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Is DAZ that hard to use?

jasminerp

Member
Dec 27, 2019
314
69
130
Basically just take photos of each pose after creating a character and gettintg free clothes and add ons?? then just add those like copy paste it to scenes i create in renpy?
 

simarimas

Dev FitB Games
Game Developer
Oct 1, 2018
2,007
3,976
456
Basically just take photos of each pose after creating a character and gettintg free clothes and add ons?? then just add those like copy paste it to scenes i create in renpy?
it is pretty easy to learn. And very difficult to be good at. it can take quite a bit of practice. Lighting, poses (especially any where characters are touching, sex, kissing etc.) and expressions. But it depends on how you are going to use it. If it is just sprites, then that isn't too bad. Full scenes is a bit different.
 

jasminerp

Member
Dec 27, 2019
314
69
130
it is pretty easy to learn. And very difficult to be good at. it can take quite a bit of practice. Lighting, poses (especially any where characters are touching, sex, kissing etc.) and expressions. But it depends on how you are going to use it. If it is just sprites, then that isn't too bad. Full scenes is a bit different.
do you use it too, how long is the learning curve? until i can start to make characters and scenes, because right now its like reading a foreign language.
 

simarimas

Dev FitB Games
Game Developer
Oct 1, 2018
2,007
3,976
456
do you use it too, how long is the learning curve? until i can start to make characters and scenes, because right now its like reading a foreign language.
Yes, I do use it. Let's see, I started about 8 years ago. But really just threw shit together back then, playing around. And it was on and off.

I have been serious with it for about 4 years now, and been making a game since then. Still don't think I would consider myself exceptional at it, But I get better every day.

Depending on what you want to do with it, and how much of a perfectionist you are. You could probably start putting together stuff you are at least satisfied with in about a month, if you work with it a lot.

Watch as many videos as you can, tutorial stuff. I still do when there is something I want to know how to do. And the more you learn the little tricks, the more you will be able to come up with how to do what you want on your own.
 
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Mr.Kin

Newbie
Game Developer
Sep 18, 2025
53
150
33
I don't think Daz is that hard to learn.
There are countless free tutorials on YouTube that give you the basics and even the advanced stuff to work with the program.
I believe the most challenging part is having a good computer setup and a decent graphics card.
If you have that and some free time, you can get great results with Daz in a short amount of time.
There are plenty of tutorials that will help you achieve a very satisfying render.
 

VesperCore Studios

New Member
Sep 16, 2025
4
2
3
Not too difficult, but learning some customizations feels old-fashioned because of the program’s structure, and the viewport performance is poor. The dForce and animation tab can get frustrating. Honestly, even though English isn’t my native language, I learned it quickly. But sometimes I think I should have invested in Blender instead. It’s a bit harder, but it really feels more enjoyable to use. And better. It’s like being able to do everything with a single program.
 

DSSAlex

Member
Aug 19, 2017
218
222
212
If you want to make a thing then I would suggest coming up with a specific project that you can complete easily. If you want to learn Daz Studio maybe start with a comic. Figure out how to put together the assets, pose things, set cameras and lights, then make the thing. Having a goal and an idea of what you're trying to accomplish will help with motivation. Once you have a little comic you can reassess and figure out if you want to make another one, or maybe try your hand at a game.
 

Mr.Kin

Newbie
Game Developer
Sep 18, 2025
53
150
33
Not too difficult, but learning some customizations feels old-fashioned because of the program’s structure, and the viewport performance is poor. The dForce and animation tab can get frustrating. Honestly, even though English isn’t my native language, I learned it quickly. But sometimes I think I should have invested in Blender instead. It’s a bit harder, but it really feels more enjoyable to use. And better. It’s like being able to do everything with a single program.
It would be much more interesting to invest the time in learning Blender, but clearly, that takes a bit more time than Daz. Blender is generally used for more professional productions.

I still think Daz is easier to learn. In fact, if you know how to use both a little bit, it's a big step. The bridge works well.

Now, for me, the coolest part of Blender, but also the most difficult—the one I've struggled with and still do—is the rigging and animation. You need to have a lot of patience, which is something I don't have, lol.
 

VesperCore Studios

New Member
Sep 16, 2025
4
2
3
It would be much more interesting to invest the time in learning Blender, but clearly, that takes a bit more time than Daz. Blender is generally used for more professional productions.

I still think Daz is easier to learn. In fact, if you know how to use both a little bit, it's a big step. The bridge works well.

Now, for me, the coolest part of Blender, but also the most difficult—the one I've struggled with and still do—is the rigging and animation. You need to have a lot of patience, which is something I don't have, lol.
Yes, I agree, using both together is quite a powerful approach. Good luck with rigging and animation! (and the same goes for me too, haha)
 
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Icarus Media

F95 Comedian
Donor
Game Developer
Jun 19, 2019
10,628
39,262
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daz_washing_powder_48_kg_80_washes_whites_colours_100807_T551-899687550.jpg

Not that difficult, just make sure to measure out the correct amount of powder required for the machine and you'll be fine.