarity now and less details lost, so I think if you're to use an upscaled version, Or if u want an even higher upscaling, let me know.
 
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GodlessSinner

Member
Sep 5, 2023
190
111
looks interesting. I never was able to get the original to work, so forgive me if this is well known at all, but is the pregnancy content going to just be bugs? I remember there was a dog enemy (and some other art from the creator that presumably was meant for the game, I think of a similar dog/wolf) but I never saw anything with it besides some loops uploaded to R34
 

Bzshr

Newbie
Feb 4, 2018
69
89
looks interesting. I never was able to get the original to work, so forgive me if this is well known at all, but is the pregnancy content going to just be bugs? I remember there was a dog enemy (and some other art from the creator that presumably was meant for the game, I think of a similar dog/wolf) but I never saw anything with it besides some loops uploaded to R34
Yes, preg content mostly on bugs / slugs only. There's indeed dog content but no preg for it, initially non consent but later on has a consent scene.
 

GodlessSinner

Member
Sep 5, 2023
190
111
Yes, preg content mostly on bugs / slugs only. There's indeed dog content but no preg for it, initially non consent but later on has a consent scene.
damn, unfortunate. eroism, do you plan on expanding in that sort of direction at all? Or is this just a straight remake without any additions etc.
 

eroism

Member
Game Developer
Dec 25, 2019
186
718
Man...I would have never expected to see this game again after so many years. Another one of the old translators here to say thank you for starting this project and I really hope to see it fully fleshed out in the future.
Thank you for the support!

When you attack a roach with either a light or heavy attack, when you click on the MC icon to bring sup the options to escape, defend, parry, and what not, any of those options are all treated as if you decided to do a light attack on the roach you attacked the previous round.

And i got my lust up to something like 269% before I stopped testing, but the lewdness can get greater than 6 in one fight. especially if the lust bar gets high enough where you consent to the bugs and let it go through all of the scenes.
Scenes currently don't reset lust, I guess that's what causes the biggest problems in this case. Let's see if the next fixes will help balance out the battles.

Oh yeah, I realized I have something for this.
I actually planned to learn Renpy to remake the same game myself, and was already working on the foundations. However, I realized the daunting task of making the fight system, and that kinda made me gave up on it.

However, an issue that I found was that the images are low resolution, so I ran an upscaler, and I recall that took like a day to process all 2.3k images. So, I have the CG upscaled by 2.5x (632x420 to 1580x1050), albeit upscaled with old tech back in 2021.

You can get the upscaled images here if you'd like to test it out on your rework and see if it looks better vs the original. It's 3.5GB.

If you'd like, I can re-do the upscaling that uses more modern tech, especially how AI has been booming nowadays. Let me know if you'd like to see that, I have a beefy GPU and shouldn't take a day this time around..
My goodness how tech has improved. It took me longer to find a tool for upscaling than it is to upscale all images, it was all done within 5 minutes with a x3 upscale. Comparing it with the old upscale, there's more clarity now and less details lost, so I think if you're to use an upscaled version, use this newer one instead. Or if u want an even higher upscaling, let me know.
Thanks for providing these! I'll check them out and probably start using them on the next update, for the Parasite Beast scenes. I was looking for an upscaler on the side but this helps a lot in that regard. I'll have to resize the image to a x2 the original size, because of the current screen resolution, but the engine takes care of that for me.

I guess the game's binary will jump in size on the next updates :LOL:.

damn, unfortunate. eroism, do you plan on expanding in that sort of direction at all? Or is this just a straight remake without any additions etc.
The main objective is to restore and improve on the original content. I would like to extend it afterwards, but it will depend on how things are at that point, and what kind of resources are available, like new CGs and etc. I'll probably try to include the scenes that were never included althou, since there are some CGs not used in the original game.

Where can I follow you ? I wanna know each avancement you made on this god game....
Currently I don't have a page which you can follow, so checking the thread is probably your best option right now :).
 
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3.80 star(s) 8 Votes