After 2nd sex scene during a fight the game freezes, I can still hear background sounds having to use task manager to force close the program. Enemies are either too tanky kinda annoying may as well be using a nerf gun to fight needs balancing.
Having read Monki0 and Veilwolf I can say that I am 90% sure that we are having the same problem, I have kept trying different ways to activate the bug and I think that the skip itself is not the problem but the speed with which we are passing the dialogs, you see, while testing I realized that the faster you remove a dialog the weirder the game behaves, the dialogs repeat, the H scenes also repeat, the dialogs overlap in the H scenes and that's when the game is also prone to freeze.
I upload some videos of how this happens in a battle against all the types of insect there are and how it happens with the mushroom scene.
With the parasite scene no matter what I have done this does not seem to happen, so that scene seems to be the only one free of this bug.
And yes, I tried going at a slower pace with the dialogs by letting them end first and the game works perfectly, it's touching any part of the screen while the dialog is playing for it to end and then touching the ok button for the next dialog, this seems to be the only way to avoid the game to freeze with this bug.
I appreciate the in depth testing from your side -Ben- .In fact, this problem gave me the idea to let the scenes keep playing even when the dialogue appears, I think it helps with the immersion and it looks much better than just to let it stay static, I don't know, I leave it as a possible addition XD.
I finally understood the problem, and you are right, speed is the keyAnd yes, I tried going at a slower pace with the dialogs by letting them end first and the game works perfectly, it's touching any part of the screen while the dialog is playing for it to end and then touching the ok button for the next dialog, this seems to be the only way to avoid the game to freeze with this bug.
That is a good point that I overlooked. I'll add a prompt to confirm saving over an already existing save file. This should deter most accidents hopefully.So I keep deleting my saves, by pressing the big 'play' button and selecting my previously saved game... (that big arrow that look like a play button is the new game button)
could you please make it a bit harder to wipe your whole save? happened to me three time and I'm kinda done trying to replay through the early grind ...
That is a good point that I overlooked. I'll add a prompt to confirm saving over an already existing save file. This should deter most accidents hopefully.
I'll try and add this with v0.65, however I already have a lot of things in v0.65, so I'm not sure if it won't be pushed to v0.70, if that is the case I ask that you be careful with starting new saves for 1 more version.
That is a good suggestion, I usually only check the day after attempting to enter Rumia's shop and failing to do so. Maybe an element similar to the turn counter during battles, but with the weekday instead.Great, it's good to know that it's not something super problematic to solve and that it won't be a terrible programming burden; a small suggestion, is it possible to add something on screen to know all the time what day it is? the truth is a bit annoying to have to enter the status whenever I want to know what day it is
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I've witnessed those bugs, and they're oddly playable but I can see the perceived issue.two small bugs i've encountered:
leather knuckles:
when using the leather knuckles and fast attacking an enemy which is last alive (and dies to the first hit) you kill the enemy and then the fight carries on without any enemies (happened to me with wharf roaches)
wharf roach:
when viewing the full scene (in a fight) all the way to the end (eggs everywhere) the forest buttons (explore, return to cabin... etc) appear and the fight also carries on
So the leather knuckles equipped let's you cleave on 2 targets per strike?I've witnessed those bugs, and they're oddly playable but I can see the perceived issue.
1) I've noticed the game hang when the fight should end, but after waiting a while (I held right-click to queue 8x speed), the battle abruptly ends after the hang since nothing is able to attack.
2) Yes, if you view the entire roach scene then transition into the "More" option, the time of day changes (lighting included), and you're back in battle with the buttons to navigate still there. Attempting to navigate away from the fight will definitely softlock the game but you can fight as intended and it works out.
Other feedback from me: I might hate grind but I admit, the game's got nothing but since it's a revival of a dead game and it might not get more art. Sadly the charm of battle balance wore off once I realized grind was all there was and I eventually could trivialize fights after maximizing what gear I had (coat, kite shield, bow, gloves). I can't tell what's the better combat weapon between the gloves and knife, but I'm inclined to say gloves because I can hold back to prepare my attack and hit 2 enemies, which is essentially a heavy attack worth of damage but on 2 targets and on fast speed so parry risk return is low. A dagger can probably one-shot but I might get parried from a boosted heavy attack so... maybe not so good.
My only gripe is probably the gripe... the game's art is not easy to add to given the circumstances. There's also a lack of point to the entirety of roach enemies besides the scenes. What's the deal with the big one?
Did you turn on the preload animations option in the settings? If so, try with that off.My screen goes black during the cutscenes? Is that normal?
Thank you for the feedback.I've witnessed those bugs, and they're oddly playable but I can see the perceived issue.
1) I've noticed the game hang when the fight should end, but after waiting a while (I held right-click to queue 8x speed), the battle abruptly ends after the hang since nothing is able to attack.
2) Yes, if you view the entire roach scene then transition into the "More" option, the time of day changes (lighting included), and you're back in battle with the buttons to navigate still there. Attempting to navigate away from the fight will definitely softlock the game but you can fight as intended and it works out.
Other feedback from me: I might hate grind but I admit, the game's got nothing but since it's a revival of a dead game and it might not get more art. Sadly the charm of battle balance wore off once I realized grind was all there was and I eventually could trivialize fights after maximizing what gear I had (coat, kite shield, bow, gloves). I can't tell what's the better combat weapon between the gloves and knife, but I'm inclined to say gloves because I can hold back to prepare my attack and hit 2 enemies, which is essentially a heavy attack worth of damage but on 2 targets and on fast speed so parry risk return is low. A dagger can probably one-shot but I might get parried from a boosted heavy attack so... maybe not so good.
My only gripe is probably the gripe... the game's art is not easy to add to given the circumstances. There's also a lack of point to the entirety of roach enemies besides the scenes. What's the deal with the big one?
Yes indeed.So the leather knuckles equipped let's you cleave on 2 targets per strike?
Like tentacle_lover_69 said in the post above, disable "Preload Anims". For ensured safety, also disable "Long Animations".My screen goes black during the cutscenes? Is that normal?
I'm using Godot, which has their own audio driver. Did you came across a synchronism problem with the animations?What engine and well as audio/visual platform are you using, from my own experience I found that a few programs had post-processing incompatibility which caused the audio not to be in sync with the animations.