irendering.net

tk99

Active Member
Jun 3, 2019
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Does anybody use ?

With the current GPU prices I will not be able to get a hand on an RTX 30x0 in the near future.

If I understand their business model right, you will get a Win 10 System, can install whatever software you want, upload your other files (that would be a problem, because my Daz "My Library" is 30 gb+) and do whatever you want.

For the GPU power they offer, it looks like a good deal, considering what you have to pay for hardware and electricity at home.
 

AnimeKing314

Giant Perv
Game Developer
Jun 28, 2018
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Haven't used cloud services so I don't know whether it's worth it or not (it looks like it would be) but if you get yourself a dev tag here, they have a community iray rendering service (there may be extra requirements but I'm not sure). Also, while your GPU is important for Daz and you'll struggle without a higher end one you don't actually need an RTX 3000 series. While it was painfully slow at times I was able to use the 3delight renderer in Daz with a 940m.
 
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tk99

Active Member
Jun 3, 2019
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Haven't used cloud services so I don't know whether it's worth it or not (it looks like it would be) but if you get yourself a dev tag here, they have a community iray rendering service (there may be extra requirements but I'm not sure). Also, while your GPU is important for Daz and you'll struggle without a higher end one you don't actually need an RTX 3000 series. While it was painfully slow at times I was able to use the 3delight renderer in Daz with a 940m.
Thanks for the hint.


Currently I'm working with a 2070 (non super) and it's a pain in the ass :(
 

GNVE

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Jul 20, 2018
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hmm I currently use a 2070 (probably super don't know for sure) and 1070 and have rendered with the 1070 alone before that. Only thing I encounter is the limit of the VRAM otherwise they work quite well. Work during the day render at night.
 
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tk99

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Jun 3, 2019
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hmm I currently use a 2070 (probably super don't know for sure) and 1070 and have rendered with the 1070 alone before that. Only thing I encounter is the limit of the VRAM otherwise they work quite well. Work during the day render at night.

Sure the GPU does the job.
But I'm trying to set up a complex indoor lightning and to see the results, the 2070 needs about 5+ minutes to produce a render where you can see how it will look like.

This is just frustrating.
For an hdri light, one figure in a scene ... my hardware would be ok.

My guess: A 3090 will be about 7-10x faster. And that will make a big difference in setting up scenes (and rendering).
 

mickydoo

Fudged it again.
Game Developer
Jan 5, 2018
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My first game and most of my current game was done with a 2070. Remember ppl have been rendering in DAZ for years, just because the 30 series came out doesn't mean you magicaly need one all of a sudden.
 
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GNVE

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Jul 20, 2018
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I guess it's a matter of perspective. I'm not really known for simple scenes shall we say. I have noticed that Daz struggles with to many colours or low light scenes regardless of hardware. I generally limit it to two or three at most.

Some of my more complex scenes (i.e. loads of points of light):
Easter11_UHD.png
Main Hall - Bar.png Teaser_UHD.png
 
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mickydoo

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Jan 5, 2018
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You can scenes

Spot render when you have multiple characters, I have 3070ti with only 8gig of vram, I never render more than three characters at once once, I spot render others in.

You do not need loads of point lights, always use the least amount of different light sources as you can, every light source DAZ has to calculate what to do with it. Don't show the lights in the image if that's your issue, move the camera angle. I try not even to show the ceiling if I don't have to, don't have to render it that way.

Those three scenes are in no way complex, the lighting does makes it so, the top one is sort of because of the 5 girls. Things like that I literally spot render half the screen at once and put them together in photoshop.

I get what you are saying overall but that render farm does not even mention DAZ.
 
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GNVE

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Jul 20, 2018
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You can scenes

Spot render when you have multiple characters, I have 3070ti with only 8gig of vram, I never render more than three characters at once once, I spot render others in.

You do not need loads of point lights, always use the least amount of different light sources as you can, every light source DAZ has to calculate what to do with it. Don't show the lights in the image if that's your issue, move the camera angle. I try not even to show the ceiling if I don't have to, don't have to render it that way.

Those three scenes are in no way complex, the lighting does makes it so, the top one is sort of because of the 5 girls. Things like that I literally spot render half the screen at once and put them together in photoshop.

I get what you are saying overall but that render farm does not even mention DAZ.
haha I'm on your side :p just wanted to show what I was able to do with a 2070 in the way of 'complex lighting'. I agree that usually you don't want to render more than 3 characters at a time though in stead of spot rendering I will either use an HDRI of the scene or if characters aren't overlapping render the scene multiple times and erase part of a layer. Just so I am able to add it to the render queue.
But the main point I wanted to make is that Daz dislikes multiple colours (second image) a lot more than multiple points of light with the same colour.

As for that render farm I looked at the site and am quite sure the Daz logo is on there. as OP said it seems to be a remote desktop type of thing rather than a more traditional render farm.
 
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tk99

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Jun 3, 2019
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Yes, it's a remote desktop setup.
A normal render farm would not work for me due to my internet connection, but here I could set up DAZ and would have to copy my custom lib only.

Daz is officially supported.


You can scenes

Spot render when you have multiple characters, I have 3070ti with only 8gig of vram, I never render more than three characters at once once, I spot render others in.
I've been using scene optimizer (VRAM is not my main concern) and canvas rendering (scene and characters separated).
I will either use an HDRI of the scene
I've spend a few days trying to create a HDRI, but the results didn't justify the render time for the HDRI (8000x4000, quality set to 100 - that's what I'd found in a tutorial)

or if characters aren't overlapping render the scene multiple times and erase part of a layer. Just so I am able to add it to the render queue.
But the main point I wanted to make is that Daz dislikes multiple colours (second image) a lot more than multiple points of light with the same colour.
I have noticed that Daz struggles with to many colours or low light scenes regardless of hardware. I generally limit it to two or three at most.

That's a good point, the scene has a lot of lights and at least 3 different colours.


Thanks to both of you.
 

GNVE

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Jul 20, 2018
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Sorry I meant that I use an HDRI of the scene for lighting and then render the background seperately. It's not perfect. The lighting is a little flat but it helps when rendering animations or scenes with a lot of characters. I did a more in depth tutorial elsewhere but here is the summary in images ;-)

So 'HDRI':
1619172337504.png

Background:
StPD1_Camera.png

Characters rendered with HDRI:
StPD1-2_Camera.png

Final Picture:
Saint Patrick Public.png
 
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Deleted member 1121028

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Dec 28, 2018
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Outside complex animations it's rather hard to justify today (but who gonna use Daz for robust animations?).
If it's a VRAM problem, there is lot of trick to render what you have to (GNVE one is of many).

quality set to 100
God no, why lol?
Havn't used Daz for a while but goddam lol.
 

tk99

Active Member
Jun 3, 2019
505
576
Outside complex animations it's rather hard to justify today (but who gonna use Daz for robust animations?).
If it's a VRAM problem, there is lot of trick to render what you have to (GNVE one is of many).



God no, why lol?
Havn't used Daz for a while but goddam lol.
I wanted to use the HDRI as a scene (not only for lightning), the room is 20x20m.
Everything under 100 or smaller dimensions than 8000x4000 pixel gives a too blurry result.
Even these settings (and rendering 2 days) are too low for using it as an hdri scene.
 

tk99

Active Member
Jun 3, 2019
505
576
Not sure how to say it
Nothing need quality>100, period lol.
It make 0 sense (ever).
Is that so.

If you have some free time, you should have a look at


because that's exactly what I was trying to do.

Thundorn has something like this on YT too.

And believe me, after DAYS playing around with it, you don't want RQ 100, you want 200+.
 

tk99

Active Member
Jun 3, 2019
505
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Thanks mickydoo and GNVE for the usefull hints.

Looks like nobody is using this service, so I will stick with my local rendering until I have some time to try it myself.
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
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Is that so.

If you have some free time, you should have a look at


because that's exactly what I was trying to do.

Thundorn has something like this on YT too.

And believe me, after DAYS playing around with it, you don't want RQ 100, you want 200+.
I already write about this one day tbh, but can't really find it (iirc a guy who CPU render).
You should push to 500+ tho (for those extra realism point) :ROFLMAO:.
 

tk99

Active Member
Jun 3, 2019
505
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I already write about this one day tbh, but can't really find it (iirc a guy who CPU render).
You should push to 500+ tho (for those extra realism point) :ROFLMAO:.

Yeah, because Thundorn doesn't know what he is doing and Dreamlight is only a sloppy porn creator and their hdri products are really bad.


;)