Daz Interior lighting in comics

Apr 7, 2020
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I would like to start making classic comics with Daz3d and my goal is to create something like this in terms of interior lighting.

Can anyone explain how I could achieve this results?

Thanks a lot

JL78

a.png b.png c.png d.png e.png f.png g.png h.png
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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It could be any number of techniques. Though, given the rather consistent lighting across multiple characters, I'd say it's some mix between the roof/ceiling being turned into an emissive or a large emissive plane/ghost light rotated 90 degrees or so downward toward the floor(s).

Render "e.png" looks to be using a warm, large spotlight with the render emitter on (hence the white window) or perhaps a large emissive plane, and the closeup shot of the guy looking out the window is likely a ghost light with the same temperature or a spotlight with the render emitter off. Some of them (namely the first and last renders) look like they could be using the in-built lighting that came with the environments.
 
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Apr 7, 2020
342
2,814
It could be any number of techniques. Though, given the rather consistent lighting across multiple characters, I'd say it's some mix between the roof/ceiling being turned into an emissive or a large emissive plane/ghost light rotated 90 degrees or so downward toward the floor(s).

Render "e.png" looks to be using a warm, large spotlight with the render emitter on (hence the white window) or perhaps a large emissive plane, and the closeup shot of the guy looking out the window is likely a ghost light with the same temperature or a spotlight with the render emitter off. Some of them (namely the first and last renders) look like they could be using the in-built lighting that came with the environments.
Many thanks for your reply :)