Others Insect Prison Remake [v1.30] [Eroism]

4.10 star(s) 13 Votes

Monki0

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Nov 6, 2023
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My tip is get the spell book as soon as possible.

Even if you don't know what you are doing, blocking an enemies action purely by chance will get you a spell slot. If you are low on health you should have 1 or 2 spell slots you then can use to heal yourself. If you do know what you are doing, getting 3 slots is easy so you can fire the occasional fireball in between Healing.
 
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Oct 7, 2021
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I'm reminded of when I used to play the original version and my Liya couldn't beat any of the enemies, to the point where Liya would get raped by them in every battle (though Liya probably preferred that sort of thing), and then an extremely angry me spent 10 days crafting the Dragon's Sword after going mining to get my revenge on all the enemies.:ROFLMAO:
 

Tiydude

Newbie
Nov 29, 2021
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Looking at the roadmap; do you plan to add pregnancy as a mechanic with 0.90, or will it just be the loss events with that mechanic being a post-1.0 addition?
 

eroism

Member
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Dec 25, 2019
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Looking at the roadmap; do you plan to add pregnancy as a mechanic with 0.90, or will it just be the loss events with that mechanic being a post-1.0 addition?
It is as you concluded. Version 0.90 will have all existent birth stages become part of the defeated scenes, being that the Wharf Roach, Egg Fly and Slug scenes. After 1.0 I would like to introduce the pregnancy mechanics. This will probably also include the same birth scenes, but that will be an implementation detail to think about once I'm nearing that step.
 

GobboGal

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Feb 17, 2018
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How do you know what to do in combat?

I'm not sure how to kill the enemies, I just spam heavy attack and hope for the best
 

eroism

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Dec 25, 2019
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How do you know what to do in combat?

I'm not sure how to kill the enemies, I just spam heavy attack and hope for the best
There are a few in-game sources that can help you to learn the ropes for the combat. From version v0.85 onward you have a tutorial available on a new save, just after arriving at the island.

There is also a new entry in the information menu called "Combat Notes" that should give you the overview of the action-block shenanigan, in case you forget, and there is the "About" option in the title screen that has the highlights of actions and the block system under the TUTORIAL section and lastly a devlog with the combat rework update information.

In short, these are the rules and mechanics:
  • you can only target one enemy per turn
  • enemies that you did not target cannot have their action blocked, nor block your action
  • enemies only pick 1 out of 4 actions per turn
  • enemies don't pick the same action they picked last turn
  • if the targeted enemy blocks your action, it is cancelled
  • if you block the enemy action, the enemy is stunned for 2 turns
To know which action blocks which, please refer to the sources above, or the combat rework devlog at itch: .
 

eroism

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Dec 25, 2019
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are all the scenes from the cardwidth been integrated yet?
Not yet. Currently we are missing the birth stages for the Egg Fly and Giant Slug, the Banana Bug and the Cicada scenes. These are the ones that were part of the original game.

Then, from the unused and gallery only ones, we are missing a few, from which I would like to implement about 5 to 6 maybe, after version 1.0, when reaching the extension. There are also 1 or 2 test scenes that I will not bother with, since they are too similar to the normal Wharf Roach scenes.
 

Trashun

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Jun 14, 2024
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is there any way to support from the CIS countries? just as a sign of gratitude, it won't be much, but I want to express my gratitude in this way
 

Xenodragon21

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Feb 5, 2024
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It is as you concluded. Version 0.90 will have all existent birth stages become part of the defeated scenes, being that the Wharf Roach, Egg Fly and Slug scenes. After 1.0 I would like to introduce the pregnancy mechanics. This will probably also include the same birth scenes, but that will be an implementation detail to think about once I'm nearing that step.
So in some cases, If she gets pregnant by a roach. Would her get fucked by a slug still show her pregnant with the roach larve for example? And would the birthing scene occur at a random time depending on the number of days had passed or time?
 

eroism

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Dec 25, 2019
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is there any way to support from the CIS countries? just as a sign of gratitude, it won't be much, but I want to express my gratitude in this way
Thank you for your support :).

Currently I accept donations via the Itch page, unfortunately I'm not aware if it is possible to donate in there from a CIS nation.

So in some cases, If she gets pregnant by a roach. Would her get fucked by a slug still show her pregnant with the roach larve for example? And would the birthing scene occur at a random time depending on the number of days had passed or time?
For the pregnancy mechanic I'm considering 2 options, in regards to the persistence of the pregnancies.
  • A semblance of "first cum, first birthed", as in, Leah will only incubate the earliest set of eggs and all newer ones are "expelled" because she is full, until she births those, then she can incubate a new set.
  • Leah accumulates all eggs and just births them in the order they appeared, without limits.
The first case would be easier to handle and require less new CG work, while the second would be a bit more complicated, if I were to take it seriously. I might be more tempted to save the second case for another title.

Regarding the time and birth scene triggering, yes I think it would be something like that. Probably I would use the daily actions, and set each pregnancy for X actions of incubation, then trigger the corresponding birth scene when the limit is up.
 

kenfos

New Member
Sep 30, 2017
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I've been running into an issue with openGL claiming that version 3.3 is not compatible with my graphics driver's. which is odd because according to openGL viewer i am full compatible with openGL 3.3 and shouldnt be having problems. If anyone knows the error because i couldnt find a proper fix elsewhere.
 

eroism

Member
Game Developer
Dec 25, 2019
245
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I've been running into an issue with openGL claiming that version 3.3 is not compatible with my graphics driver's. which is odd because according to openGL viewer i am full compatible with openGL 3.3 and shouldnt be having problems. If anyone knows the error because i couldnt find a proper fix elsewhere.
Hey there kenfos,

Are you running the Windows version?
 
Aug 15, 2018
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Thank you for your support :).

Currently I accept donations via the Itch page, unfortunately I'm not aware if it is possible to donate in there from a CIS nation.


For the pregnancy mechanic I'm considering 2 options, in regards to the persistence of the pregnancies.
  • A semblance of "first cum, first birthed", as in, Leah will only incubate the earliest set of eggs and all newer ones are "expelled" because she is full, until she births those, then she can incubate a new set.
  • Leah accumulates all eggs and just births them in the order they appeared, without limits.
The first case would be easier to handle and require less new CG work, while the second would be a bit more complicated, if I were to take it seriously. I might be more tempted to save the second case for another title.

Regarding the time and birth scene triggering, yes I think it would be something like that. Probably I would use the daily actions, and set each pregnancy for X actions of incubation, then trigger the corresponding birth scene when the limit is up.

I definitly think the first option is the most viable for this game, simply if Leah is already pregnant, she cannot be impregnated again.

I do wonder how the parasite is going to fit into the pregnancy system, like it could be its own seperate pregnancy, or maybe a form of birth control that eats all the eggs dumped into Leah while she is infected with one, with the added downside that eventually, the parasite will grow so big that it will birth itself out of her, if she does not remove it in time herself.

Also, cool to know that you may be considering making another title, can't wait to see what kind of project you will be making after the remake is done.
 
4.10 star(s) 13 Votes