Hi, babus. I just wanted to thank you for such a beautiful game that Into the forest is.
Every moment I have played of it is saved in my memory and has marked my personality, with the meaningful phrases and learnings it expresses, such as "To become a monster, to kill a monster" or, "There can't be revolution without blood", "The poor had to give up their children to survive, yet the rich ate until they were about to burst". And obviously the extremely well placed ost. I will give more comments on it further ahead.
I have read the game back in 2018, and it has aged well in my memory. When replaying it though, I find the vocabulary and ideas it expresses are unique, but sometimes it's "verbose" and I can't read trought it without repeating the phrase twice or more. Aka I do find the text a little heavy to read, but that might be just me. Plus when I am remembering the game it just makes way more sense. The phrases marked, and else.
I also like the artstyle a lot. You don't get that anime-like design usually. It is hypnotizing to see tbh; I consider Vera and Sekani the prettiest girls, and characters in the game.
I have a weird feeling that the story starts with a reasonably nice plot, gets repetitive at the middle, and then only at the last it reaches it's best. Peasant with friend-sister live some days with a noblewoman and her maid in her manor, while there's this monster around and this (in my opinion) beautiful catgirl called Sekani. Then they spend like 3 chapters in the manor, living very similar situations and only meeting june and july in the process. Just in the 5-6 and 7 we get to see more characters and the spirits/carlis, probably the character from whom I learnt the most.
And you could deduce this all is decent, and it is. But I just feel that, reorganized, the story could easily be way better. The baroque world is also well set.
I haven't got all the endings yet anyway. Only got the happy one I think. Loking forward to make more memories with the game (in these new endings to explore or the same one(s)), but as I said it does look a little hard to read.
As a final wish, I would like you to be more open about what the game is and what it contains. Most of the ost is paid music coming from different artists, but you could add links to them. Also you could say your inspirations, such as the (creepingly extreme) resemblance of Count Bert with Lekain from fire emblem, and the naming of the catgirl sekani after sanaki, another character of these videogames. Also how you make the art and else. I am sure people would appreciate it.
So the game is completely fine, and even better when I am rather remembering it or the important parts of it and taking such beautiful things from it. I am sure there is still some pretty things I havent unveiled, so I will make sure to play the game a lot. Once again thanks babus.
Every moment I have played of it is saved in my memory and has marked my personality, with the meaningful phrases and learnings it expresses, such as "To become a monster, to kill a monster" or, "There can't be revolution without blood", "The poor had to give up their children to survive, yet the rich ate until they were about to burst". And obviously the extremely well placed ost. I will give more comments on it further ahead.
I have read the game back in 2018, and it has aged well in my memory. When replaying it though, I find the vocabulary and ideas it expresses are unique, but sometimes it's "verbose" and I can't read trought it without repeating the phrase twice or more. Aka I do find the text a little heavy to read, but that might be just me. Plus when I am remembering the game it just makes way more sense. The phrases marked, and else.
I also like the artstyle a lot. You don't get that anime-like design usually. It is hypnotizing to see tbh; I consider Vera and Sekani the prettiest girls, and characters in the game.
I have a weird feeling that the story starts with a reasonably nice plot, gets repetitive at the middle, and then only at the last it reaches it's best. Peasant with friend-sister live some days with a noblewoman and her maid in her manor, while there's this monster around and this (in my opinion) beautiful catgirl called Sekani. Then they spend like 3 chapters in the manor, living very similar situations and only meeting june and july in the process. Just in the 5-6 and 7 we get to see more characters and the spirits/carlis, probably the character from whom I learnt the most.
And you could deduce this all is decent, and it is. But I just feel that, reorganized, the story could easily be way better. The baroque world is also well set.
I haven't got all the endings yet anyway. Only got the happy one I think. Loking forward to make more memories with the game (in these new endings to explore or the same one(s)), but as I said it does look a little hard to read.
As a final wish, I would like you to be more open about what the game is and what it contains. Most of the ost is paid music coming from different artists, but you could add links to them. Also you could say your inspirations, such as the (creepingly extreme) resemblance of Count Bert with Lekain from fire emblem, and the naming of the catgirl sekani after sanaki, another character of these videogames. Also how you make the art and else. I am sure people would appreciate it.
So the game is completely fine, and even better when I am rather remembering it or the important parts of it and taking such beautiful things from it. I am sure there is still some pretty things I havent unveiled, so I will make sure to play the game a lot. Once again thanks babus.