I'm not entirely sure why this is rated so damn highly. I have not read any other reviews, but my guess would be is the other reviewers mostly only looked at the visuals. That's it. They look at the renders, and animations and are like "BEAUTIFUL! 5 STARS BABY! YEA!" But, I have looked far past that in my own review, and I will break it down.
Okay, for starters the game is what I would consider a "Gilded Game". By gilded I mean it has a thin layer of gold on the outside, that is the surface level but a rotten core on the inside. So imagine a candy apple dipped in gold, but it's a rotten apple under the golden shell. That is this game.
What brings it up to a 3 star game instead of a 1 star game is the rendering / animations. The development team did a great job with that, but not much else. If it was just this render guy working another good dev I'd give it 5 stars. The render guy comes through clutch making this awful game tolerable.
Render Guy? A+ Job well done
Writing guy? Failed
Coding Guy? Failed
Why did the writing & code guys fail?
Code guy fails for trying to be unique, but in the process becoming worse than the norm. Skipping text is blocked until you make it to the end and start a new game. Then the saving mechanic is awful. It tries to build it's own unique save style with different color codes, and a weird mechanic, but ends up making it far more difficult to use than just a normal default renpy save setup.
Writing guy fails because the story is not coherent enough, and jumps around a lot. So, you start by talking to a therapist? That asks your sexual orientation? Straight, Bi, Gay? Okay... And this does nothing at all for the gameplay or scenes you can get. Picking gay does not make it so you get only gay scenes possible, and picking bi does not add any gay scenes, it's straight scenes, with the option for a girl to be a t-girl. So, that initial choice on what sort of content the player wants is a total non-starter. You are going to get straight scenes with optional t-girls no matter what you choose.
A lot of the coding is unnecessary fluff. That changes none of the gameplay. It's like add 10 points to figure out where you are sexually when it comes to being respectful or a peeping tom? Wtf? The base pick your stats change nothing as far as I can tell, and are limited.
The game has far more potential love interests than actual scenes with any of them.
Then they waste even more of the render guy's time by forcing in 5 different pubic hair options for all the women love interests... It is an unnecessary bloat to a game that is already slow on what is developing. That means every sex scene / animation is going to need 5 different animations / renders based on the level of pubic hair!
So, by the writer / code guy adding the pubic hair feature they have essentially multiplied the render guys load by 5 for all the sex scenes, plus the t-girl options added as well for some of them... It's bloat!
When in reality almost all players would be happy with either just always "Smooth shaven" or "Neatly trimmed bush". Very few men out there want a big thick forest of pubic hair, and guys who like that are usually satisfied by the neatly trimmed bush.
Honestly the render guy should just run, and start his own game, with a new team, or join an established game.
I don't know what the team makeup is... But if it's all 1 guy... They should just abandon the project and join up with a competent writer / coder who will be able to direct them how to actually make a game.
Story wise there is not much there... It's like you are some 25 year old dude that has 2 best friends. A red head and a black dude. Then you get this cat that transforms into a furry, or a clown chick that wants to fuck you. Plus you get this magic amulet and a hooker almost gets you killed rescuing her, but you talk to the therapist in the beginning. And you got a new job at some office too, and there is this t-girl there that wants to bang.
They don't know how to write a coherent story or build a plot... It's like just throwing spaghetti at the wall and calling it art. And choices seem to either mean almost nothing, or a lot.