Genuinely the worst thing you can do with an RPGM type game is add too much text and then make it even worse by adding in pauses and such. Princess and Conquest does the same sort of thing. If you have to spend 5 minutes skipping text at the fastest possible speed you give the players and the scene takes up that entire time then you have major issues because I cant imagine not skipping text and waiting for the text to move at its glacier pace. Even with skipping scenes take way too fucking long to play out. Either the writer is bad or the person behind the project doesn't know how to write and it shows painfully so.
The gameplay itself is just kinda bad as well. I'll never understand people who try to add some sort of active based system in RPG maker type games when it doesn't support it well even if it can be done. Its one of those things you need to ask yourself "just because I can, does it mean I should?" The answer is no, you shouldn't. Your first interaction with this game is going to be timing based movement which isnt bad when you're given clearly the timing to expect. And then you get to the fire wall where you might find yourself losing to it a couple times before succeeding because the game is like "oh you didn't know exactly what was going to happen? Get fucked" and then you're just forced to do trial and error bullshit until you get it right once.
As for the scenes themselves, well, as mentioned before and by many others theres just too much text. It often gets really repetitive. I don't know how many times they've had to describe cum flowing out of Naira and down her legs several times. We get it, you literally said it like 10 text boxes ago, you don't have to say it again, and again, and again... The art and animation is the only thing this game has going for it and its bloated with a bunch of other things that just make it not very fun.
Just another project that has good art and animation that gets bogged down by time wasting and unfun content. It might as well have been a renpy VN and it would have been better.
The gameplay itself is just kinda bad as well. I'll never understand people who try to add some sort of active based system in RPG maker type games when it doesn't support it well even if it can be done. Its one of those things you need to ask yourself "just because I can, does it mean I should?" The answer is no, you shouldn't. Your first interaction with this game is going to be timing based movement which isnt bad when you're given clearly the timing to expect. And then you get to the fire wall where you might find yourself losing to it a couple times before succeeding because the game is like "oh you didn't know exactly what was going to happen? Get fucked" and then you're just forced to do trial and error bullshit until you get it right once.
As for the scenes themselves, well, as mentioned before and by many others theres just too much text. It often gets really repetitive. I don't know how many times they've had to describe cum flowing out of Naira and down her legs several times. We get it, you literally said it like 10 text boxes ago, you don't have to say it again, and again, and again... The art and animation is the only thing this game has going for it and its bloated with a bunch of other things that just make it not very fun.
Just another project that has good art and animation that gets bogged down by time wasting and unfun content. It might as well have been a renpy VN and it would have been better.