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is there anyway i can make adult game..?

fitboy

Member
May 8, 2018
104
115
i don't need money
but i have free time a lot of free time

so is there any way i could be useful by making an adult game
 
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Reactions: uradamus

WhitePhantom

Active Member
Donor
Game Developer
Feb 21, 2018
979
4,443
Sure you can

You can get Renpy here:

You can get Daz3D here:

Platinum Plus gives you a lot of stuff for free and huge discounts, you can get it here for Daz:

This is a brilliant script that means you can queue up Renders, and then just leave them to run whilst you are busy:


Some really good tutorials for learning Ren'Py and Daz are here:

and there are loads more on YouTube.

Hope this helps, I'd never used Daz or Renpy before February and I've started making a game now so it can be done and most people are pretty supportive, so give it a go :)
 
Jul 30, 2018
54
6
Sure you can

You can get Renpy here:

You can get Daz3D here:

Platinum Plus gives you a lot of stuff for free and huge discounts, you can get it here for Daz:

This is a brilliant script that means you can queue up Renders, and then just leave them to run whilst you are busy:


Some really good tutorials for learning Ren'Py and Daz are here:

and there are loads more on YouTube.

Hope this helps, I'd never used Daz or Renpy before February and I've started making a game now so it can be done and most people are pretty supportive, so give it a go :)
What Is Daz 3d?
 

TomberryDude

Well-Known Member
May 22, 2017
1,459
5,681
Sure you can

You can get Renpy here:

You can get Daz3D here:

Platinum Plus gives you a lot of stuff for free and huge discounts, you can get it here for Daz:

This is a brilliant script that means you can queue up Renders, and then just leave them to run whilst you are busy:


Some really good tutorials for learning Ren'Py and Daz are here:

and there are loads more on YouTube.

Hope this helps, I'd never used Daz or Renpy before February and I've started making a game now so it can be done and most people are pretty supportive, so give it a go :)
You piqued my curiosity and I'm gonna check all that out even if I'm not gonna make games because I suck too much to do that.

Thanks for sharing.
 

kimoo

Active Member
Jun 6, 2017
679
720
Sure you can

You can get Renpy here:

You can get Daz3D here:

Platinum Plus gives you a lot of stuff for free and huge discounts, you can get it here for Daz:

This is a brilliant script that means you can queue up Renders, and then just leave them to run whilst you are busy:


Some really good tutorials for learning Ren'Py and Daz are here:

and there are loads more on YouTube.

Hope this helps, I'd never used Daz or Renpy before February and I've started making a game now so it can be done and most people are pretty supportive, so give it a go :)
so what requirements needed for making adult game with renpy ??
 

fitboy

Member
May 8, 2018
104
115
Sure you can

You can get Renpy here:

You can get Daz3D here:

Platinum Plus gives you a lot of stuff for free and huge discounts, you can get it here for Daz:

This is a brilliant script that means you can queue up Renders, and then just leave them to run whilst you are busy:


Some really good tutorials for learning Ren'Py and Daz are here:

and there are loads more on YouTube.

Hope this helps, I'd never used Daz or Renpy before February and I've started making a game now so it can be done and most people are pretty supportive, so give it a go :)
oh but i have laptop not high end pc
can i make a game without high end pc ??
 

WhitePhantom

Active Member
Donor
Game Developer
Feb 21, 2018
979
4,443
I use jedit with Renpy so it's text based, I think any PC can do it.
Render wise the higher spec your PC, the better looking renders you can make in a shorter time, although I think any PC can run it. You've got a few different character types in Daz, V4 -> Genesis -> Genesis 2 -> Genesis 3 -> Genesis 8.
Genesis 8 characters take me the longest, the few Genesis 2 characters I have made took the shortest time to Render.
So if you've got a lower specced PC, I'd start with Genesis 2 (or maybe even earlier Genesis 1 or V4 Characters) so your render times aren't too long, then if you like making games and rendering you can upgrade your PC and make better looking renders in the future.

I'm by no means an expert though, I'm new also as I said.

If you go to the Daz Store ( ) you can search and see what characters you like and get them. I then just save that render as an image and use the "scene" command in RenPy to display it. As a rule Genesis can work forwards, so if you buy a t-shirt for Genesis 2, you can put it on a Genesis 8 character, but if you buy a Genesis 8 t-shirt you can't put it on a Genesis 3, 2, or 1 character.

I'd really recommend going through Youtube, watch a few guides first before you put any money into it though.
 

uradamus

Active Member
Jan 4, 2018
680
752
If you have a lot of free time and got any passion for creating art, I'd suggest investing it into learning to either draw/paint or learning 3D. It will take years to get good at either, but you'll have the satisfaction of being able to produce content exactly the way you envisioned it, without all of the limitations that come from using pre-made assets with limited control over their customization. My recommendations on software are for drawing/painting and for 3D. In both cases I would pick up a decent medium sized graphics tablet as that will be one of the single greatest investments you can put into improving your skills with either. It's pretty much mandatory for digital painting, on the 3D side I couldn't even dream of ever wanting to go back to sculpting with a mouse again after I got into using my tablet. Huion has some of the nicest and most affordable tablets these days. I'm using a rebranded UC-Logic tablet I picked up from Monoprice several years back that I really enjoy.

If art isn't your thing and you have a mind geared towards logical and analytical thinking, maybe consider learning to program. Python is a great starter language, and it's the basis for engines like if you ever wanted to get into that and do anything more advanced with it than the base tool set provides. has quickly become my favorite game engine and that uses a Python like language as it's default (GDScript), though you can also code directly in C++ or import modules to offer support for C# and a few others.

Other than those, there's also story writing. The best way to get better at that is to read a ton, find fiction that fits your tastes and consume as much of it as you can. Also, something I've been doing for a while now is compiling my own dictionary. I use a notebook where I compile all my notes related to fiction and in it I have a page for my personal dictionary. Every time I come across a word I'm unsure about or really like the sound of in books I'm reading, I look it up online and then hand type out the word and definition into my dictionary page to help cement the word in my memory. I also include the sentence it was used in along with a citation to the work it was found in. I'll go into it from time to time to review to help make those words stick.

Another useful writing practice is to do something of a dream journal, I can't tell you how many dreams have inspired story or scene ideas for me. They usually get changed up quite a bit, but it's still a valuable source of inspiration you can draw from. Also consider making it a point to critique all the fiction you take in. Take notes on what you liked and disliked about the books, movies, games, comics, etc you go through. This can help a lot with kick starting your brain on ideas to develop. You can borrow elements you liked from multiple sources and find a way to uniquely blend them into something new, while avoiding the pitfalls you might've found in the original sources.

A handy tool for laying out a branching narrative is . It has a very nice flowchart style story editor where you add a node for each chunk of story you want to include, adding new nodes is as simple as adding a link within the text of an existing node formatted as follows: [[Text to display.->Scene name to link to]] With just that you can map out a text demo of your game ideas in an easy to visualize format that you can either release as is with it's html exporter or transfer the text to your engine of choice later on.
 

fitboy

Member
May 8, 2018
104
115
If you have a lot of free time and got any passion for creating art, I'd suggest investing it into learning to either draw/paint or learning 3D. It will take years to get good at either, but you'll have the satisfaction of being able to produce content exactly the way you envisioned it, without all of the limitations that come from using pre-made assets with limited control over their customization. My recommendations on software are for drawing/painting and for 3D, in both cases I would pick up a decent medium sized graphics tablet as that will be one of the single greatest investments you can put into improving your skills with either. It's pretty much mandatory for digital painting, on the 3D side I couldn't even dream of ever wanting to go back to sculpting with a mouse again after I got into using my tablet. Huion has some of the nicest and most affordable tablets these days. I'm using a rebranded UC-Logic tablet I picked up from Monoprice several years back that I really enjoy.

If art isn't your thing and you have a mind geared towards logical and analytical thinking, maybe consider learning to program. Python is a great starter language, and it's the basis for engines like if you ever wanted to get into that and do anything more advanced with it than the base tool set provides. has quickly become my favorite game engine and that uses a Python like language as it's default (GDScript), though you can also code directly in C++ or import modules to offer support for C# and a few others.

Other than those, there's also story writing. The best way to get better at that is to read a ton, find fiction that fits your tastes and consume as much of it as you can. Also, something I've been doing for a while now is compiling my own dictionary. I use a notebook where I compile all my notes related to fiction and in it I have a page for my personal dictionary. Every time I come across a word I'm unsure about or really like the sound of in books I'm reading, I look it up online and then hand type out the word and definition into my dictionary page to help cement the word in my memory. I also include the sentence it was used in along with a citation to the work it was found in. I'll go into it from time to time to review to help make it stick.

Another useful writing practice is to do something of a dream journal, I can't tell you how many dreams have inspired story or scene ideas for me. They usually get changed up quite a bit, but it's still a valuable source of inspiration you can draw from. Also consider making it a point to critique all the fiction you take in. Take notes on what you liked and disliked about the books, movies, games, comics, etc you go through. This can help a lot with kick starting your brain on ideas to develop. You can borrow elements you liked from multiple sources and find a way to uniquely blend them into something new, while avoiding the pitfalls you might've found in the original sources.

A handy tool for laying out a branching narrative is . It has a very nice flowchart style story editor where you add a node for each chunk of story you want to include, adding new nodes is as simple as adding a link within the text of an existing node formatted as follows: [[Text to display.->Scene name to link to]] With just that you can map out a text demo of your game ideas in an easy to visualize format that you can either release as is with it's html exports or transfer the text to your engine of choice later on.
wow
first of all yes i am free and have full time free
and i already practice reading of erotic novels and romance
after years of reading .... i discovered that most of games lake something of sense

so i want to deliver my exp in a game

i didn't read English novel only
i tried Indian romance novels and Russians also middle east and north africa
so i have a lot of languages (not perfect but i can make you understand what i mean) in different language

i want really to make something that contain all of the cultures felling

something didn't happen before

my only problem that most of time i am free but not in home (i travel with my laptop )
and i cant take m pc every where i goooo
but i have about 8 free hours a day or even more

i just wanted to know if there is any software to make a game without need for high end pc
 

fitboy

Member
May 8, 2018
104
115
I use jedit with Renpy so it's text based, I think any PC can do it.
Render wise the higher spec your PC, the better looking renders you can make in a shorter time, although I think any PC can run it. You've got a few different character types in Daz, V4 -> Genesis -> Genesis 2 -> Genesis 3 -> Genesis 8.
Genesis 8 characters take me the longest, the few Genesis 2 characters I have made took the shortest time to Render.
So if you've got a lower specced PC, I'd start with Genesis 2 (or maybe even earlier Genesis 1 or V4 Characters) so your render times aren't too long, then if you like making games and rendering you can upgrade your PC and make better looking renders in the future.

I'm by no means an expert though, I'm new also as I said.

If you go to the Daz Store ( ) you can search and see what characters you like and get them. I then just save that render as an image and use the "scene" command in RenPy to display it. As a rule Genesis can work forwards, so if you buy a t-shirt for Genesis 2, you can put it on a Genesis 8 character, but if you buy a Genesis 8 t-shirt you can't put it on a Genesis 3, 2, or 1 character.

I'd really recommend going through Youtube, watch a few guides first before you put any money into it though.
sooo
what should i begin with ??
renpy or daz
 

WhitePhantom

Active Member
Donor
Game Developer
Feb 21, 2018
979
4,443
sooo
what should i begin with ??
renpy or daz
If I was you, I'd download Daz, watch some videos, have a play around with it and see how you like it.
If you enjoy it, you can make some characters and then start a story.
If you don't, you could look at a text based game or start looking for an artist.

If you do want to make a game, make your story first, get some plot ideas, write some of it down, thats my advice anyway :)

This site has an assets section, it is pirating, but maybe in your situation download some different people and see how your PC handles rendering them
 

uradamus

Active Member
Jan 4, 2018
680
752
Daz is a pretty bad idea if you'll be doing most of your work from an under-powered laptop; Daz needs a pretty beefy graphics card to get decent results in an even remotely reasonable amount of time. may be a decent option to consider if you happen to like the style of characters it offers. Much like Daz you can customize pre-made models, then put them to use by setting up a scene and posing them within it using the separate (but included) studio program. There is a very large modding community around it, so there are a lot of useful assets to import in, and if your laptop can handle it, there are some nice graphics overhaul mods for it as well. Another similar option is , which out of the 3 probably has the most robust animation tools, though none of them are very good on that front. But again, TK17 also has graphics enhancement mods if your system can handle them and a massive modding community behind it.

You can also consider skipping graphics all together and just doing text based games at first. I'm working on one atm. I collect my notes related to the game in Zim, map out the rough draft story in Twine, and I'm putting together the finished game in Godot because I enjoy working with it's editor for laying things out in the GUI a lot more than doing that stuff through text files with Ren'Py, but Ren'Py would be a lot easier for a newbie to get started without any programming knowledge.
 

penecultor

Newbie
May 4, 2017
78
649
i don't need money
but i have free time a lot of free time

so is there any way i could be useful by making an adult game
First. I'm not a game developer but I know how it goes. I design UI's for indi games, it's what I like and I'm 'good' at.
If you're good writing make a text-based game and use some real porn images to illustrate it ( only if you're doing it for free ). You can always find an artist later.

Do you have any skill (writing, coding, drawing, modeling)?
If you don't have any skill, learn one. With free time you can master any of them.
You can always help others with your skills.
Art 3D
90% of the games using Daz3d models look the same ( ork-like faces when not using a neutral expression). If you got time, learn Blender, Unreal Engine or even Zbrush.
Art 2D
Photoshop, Gimp, Sai, paper and pen....long list here, . It doesn't really matter what program, you just need practice and time.
Game Engine.
Unity, renpy,rpgmaker, etc. That's up to you and the type of game you want to create.
Writing
Exactly what uradamus said.

Just have in mind, making a decent game is not that easy, it takes alot of time, taste and effort.