Unity - Completed - Iris Chronicle [v1.1] [Oiran Ichimi]

  1. 5.00 star(s)

    KucingNew

    [v0.32] trial version

    Its good game for trial version and i like it because there are several factors:
    1. Clothing Durability System (if possible add a system of changing clothes so that it varies)
    2. Battle System (realistic attack, defense and dodge system)
    3. Battle Rape (The chance to stand depends on the amount of HP and MP, can elevate the fight intensely and calculatingly)
    4. Best Art and Animation (like realistic for 2D)

    Bad Factors:
    1. No Auto Save system for Unity Game (lose in battle = game over, sad for game lovers who play long time)
  2. 5.00 star(s)

    kamapalutza

    Review for [v0.32]

    This game amazed me. Combat system is pretty fun and well done. Cloth system and h-content is well applied to the game as well. Animations and buffs/debuffs looks great. This was a short demo that introduced me to the beginning of the story and the characters and it was enough for me to love this game. I haven't encountered anything that would annoy me except for the one time game over that I had in back alley losing to a thug. I hope they can remove game overs after defeat scene.

    I'm definitely looking forward to this game's future updates.

    Verdict: 5/5. Once cooked, this game is my new pizza to enjoy.
  3. 3.00 star(s)

    Nakkub

    Pretty great foundation for an RPG. The VN parts are very standard, but don't overstay their welcome that much. The combat is good, with a lot of options at any given moment.

    The game isn't nearly hard enough though and I would appreciate it if enemies were more aggressive and tried to knock down the player more often.
  4. 2.00 star(s)

    Fidzius

    [v1.0]

    [same as v0.32 lmao]

    What a waste of effort- The game has lots of quality features that end up not mattering. The game shows it doesn't want to be a game and forces it's own narrative and choices like an aggressive story book.

    Has setting for both battle and ero difficulty (whatever that might mean?), and yet the tutorial shows that it is entirely rigged- it has you uselessly move to a specific and single available location through repetitive 'interactive' menu action (it's the only thing you can do to progress) and forces an impossible fight since the random goon you encounter keeps bringing up more goons until you eventually run out of resources.
    It Ignores any choice you made for a forced loss...
    That just shows the developers are scared of player choices, while pretending to enable them.

    Additionally, lore-wise for a thief with lock-picking skills, taking work in a slum for some rando with a criminal record, not running away (because the menu says no) and has to lose, makes no sense and shows that the set-up story is thoughtless and forced. To add to the annoyance, the last place where you can save is before lock-picking event (which is luck based) then there's story dialogue and then a rigged fight that looks winnable at first, and since combat is also chance based, optimizing moves and luck can lead to multiple attempts to win.
    But you can't, since instead of playing the game, the game plays you.
    • Art is great all around
    • Sounds are good, not repetitive, loud or generic
    • Gameplay is heavily chance based:
      with chances for evading, dodging, missing, knocking and getting knocked down, taking clothing damage and for what type of clothing, not to mention cases of random timing based events
    • There is a clothing system with durability, multiple layers and possible customization
    • Story set-up is dumb, making the protagonist feel entirely unprepared and naïve.

    And it's all wasted for a static story masquerading as a game, that gives the illusion of choice.

    Might as well include tags for: adventure, male domination, humiliation.