It depends of your skills, manual abilities and what are you going to do with software.
I did not called daz dead-end but repeated few times that it has a lot of limitation. All programs have pros and cons.
Daz is very easy, its default setting let you create a lot of good renders. It is dedicated for picture of people, you can easy create good portrait or porn scene. Good landscape and background parts of renders are harder to achieve but still possible.
Due to easy UI and a lot of free/cheap asset DS is a tool used by many "artists" creating a lot of crap, using only few tools. If you collect all renders from net Daz is responsible for highest number of crap, but it depends of user not software.
Other programs are more "flexible", give you more possibilities (not only posing but either modeling/creating objects). I think blender is best considering price/potentioal. It has good support and decent quantity of assets (free and paid). Moreover there is plenty of plugins, tools and can export-import almost all extensions. It is professional software but business does not like it because using freeware depreciate company image
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
.
You should remember that most 3d images require postworks. Sometimes workflow is faster if you compose/join few renders together in PS or Gimp.
Summary - if you want to create some big tits renders, Daz is best choice, if you want to be professional graphic designer in any company choose Maya, if you want be profesional designer freelancer choose Blender.