It's Just a Game [v0.5.5.1]
So... I played through this game 3 times... Which can be good and/or bad. Once at my leisure, twice to check if my choices matter, and 3 times to see if ANY choices REALLY matter. It's good if you make me play twice, but bad if I feel like I have to check 3 times... And I still can't tell if they do or don't. Maybe it's too early to tell.
This one of those games that could be amazing, the ones everyone talks about and recommends, the ones with over 1000 pages of discussion. But this game falls into the trap of being bogged down by the "little things". Those small things that the dev thinks don't matter or is an intentional design choice that they think won't sour the whole experience, or don't care if it does.
When I first started the game, I was so sure this was going to be an easy 5-star game. Despite knowing the prologue was "virtual game", I was hooked by the narrative. If a game can make you care about something that doesn't matter, that's good writing. But halfway into ACT 1, there were a lot of things that wanted me to give it a 2-Stars. Then when ACT 2 started, I was impressed and interested again, but it then decided to tell the story in a peculiar way. That's when I realized this game is more of a mixed bag than I thought; great ideas, questionable execution. Not terrible, by any means, but a very "why did the dev go this route?" questionable kind of way.
Of course, this is all my opinion. I say this all not to be overly critical and tear the game apart, but to offer genuine feedback on parts of the game that I thought were bad or needed work. If this is the dev's first game, then it's a masterpiece of an accomplishment and I hope they genuinely feel proud.
And of course, some of this can't be corrected, not without starting over. But this is still stuff to think about moving forward, or maybe for a future project. No one likes it when a dev just starts over in the middle of a project. Either way, there are too many "little things" to give it a 5 and too many iffy design choices to give it a 4. The game IS above average and does A LOT of things right, but 3-stars is the best compromise I can do.
The MAIN reason I wrote a review this long is because the dev likes not just his positive reviews, but his negatives ones too; he's listening; you can tell that just from the subject matter of the game. And it's devs like that we should respect and be supporting. I will see this game through to the end and check out all of their future games as well.
So... I played through this game 3 times... Which can be good and/or bad. Once at my leisure, twice to check if my choices matter, and 3 times to see if ANY choices REALLY matter. It's good if you make me play twice, but bad if I feel like I have to check 3 times... And I still can't tell if they do or don't. Maybe it's too early to tell.
This one of those games that could be amazing, the ones everyone talks about and recommends, the ones with over 1000 pages of discussion. But this game falls into the trap of being bogged down by the "little things". Those small things that the dev thinks don't matter or is an intentional design choice that they think won't sour the whole experience, or don't care if it does.
When I first started the game, I was so sure this was going to be an easy 5-star game. Despite knowing the prologue was "virtual game", I was hooked by the narrative. If a game can make you care about something that doesn't matter, that's good writing. But halfway into ACT 1, there were a lot of things that wanted me to give it a 2-Stars. Then when ACT 2 started, I was impressed and interested again, but it then decided to tell the story in a peculiar way. That's when I realized this game is more of a mixed bag than I thought; great ideas, questionable execution. Not terrible, by any means, but a very "why did the dev go this route?" questionable kind of way.
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Of course, this is all my opinion. I say this all not to be overly critical and tear the game apart, but to offer genuine feedback on parts of the game that I thought were bad or needed work. If this is the dev's first game, then it's a masterpiece of an accomplishment and I hope they genuinely feel proud.
And of course, some of this can't be corrected, not without starting over. But this is still stuff to think about moving forward, or maybe for a future project. No one likes it when a dev just starts over in the middle of a project. Either way, there are too many "little things" to give it a 5 and too many iffy design choices to give it a 4. The game IS above average and does A LOT of things right, but 3-stars is the best compromise I can do.
The MAIN reason I wrote a review this long is because the dev likes not just his positive reviews, but his negatives ones too; he's listening; you can tell that just from the subject matter of the game. And it's devs like that we should respect and be supporting. I will see this game through to the end and check out all of their future games as well.