Reviewed as of v0.1.1.12 - End of Intro
The author of this game has a big imagination. The lore is layered and even if he made it up as he went, to me it doesn't feel like it.
This is one of those games that takes a bit to set the hook. It starts of feeling pretty pedestrian and slowly turns up the complexity until you're, well...Invested.
There's a LOT of content here, if you opt out of nothing. I'd go so far as to say in some ways the game is unfair. Meaning if you don't use the walkthrough you WILL miss lots of content because you will fail to obtain items necessary to advance subplots.
It will absolutely punish you for not paying attention, but it doesn't constantly hit you over the head with it.
I would say I made it about 7/8ths of the way through the existing content and it wasn't until I was on Mili's Island (the segue to the intro's epilogue) that I realized I had a bunch of missing scenes, so I started over using the walkthrough.
I see a lot of other reviews commenting on the excellent writing, but I would argue that it's really competent storytelling. The writing itself is somewhat less than artistic, and wordsmithing isn't at the forefront here. In spite of that, each character is imbued with personality, and given how little screen time many of them have, the writer did succeed in making me care for some of them.
For a Pokemon-style "gotta fuck 'em all" adventure that's a mile wide and an inch deep, there are still a few encounters that get more depth. Laila in Heaven, the MC's Isekai Guides, and many of the tragic succubi all have backstories that tug at the heartstrings without descending overtly into dreck.
The presentation is...For lack of a better word, modest. What the minigames and character catalogues lack in production value they make up for in not being overleveraged and functional.
Another point in the dev's favor is competent pacing. Many (most) encounters are clearly intended to be smash n' grabs, but the characters the dev wants the player to connect will don't give it all up at once, and always leave the door open for future progression. At the heart of this is a lore concept called "Deep Embrace" where the MC can use unprotected sex to form a permanent (non-monogamous) bond with a given girl. So far, the MC has not had an opportunity to do so, however there are a few that are clearly developing in that direction and building suitable anticipation.
Further, many of the most "bangable" girls are off-limits due to plot armor. Combat angels swear an oath of celibacy, and Isekai Guides cannot have sex with their human. This wisely creates an environment full of forbidden fruit ripe for future loopholes and creative plot development.
The core moral of the story seems to be a crusade against black and white worldviews and finding compromise. It's a story-within-a-story revolving around a supernatural war between Heaven and Hell with a more mundane earthly Game of Thrones happening in the foreground which the MC has pledged himself to resolve.
If there's a complaint I have with the story, it's how Mary Sue the MC tends to be and how (nearly) every girl who runs into him just intrinsically knows his EQ is off the charts and that his motives are pure.
For a game that took me probably four days playing off and on to get through, I never once really felt any urge to fap. It's not that kind of game for me (yet.) That doesn't mean the relationship development wasn't interesting to read or that the imagery fell short, it's just that the closest scenes to having any real buildup and erotic payoff happen near the end of the intro only to be cockblocked by a rule Guide Fairies have to live under.
Will I play future updates? Absolutely. This feels like a labor of love, and if you don't require a lot of visual stimulation in your visual novels, this is one fun ride with lots of interesting story to experience. I loved the portrayals of both Heaven and Hell, with both devils and angels topping my Heat-o-Meter for allure.
With the available content being only the intro (and there are many hours of it!) this is an ambitious effort even without the expected amount of art and animation to fill in the empty spaces.
4.5/5 so far, rounding down for now. If the devs stick the landing, I'll round it up in a heartbeat.