The best thing you can do with this game is rip its assets to watch at your leisure.
Gameplay could be decent - however, it's way too RNG dependant. And the market of RNG dependant "roll some dice, get porn scene if you're lucky" games became oversaturated fifteen years ago. And remained like that (or worse) in year of this game's release.
Artwork could be decent - however, primary artist have overindulged into his favourite fetishes (or fetishes which he thought would gonna be popular in this universe+gameplay setup).
Of course neither went well.
This game and this series's primary Iris Quest title are a living proof that "game designer" IS a profession.
You could be an excellent coder.
You could draw divine things which could make even a stone statue pop a boner.
But it all will be worthless without game design proper.
And no, reverse-paid crowdsourcing of quality assurance (read: refining the game by issuing in-dev versions to paid Patreon subscribers then gathering feedback from them) won't help make it any better.
Gameplay could be decent - however, it's way too RNG dependant. And the market of RNG dependant "roll some dice, get porn scene if you're lucky" games became oversaturated fifteen years ago. And remained like that (or worse) in year of this game's release.
Artwork could be decent - however, primary artist have overindulged into his favourite fetishes (or fetishes which he thought would gonna be popular in this universe+gameplay setup).
Of course neither went well.
This game and this series's primary Iris Quest title are a living proof that "game designer" IS a profession.
You could be an excellent coder.
You could draw divine things which could make even a stone statue pop a boner.
But it all will be worthless without game design proper.
And no, reverse-paid crowdsourcing of quality assurance (read: refining the game by issuing in-dev versions to paid Patreon subscribers then gathering feedback from them) won't help make it any better.