suprisedcrankyface
Active Member
- Dec 7, 2019
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Was genuinely curious how people think of an MC in a game (not just this sites type of games either, all games).
Are they 'the player' or are they just another character?
Seems like many arguments arise on the site over in game events (like the million NTR debates) & was wondering if how people view the character was part of the difference in opinions
EDIT: discussion ongoing but whats trying to be worked out (at present) is 'what is self insertion' & where does it happen, no (sane) person thinks they ARE the character, but where do you get 'onboard' as opposed to staying abstract. Will keep updating OP as we go.
So far most common answer is a character you get onboard with due to good writing or relatability Another is environmental storytelling, the same types of games that can make you lose interest if that immersion is failed or the character starts acting out of character
Are they 'the player' or are they just another character?
Seems like many arguments arise on the site over in game events (like the million NTR debates) & was wondering if how people view the character was part of the difference in opinions
EDIT: discussion ongoing but whats trying to be worked out (at present) is 'what is self insertion' & where does it happen, no (sane) person thinks they ARE the character, but where do you get 'onboard' as opposed to staying abstract. Will keep updating OP as we go.
So far most common answer is a character you get onboard with due to good writing or relatability Another is environmental storytelling, the same types of games that can make you lose interest if that immersion is failed or the character starts acting out of character
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