- Sep 4, 2017
- 1,031
- 2,100
Hello everybody.
I'm currently working on a Visual Novel which is also a Fangame.
Meaning people that doesn't know this specific fandom could be lost if they don't get a proper introduction and some basic but very important informations.
So I decided to add a quick prologue to my game. (Around 5 or 10 minutes depending of how fast you read.)
My problem is that art is pricey and that giving this prologue original art is not my priority. So currently I'm using art coming directely from official works done for this fandom.
After this prologue every visual asset used is 100 % original.
My question is : Do you think this can make people drop the game in the very first minute, and if yes how could I avoid it without spending too much on my prologue ?
Thanks.
I'm currently working on a Visual Novel which is also a Fangame.
Meaning people that doesn't know this specific fandom could be lost if they don't get a proper introduction and some basic but very important informations.
So I decided to add a quick prologue to my game. (Around 5 or 10 minutes depending of how fast you read.)
My problem is that art is pricey and that giving this prologue original art is not my priority. So currently I'm using art coming directely from official works done for this fandom.
After this prologue every visual asset used is 100 % original.
My question is : Do you think this can make people drop the game in the very first minute, and if yes how could I avoid it without spending too much on my prologue ?
Thanks.