Create and Fuck your AI Cum Slut -70% OFF
x

Is it worth making nsfw games? Is so where do i start for free?

SomeRandomGuy00

New Member
Feb 12, 2025
3
0
So im thinking of someday making a adult game for the heck of it, but so far ive never even finished a regular gamedev project and such. If im thinking of making a lewd game someday where can i start for free and what do i need to learn? I just feel kinda embarrassed on wanting to make such a game.

Is there anything you wish to add?
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
3,211
6,135
So im thinking of someday making a adult game for the heck of it, but so far ive never even finished a regular gamedev project and such. If im thinking of making a lewd game someday where can i start for free and what do i need to learn? I just feel kinda embarrassed on wanting to make such a game.

Is there anything you wish to add?
Personally I find making an adult game a fun hobby. I have no expectation of making money.
On the downsides,
- it takes way more effort that I imagined, even after spending years assisting other game devs.
- reading the comments from some f95 users in game threads shows that some randoms are completely fucking unhinged, and irrational in their expectations despite being pirates and not supporters. You need a thick skin to engage with them.
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
5,261
9,886
reading the comments from some f95 users in game threads shows that some randoms are completely fucking unhinged, and irrational in their expectations despite being pirates and not supporters. You need a thick skin to engage with them.
Keep in mind, the public comments are tame compared to what you can get in DMs.
 
  • Haha
Reactions: osanaiko

TheUnnameds

New Member
Sep 2, 2024
10
27
why, do they send you disgusting handholding pics?
I made animations in the past and you get people asking for very specific things in a very imposing tone. Once a guy asked me to make an animation of a character smothering another with a pillow (for free).
 
  • Haha
Reactions: osanaiko

AllNatural939

I am the bad guy?
Game Developer
Apr 3, 2024
757
954
Personally I find making an adult game a fun hobby. I have no expectation of making money.
On the downsides,
- it takes way more effort that I imagined, even after spending years assisting other game devs.
- reading the comments from some f95 users in game threads shows that some randoms are completely fucking unhinged, and irrational in their expectations despite being pirates and not supporters. You need a thick skin to engage with them.
1.- Yup, making the game is only half the job. The other half is getting people interested in it and all the marketing, plus keeping up with pages like Patreon, Subscribestar, itch, Steam, Oppaiman, Discord...

2.- Heh... nah, F95 is seriously one of the more chill places out there. Not even kidding. Just look at sites like FapNation, where people hide behind total anonymity... this feels like heaven in comparison... and yeah, sadly, I mean that :HideThePain:
 
Apr 12, 2025
28
29
Is it worth making nsfw games?

I think this depends largely on your own goals and what you expect to get out of it. If you are viewing making a game purely from what the game will return to you in the end like money or supporters perhaps its not worth it. For example, there is one creator I follow who makes north of 5k a month just focusing on selling the idea of their game year after year. It is kind of insane how long one can keep up a grift so long as they have the gift of gab.

If you value what you will gain over what the game will return on the other hand then it can be worth it. A majority of development will be similar to a regular game like creating maps, creating unique battle systems, and making game play loops. Even more time will have to be spent refining all these key aspects. In the end you will learn a lot and grow as a developer.

If so where do I start for free?

You can start for free by watching tutorial videos on YouTube. If you chose to develop an rpgmaker game you can start by watching videos by Lvl Up Design & ToastyTime. I'm not sure how far you can strecth free for as I paid for my development stack (photoshop, rpgmaker, etc) that I use to develop. The real cost will be in the artwork whether that is painted or 3d modeled.
 
  • Like
Reactions: SomeRandomGuy00

Deleted member 3586865

Well-Known Member
Apr 13, 2021
1,916
1,571
So im thinking of someday making a adult game for the heck of it, but so far ive never even finished a regular gamedev project and such. If im thinking of making a lewd game someday where can i start for free and what do i need to learn? I just feel kinda embarrassed on wanting to make such a game.

Is there anything you wish to add?
I think a lot of people think that making a NSFW game will bring in cash because everyone is so horny all the time.
My personal opinion, and it is just my opinion, it's a waste of time.
Considering the work that goes into making a scene, possibly buying all the assets, it isn't worth the while.
Yes, there are some people that made it. Luck on them.

But so are also some regular genres i find interesting that don't make a lot of money for the dev.
On itch are great games but also lame ones. Though some make money, a few that actually live of the income and other that are no generating any return.

I think the bottom line is, if you really like it, you really don't mind wasting time, and really do it foremost for your own enjoyment, you are clear to take off.
just don't count on making any worth mentioning return.

I played recently a game called "What remains of Edith Flinch" and this is a title that is basically a walking simulator but with an incremental narrative. It generated over 9 million which is quite astonishing.

For free, you get DAZ3D. Or Blender. Anything else requires some investment. Or this website.
If you watched a lot of movies, you already know how an expression looks like, body and face morphing but also lighting a scene.
It ain't magic or wonders but a lot of faking, just like Hollywood.
There are guides here or on DeviantArt that helpful to learn skills in regards of DAZ or Blender.

It is probably nothing you want to share with your girlfriend or boyfriend, in most cases.

I am not a dev but i was in the same conundrum. Should i make a game or not? After trying several times, i discovered that i did not had a good story to tell and what i had in mind was already told a thousand times.

Whatever you do, make sure you have a story with a beginning and end.
 

Deleted member 3586865

Well-Known Member
Apr 13, 2021
1,916
1,571
Personally I find making an adult game a fun hobby. I have no expectation of making money.
On the downsides,
- it takes way more effort that I imagined, even after spending years assisting other game devs.
- reading the comments from some f95 users in game threads shows that some randoms are completely fucking unhinged, and irrational in their expectations despite being pirates and not supporters. You need a thick skin to engage with them.
All points are spot on.

Though i have to add, that i realized that DAZ made me addicted to DAZ. I couldn't stop rendering a freaking scene because it was soooo hot.
So for me alone, i had to quit it.

I read the other day on DAz that someone spend $5000 in a month. Ok, hope it wasn't true but omg.
 
  • Like
Reactions: osanaiko
Apr 12, 2025
28
29
...
My personal opinion, and it is just my opinion, it's a waste of time.
Considering the work that goes into making a scene, possibly buying all the assets, it isn't worth the while.
...
I think the bottom line is, if you really like it, you really don't mind wasting time, and really do it foremost for your own enjoyment, you are clear to take off.
...
If you watched a lot of movies, you already know how an expression looks like, body and face morphing but also lighting a scene.
It ain't magic or wonders but a lot of faking, just like Hollywood.
There are guides here or on DeviantArt that helpful to learn skills in regards of DAZ or Blender.
...
I am not a dev but i was in the same conundrum. Should i make a game or not? After trying several times, i discovered that i did not had a good story to tell and what i had in mind was already told a thousand times.

Whatever you do, make sure you have a story with a beginning and end.
I went through your post and hope one day you can reconsider and create your own game. It sounds like you have some genuine interest in reading the guides and using programs like DAZ. I think you can create a better story than you think if you give it some time. I would wager you can make a pretty good story if you ever decide to revisit and give it time to grow.

I wouldn't discredit yourself either buy saying your not a developer. A developer isn't someone with a degree or the ability to code. A developer is someone who can use tools to create a great product. Seeing how you were able to use DAZ with some level of proficiency and you started brainstorming an outline of a story I would say you are a developer.
 

AllNatural939

I am the bad guy?
Game Developer
Apr 3, 2024
757
954
I am not a dev but i was in the same conundrum. Should i make a game or not? After trying several times, i discovered that i did not had a good story to tell and what i had in mind was already told a thousand times.

Whatever you do, make sure you have a story with a beginning and end.

I was in the exact opposite situation... I'm a writer, just an amateur obviously, but I had this novel that I was never gonna publish anyway, and one day I said to myself, 'Why the hell don't I turn it into a game?'...
Zero knowledge of DAZ or anything like that. The only thing I had was the story... But I didn’t give up, because I'm human and we all have the ability to learn.
So I started digging around and figured out what tools I needed for the job, and I made up my mind to learn...
I started with Blender, and after a month I realized it wouldn't work for me unless I sculpted my own characters. So I researched more and found DAZ. A couple months after my first sessions with DAZ, I got down to making the game...

You know what else is funny? I speak Spanish... I know English, but not as well as I make it seem. The texts you see now are translated by ChatGPT, using a bunch of parameters I’ve been teaching it over the last few months to match my style (which is something else I learned).
I’ve had to learn how to use DAZ, Ren'Py, a ton of other tools for image post-processing, video editing, video compression... A year of learning, step by step...
With determination, anything’s possible.

Damn... I didn’t even have the right hardware at the beginning. I had to learn how to optimize DAZ to the max, pick up all sorts of tricks...
My first renders for the game were done with a GTX 1050 with just 2 gigs of VRAM and 8 gigs of RAM. And still, I’ve got scenes with over 10 G8 characters on screen at the same time. Nothing’s impossible if you really wanna make something.
Don’t know how to write? Doesn’t matter, you can learn. Nobody’s born knowing everything...
 

Deleted member 3586865

Well-Known Member
Apr 13, 2021
1,916
1,571
I went through your post and hope one day you can reconsider and create your own game. It sounds like you have some genuine interest in reading the guides and using programs like DAZ. I think you can create a better story than you think if you give it some time. I would wager you can make a pretty good story if you ever decide to revisit and give it time to grow.

I wouldn't discredit yourself either buy saying your not a developer. A developer isn't someone with a degree or the ability to code. A developer is someone who can use tools to create a great product. Seeing how you were able to use DAZ with some level of proficiency and you started brainstorming an outline of a story I would say you are a developer.
Maybe.
My point is still valid though.

And, you can see how many games land in the "abandoned" category that were once promising but then there weren't.
My uneducated opinion is, burn out, loss of direction, funds, time or all of the above.

I think aiming for brilliant renders is not the way to go. The story is.
But honestly, i haven't played a game (stopped playing the games here for a year now), that had actually a good story. The only game that comes to mind that had a story i could relate somewhat was LOML.
Most games have only one goal, sex, which means you probably have a very shallow story.

Games usually don't teach you anything, but there are some games i could remember that at least made you think. A game like Soma.
For games on this platform, is of course to get busy.
Mind you, there is nothing wrong with a game that has no meaning besides sex. A

Here is a render i was doing couple month back and i really liked it.

https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/post-14686368

But there is still a lot of room above. Meaning, to render that particular scene.
Early on, i was fascinated with Dforce but it became a menace or more of nuisance. It makes renders also slower and the flow itself.

A story is really hard to hammer together.
It reminds me sometimes when Pete Townshend was interviewed (guitar player of the Who) about the songs and he said, without vocals there were lousy.
And its true in the sense that if you take away the sex part of games, they are merely shallow of a wasted cookie.
If i would wanted to make a game, it would had to be something else. Something that wasn't done before.

I think DAZ would be the lesser problem besides buying all the assets of course but to make whole. I think that is the challenge in making a game. Anyone with some talent can make renders, there isn't magic in it. But what you want to tell through the scene. What you want to invoke.
Most of the time i see clownish faces where it is hinted the dude is bad and has sinister things going on. But instead you see someone with a grimace.

Anyway, i have time but do i really want to do that? I have to think about it.
 

Deleted member 3586865

Well-Known Member
Apr 13, 2021
1,916
1,571
I was in the exact opposite situation... I'm a writer, just an amateur obviously, but I had this novel that I was never gonna publish anyway, and one day I said to myself, 'Why the hell don't I turn it into a game?'...
Zero knowledge of DAZ or anything like that. The only thing I had was the story... But I didn’t give up, because I'm human and we all have the ability to learn.
So I started digging around and figured out what tools I needed for the job, and I made up my mind to learn...
I started with Blender, and after a month I realized it wouldn't work for me unless I sculpted my own characters. So I researched more and found DAZ. A couple months after my first sessions with DAZ, I got down to making the game...

You know what else is funny? I speak Spanish... I know English, but not as well as I make it seem. The texts you see now are translated by ChatGPT, using a bunch of parameters I’ve been teaching it over the last few months to match my style (which is something else I learned).
I’ve had to learn how to use DAZ, Ren'Py, a ton of other tools for image post-processing, video editing, video compression... A year of learning, step by step...
With determination, anything’s possible.

Damn... I didn’t even have the right hardware at the beginning. I had to learn how to optimize DAZ to the max, pick up all sorts of tricks...
My first renders for the game were done with a GTX 1050 with just 2 gigs of VRAM and 8 gigs of RAM. And still, I’ve got scenes with over 10 G8 characters on screen at the same time. Nothing’s impossible if you really wanna make something.
Don’t know how to write? Doesn’t matter, you can learn. Nobody’s born knowing everything...
Since i am here.

Yes, a different approach. I like it.

No one is a jack of all trades. Writing is something you can or you don't. at least that is how i see it. English is my second language. I wish i could speak Spanish but i am native German.

Andi can not tell how awful it sounds in German to have people talk about sex. At least it sounds strange to my ears with a brain that has adapted somewhat to English as a daily language.

Yes, there are options.
To me, DAZ is a nuisance as it crashes on me pretty often. Otherwise it is great to render some scene.
The hardware part is where i part because i don't want to invest currently in some better GFX card. I have a RTX3060 which is ok for most things. My render ideally are finished within 10 minutes or less. If it doesn't happen, i make it happen.
Assets that have fixed walls, i delete. Most of the time i look for some cheap asset that i can take apart without going into Blender.
And i wondered do you really need a lot of figures? Probably depends on your story.

I didn't do much in Renpy lately, though i think i got the concept of it. So, some basic structure should be ok to make.

The one thing that is hard, i think, is to make true choices for the player.
Recently i played Lisa, the painful. Its a 10 year old game i bought 10 years ago but never played. After playing i really liked it because it had some real shitty choices that you had to make in order to progress to the end. It had only one dev btw.

So, something like that would be my aim.
I cited Soma, which has no choice but it does make you think about your choice you did. They have no consequence but linger in your brain, which is actually great from a player perspective.
To wrap it up, i think if i would make a game, i would aim for something like that. Even if the game would be short. The experience is what matters. At least to me.

I agree with your points. In today's world it is much easier if you don't know anything to do something because of AI. I use ChatGPT for my daily questions and i think it is mostly correct.
 

peterppp

Well-Known Member
Donor
Mar 5, 2020
1,259
2,277
I think aiming for brilliant renders is not the way to go. The story is.
But honestly, i haven't played a game (stopped playing the games here for a year now), that had actually a good story. The only game that comes to mind that had a story i could relate somewhat was LOML.
Most games have only one goal, sex, which means you probably have a very shallow story.
so then don't let yourself get held back from making a game just because you dont feel you have a good story to tell. you dont need to have a good story. you can start with a basic premise - like a family with a guy and two sisters if you wanna make an incest game - and then just work from there. let the story come. be a gardener.
 

Mispeled

Newbie
Game Developer
Oct 30, 2020
43
54
I think aiming for brilliant renders is not the way to go. The story is.
I'd argue that gameplay is the most important in a game, even for adult visual novel games.
It's the whole point of this medium, to give the reader/watcher agency to interact with the story itself.

If people only cared about the story, they'd read a book or a doujin, they'd watch animes or hentai.
An adult visual novel game with barebone gameplay is just an annoying doujin or hentai.

It doesn't even have to be much. A relationship system, RPG elements like stats, inventory, and currency, branching paths, scene interactions, freedom of movement, etc.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
6,511
10,124
I think aiming for brilliant renders is not the way to go. The story is.
Both can be true at once. Superhuman, for example, is not the most visually appealing game. However, the writing makes up for it. Whereas, for example, my games tend to be of the prettier variety, but can struggle in the writing department. Specifically with pacing and clarity.

There's games that do both well to varying extents, Race of Life and Summer's Gone are two examples off the dome. I do agree that it's hard to survive off of just high quality renders now, but it doesn't mean you should ignore them in place of a story - especially when it's the first thing people will look at for your game before deciding if they want to play or not.