- Apr 16, 2019
- 174
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I think it has more to do with the potential earnings for making a game. Most game devs are not going to be the next Dark Cookie (Summertime Saga) and they know it. They're more likely expecting something in the $1000-5000 per month range and probably closer to the lower end of that. In the US that's not very much money. In eastern europe (or some other relatively low cost of living area) that's pretty good money. So I think most people in the US who consider doing it are doing it as a hobby or side job while in places like eastern europe it's more likely to be a full time endeavor and thus more likely to be completed.With the presence of Engrish in most games and many good game developers hailing from Europe, I wonder if this patreon based adult game creation is a European phenomena? Are Americans not interested in creating such games?
As people said before, cost of living in Russia is much lower than US,most game devs are from Russia
2k USD per month are not bad as salary and Russia is filled with developers. It is not strange for some of them to try fortune with the gambling of working 24/7 (or with great effort) to a product that can make them live very well.10.743,10 USD (2017) per capita
You have to look at each country individually and not the continents. I am British and could not live off the money that some devs receive from Patreon. Where as someone from Romania for example can probably live off $600 to £800 a month. It would not be viable for someone like me to give up my time to develop a game for such a small sum of money. I would say that probably goes for those in the US as well.With the presence of Engrish in most games and many good game developers hailing from Europe, I wonder if this patreon based adult game creation is a European phenomena? Are Americans not interested in creating such games?
Why not take the free route? Honey Select/PlayHome, Renpy and Gimp.(o________o)
ok... time to hit gcc and blender
Good point about the guaranteed income of a job vs the risk of an unknown rewards from Patreon/Steam/etc for a game. If I knew there was a 100% chance that I could make 50% of what I make at my job doing full time game development I might actually still go for that even knowing that my income would be guaranteed to be cut in half (yes I have a boring job).I can say for myself as a Brit who actually quite likes his day job that i would make significantly less working as a dev, most likely that would be the case unless i "made it big" like Philly, Doc pinkcake or similar, but as we all know that is a 1 in 100 game and i'd be unwilling to make the jump because of the risk, i suspect it's not the actual pay difference but the risk that is the big deal here, i can rely on getting my X thousand pounds a year with my current job even if it is a bit repetitive, i know upfront what i could get for switching to another conventional job, whereas being a Dev is simply self employment, it's inherently risky because there is no set paycheck, no one behind you but your customers and a hell of a lot more hurdles to get over to make a profit.
Now if you consider eastern Europe, Turkey, Russia, certain south American countries ect. they are in that middle band where access to computers is not a big issue but jobs don't pay like they do in central, southern and western Europe, north America, Australia, Japan and NZ, therefore the risk and reward comparison changes, more relative reward and less relative risk.
While cost of living is part of that no one wants to take a pay cut, in these "middle band" countries a modest patreon income will be closer to the minimum wage, IE there will be less of a problem during startup in terms of cash flow, meaning you need less savings to make the jump due to less net change in income, at least that's the theory anyway.
Similar situation here, my rent isn't gonna drop with my income that's for sure, perhaps finding some way to show your abilities before you make the jump, lots of devs start as part timers and only make the jump after a significant amount of time, it's lots of work juggling a job and a what would amount to a pretty time hungry side hustle but you never know ..., Alternatively there is the whole subcontracting thing where you work for a dev for a while as something like a writer/co-writer, something non English Devs often need, i do the script checks for recreation and his game Bad Memories (shameless plug), not that i'm paid and neither would i want to be to be honest, it's a favour for a friend, but what it has done is wonders for my confidence in my own writing as well as giving me an inside view of the process, which is far more important than you'd think.Good point about the guaranteed income of a job vs the risk of an unknown rewards from Patreon/Steam/etc for a game. If I knew there was a 100% chance that I could make 50% of what I make at my job doing full time game development I might actually still go for that even knowing that my income would be guaranteed to be cut in half (yes I have a boring job).
Sadly, I don't have that guarantee. It's possible I could make the same or even more than I do at work, however unlikely, but I also might do worse than expected and take say a 90% pay cut. I suspect the bank that holds my mortgage would not be impressed with that decision.
It's not just a question of cost of living, at least not as expected when took literally ; should also be took in consideration things like the health system.They're more likely expecting something in the $1000-5000 per month range and probably closer to the lower end of that. In the US that's not very much money. In eastern europe (or some other relatively low cost of living area) that's pretty good money.
A lot of it is definitely tied to the cost of living. in the USA, making 2k a month (24k a year) is still poverty level in most cities but you can make it work in rural areas where its a lot cheaper to live. 1k a month isn't enough for subsistence, you'll need food stamps and welfare nearly anywhere you live. there are also things we have to pay for that other countries citizens don't, like healthcare. healthcare alone can cost thousands of dollars a month for some people. You need to be in the top 5% of devs to make a "middle-class" living making games in the US. Thats not considering making games is an investment, you have to buy GPU's, assets and all sorts of stuff.With regards to income levels in various countries, you can have a look here:
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There we see that the USA is right in the middle of the developed countries listed:
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But if the minimum wage is compared to the average wage, the USA is right at the bottom:
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So, if we compare the USA to Poland and France:
USA: minimum wage $7.25 / h = $1160 / month (40h workweek), average wage: $4296
Poland: minimum wage $2.91 / h = $466 / month (40h workweek), average wage: $1164
France: minimum wage $12.52 / h = $2003 / month (40h workweek), average wage: $3928
Of course the above is without taxes, pensions, social security etc.
So if we go back to topic, with a $1000 / month Patreon income, an American will make minimum wage, which is probably barely enough for subsistance. A Pole will make a respectable income. A Frenchman will basically be in deep shit.
I do know that there are several French devs participating here. But it will be hard to do it as the main / only job.
Yes, but in a lot of countries there are several steps.Europeans do pay for health care, ffs, we just do it with taxes. And depending onbthe country up to 50% of what you earn may go for taxes.
If you make games to make money on Patreon, you are technically a small company and should be taxed as such.Also, depending on the country Patreon income may he taxable, tho I don't think most governments have even learned of the platforms existence.