The game is good, but it have terrible UX decisions, such as:
- Unplayable if your mouse lacks a middle button
- Sudden dungeon crawler scenario coming up with no warning, making you think it is a black screen bug
- Stage selection with buttons looking like labels, and a button for testing weapon placed exactly where "start next stage" would normally be
There are more UX-related grievances, of course. For example, I have no idea how some weapons work. They're sold, but why would I buy? There are difficulty settings... in the options menu.
The game is fun and nice, specially if you liked Parade Buster gameplay style, and it's both animated as uncensored. But these terrible UX decisions, even if you can get used to them (assuming your mouse have a middle mouse button, which is not so common anymore), makes it impossible to give it five stars.
Reviewed Version: 0.51
- Unplayable if your mouse lacks a middle button
- Sudden dungeon crawler scenario coming up with no warning, making you think it is a black screen bug
- Stage selection with buttons looking like labels, and a button for testing weapon placed exactly where "start next stage" would normally be
There are more UX-related grievances, of course. For example, I have no idea how some weapons work. They're sold, but why would I buy? There are difficulty settings... in the options menu.
The game is fun and nice, specially if you liked Parade Buster gameplay style, and it's both animated as uncensored. But these terrible UX decisions, even if you can get used to them (assuming your mouse have a middle mouse button, which is not so common anymore), makes it impossible to give it five stars.
Reviewed Version: 0.51