This game sucks.
Listen up, porn games come with a certain conceit- that is to say, they should have a certain level of ease of accessibility built into them. When a smutty game ends up being incredibly obtuse to play on a basic level, where the critical path to progress the game is obfuscated and hidden, that is evidence of either incompetence or delusions of grandeur. If it's the former, learn some basics. If it's the latter, you gotta humble yourself. You're making wank-material, not The Sistine Chapel.
Here, we have some basic plot premise, where a dad is a jerk and his wife takes their kids and hides out for a bit. It's a contrivance, and fine. Who cares? Anyway, the problem comes with the triggers for events to occur not being linked to things a player can really piece together. Why? Nobody knows. You'll end up repeating scenes literally dozens of times because the author hasn't heard of a gallery feature where once a scene plays, you shunt it off the critical path and into the accessible archive, so it doesn't clutter the player's attention.
Don't play this game. Any tittilation or immersion is ruined by over-exposure to the same damn scenes. You'll be holding down the SKIP button, trying to brute force your way to stumble upon forward progress. The author should just make a Visual Novel that doesn't have choices, because basic sandbox gameplay is way above their capacity or interest.
Listen up, porn games come with a certain conceit- that is to say, they should have a certain level of ease of accessibility built into them. When a smutty game ends up being incredibly obtuse to play on a basic level, where the critical path to progress the game is obfuscated and hidden, that is evidence of either incompetence or delusions of grandeur. If it's the former, learn some basics. If it's the latter, you gotta humble yourself. You're making wank-material, not The Sistine Chapel.
Here, we have some basic plot premise, where a dad is a jerk and his wife takes their kids and hides out for a bit. It's a contrivance, and fine. Who cares? Anyway, the problem comes with the triggers for events to occur not being linked to things a player can really piece together. Why? Nobody knows. You'll end up repeating scenes literally dozens of times because the author hasn't heard of a gallery feature where once a scene plays, you shunt it off the critical path and into the accessible archive, so it doesn't clutter the player's attention.
Don't play this game. Any tittilation or immersion is ruined by over-exposure to the same damn scenes. You'll be holding down the SKIP button, trying to brute force your way to stumble upon forward progress. The author should just make a Visual Novel that doesn't have choices, because basic sandbox gameplay is way above their capacity or interest.