Review for IRYS (v0.1)
IRYS is a promising start and makes a strong first impression. The opening of the story is intriguing and does a good job of pulling you in early, making you curious about where things are headed next.
The script is well written overall, with dialogue that feels coherent and purposeful rather than rushed or filler. It sets up the characters and tone nicely for an early version of the project. Visually, the renders are very well done and stand out as one of the game’s stronger aspects. They look polished and help bring the scenes to life.
I’m also glad to see the inclusion of music to help set the mood, along with sound effects used in moments where music isn’t needed. This adds atmosphere without being overwhelming and shows good attention to presentation.
That said, there are a couple of areas that could use improvement. The transitions between scenes are currently far too long and can disrupt the pacing of the story. Tightening these up would significantly improve the overall flow. Another issue comes up when a new girl is introduced and the player has to scroll up and down using the mouse. This interaction feels awkward, and the multiple required clicks often end up deselecting the auto feature. Adding a simple “continue” button here would make the experience much smoother and less frustrating.
Overall, IRYS (v0.1) is a solid and encouraging start with strong writing, attractive visuals, and good audio design. With improved scene transitions and some UI quality-of-life adjustments, it has the potential to become a very enjoyable experience. I’m interested to see how the project develops in future updates.
IRYS is a promising start and makes a strong first impression. The opening of the story is intriguing and does a good job of pulling you in early, making you curious about where things are headed next.
The script is well written overall, with dialogue that feels coherent and purposeful rather than rushed or filler. It sets up the characters and tone nicely for an early version of the project. Visually, the renders are very well done and stand out as one of the game’s stronger aspects. They look polished and help bring the scenes to life.
I’m also glad to see the inclusion of music to help set the mood, along with sound effects used in moments where music isn’t needed. This adds atmosphere without being overwhelming and shows good attention to presentation.
That said, there are a couple of areas that could use improvement. The transitions between scenes are currently far too long and can disrupt the pacing of the story. Tightening these up would significantly improve the overall flow. Another issue comes up when a new girl is introduced and the player has to scroll up and down using the mouse. This interaction feels awkward, and the multiple required clicks often end up deselecting the auto feature. Adding a simple “continue” button here would make the experience much smoother and less frustrating.
Overall, IRYS (v0.1) is a solid and encouraging start with strong writing, attractive visuals, and good audio design. With improved scene transitions and some UI quality-of-life adjustments, it has the potential to become a very enjoyable experience. I’m interested to see how the project develops in future updates.