[Job] How much does a DAZ3D Designer take ?

Nov 1, 2018
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Howdy Folks;

I have a project of a Ren'Py game but I don't wanna settle with the quality, so I don't wanna use my amateurish skills and ask for a skilled member of the community.
In order to plan the budget, I need to know how much will take a DAZ3D/Genesis8 designer with animation proficiency ?

- So where to find the F95 jobboard ?
- The prices are they by Renders ? Scenes (Group of renders ?)
- How much is fair price for an ICSTOR/SmokeyDots quality level ?

I need those intels in order to make my "business plan" ;-)

Thank you folks ;-)
 

Drakan47

Active Member
Dec 17, 2018
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I'm not sure if this site even HAS a jobboard (maybe one of the subforums under development might come close to what you're looking for, if anything you could contact one of the artists who post their work there).

However, if I may ask, it sounds like you have no artwork yet and are looking for someone else to hire to take care of that aspect of the project, so is there any particular need to limit that to DAZ3D?
 
Nov 1, 2018
419
422
I have a clear view of the decors and models since I've already picked them up from various games and or assets on this site.
Actually, I beggined with DAZ3D but I can't do much more than basic poses with G8 models with crappy renders.

The tricky part are the animation and the "Whaouh" quality renders that I should spent a year to be skilled. But I have a pretty active job on the side that require most of my time and I can't play to gain skills apart from my demanding counsulting job...

So it will be straight forward:
- INITIALIZATION WORK:
- Generating the decors or retrieving them from the sources above;
- Finalizing the models based on the sources above;
- PRODUCTION
- Start the renders by group of scenes. (Open World - So by group of X renders by scenes)
 

Vanaduke

Active Member
Oct 27, 2017
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I don't know but this is what I constantly feel.

When you haul your ass for five years in college and a shit ton of debt but DarkCookie makes more money than you do...

1552974194367.png

What's the lesson? Quit school and start making 3d breasts.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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When you haul your ass for five years in college and a shit ton of debt but DarkCookie makes more money than you do...
Keep in mind that there's a team behind the Patreon page. But in the end it's the eternal debate, the exact same than when someone look at modern painting and claim that his child can do the same... Except that it's not his child's painting we see.


What's the lesson?
The lesson is to give a try to your passion. And if you're effectively good at it, perhaps that you'll succeed one day.
But you first need to be effectively good at it. When you take a look at the income of , you'll quickly discover that more of less only the first 100 can live with that. The other 2 500 can't... So, it's not just about big breasts, there's something more that is needed.
 
Nov 1, 2018
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How in hell DarkCookie can make 10X more than an ICSTOR ?!
Is there seriously a custumer base for comics graphics and SNES games where there is DAZ3D photo-realistic open-worlds ? oO
 

stoper

Well-Known Member
Game Developer
May 4, 2017
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I doubt you'll find some serious price list from DAZ artists. DAZ is not a professional tool, people who use it are just enthusiasts. So it will depend on the person you ask, the country they live in, what kind of work you require. From the people you listed, I've seen ICSTOR's art, and it's very simple. So if that's what you're targeting, then any guy with a mediocre DAZ knowledge will do the job.
So looks around on DeviantArt, on DAZ's site, and start asking people.
 
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Vanaduke

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Oct 27, 2017
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Keep in mind that there's a team behind the Patreon page. But in the end it's the eternal debate, the exact same than when someone look at modern painting and claim that his child can do the same... Except that it's not his child's painting we see.

The lesson is to give a try to your passion. And if you're effectively good at it, perhaps that you'll succeed one day.
But you first need to be effectively good at it. When you take a look at the income of , you'll quickly discover that more of less only the first 100 can live with that. The other 2 500 can't... So, it's not just about big breasts, there's something more that is needed.
And succeeding through college is not a passion? That somehow adult game 3d artists are more passionate than people who hold degrees; to people who invested their health, time, resources just to pass the bar? You misunderstood. There's an obvious disparity of income equated to the amount of work done. Say DarkCookie has a cut of 10k/month yet has not released any update for 3 months, that's 30k for a few gbs of porn. Converted, that equates to millions outside of US...for a few gbs of porn where its customers can jack off within 5 minutes of gameplay.

You dont need to invest 5 years to make 30k from porn.
 
Nov 1, 2018
419
422
I doubt you'll find some serious price list from DAZ artists. DAZ is not a professional tool, people who use it are just enthusiasts. So it will depend on the person you ask, the country they live in, what kind of work you require. From the people you listed, I've seen ICSTOR's art, and it's very simple. So if that's what you're targeting, then any guy with a mediocre DAZ knowledge will do the job.
So looks around on DeviantArt, on DAZ's site, and start asking people.
Thank you Stopper ;-)
The animation are really the thing that freigthen me the most...
Are they made by DAZ3D as well with a shit tons of renders (200 renders: 5min of calculation each) or is there a different tools ?
For exemple, a penetration clip that needs a few hundreds frames. Do I have to render them one by one or it a easier way to do so ?

I guess it's a very specific skill and I do not know how to find a skilled partner...
 
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215303j

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When you take a look at the income of , you'll quickly discover that more of less only the first 100 can live with that.
And it depends on where you live. If you are doing this full time, means that you are self-employed, which means that you have to pay for all insurances yourself. Given all that, I would say that in Northern / Western Europe, you need at least $7000 / month (= E 6100) to have equality with what you'd normally make as an employee programmer / graphic artist. Then there are only 30 devs (that disclose monthly income) making that mark. Of course in other countries / regions the numbers are different.

And if you do it as a team, everything changes again, it becomes easier to do it part time, but you also need to share the income. Still, say, $1000/month is not bad as extra spending money in exchange for a couple of hours every evening after your day job.
 

stoper

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Game Developer
May 4, 2017
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Thank you Stopper ;-)
The animation are really the thing that freigthen me the most...
Are they made by DAZ3D as well with a shit tons of renders (200 renders: 5min of calculation each) or is there a different tools ?
For exemple, a penetration clip that needs a few hundreds frames. Do I have to render them one by one or it a easier way to do so ?

I guess it's a very specific skill and I do not know how to find a skilled partner...
Pretty much everything you see in these games is animated directly in DAZ. And many of the developers use pre-made animation loops like , you'll probably recognize all of the products. There's the possibility to animate outside, with programs like iClone, or even Maya. But that complicates the process.
And yes, you have to render each frame, just like any other image. But you can use a much lower frame count than 200. The loops in my game are usually around 20-30 frames.
 
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anne O'nymous

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You misunderstood.
It's look more like your too envious to understood.
You claim that going through college can be a passion, but deny me the right to already know that and have included it in my answer, WTF man :/ But more than that, I find you relatively insulting here. Assuming that I put in opposition both going through college and giving up to your passion, like yourself did in your initial comment, is an implicit assumption that games authors haven't gone through college.
But the fact is that there's no magic here. You can't drop-out to succeed in the adult game industry. You need a lot of knowledge, more than one can generally acquire. You need to be an efficient coder, have a strong background in game and UI design, be an artist, and be a good writer. You need to have followed three, generally opposed, curriculum (scientist for coder, artistic for the game design and the CG, and literary for the writing part) to do it by yourself.
Those who succeed are better than you and me, and they deserve what they earn...

And that's where you totally misunderstood me. Giving up to passion doesn't mean that you let down everything and live a lazy life. It's the opposite, it mean that since that instant, you'll dedicate all your live to your passion ; that this passion will pass before (almost) everything else. And despite everything you can think about them, that's because they did that, that they are now successful adult game authors.
As successful as you could have been if effectively you'd gave up to your passion for college. Simply because you wouldn't have ended being one among many, you would have ended being the one. And whatever your curriculum in college, when you're the one, you succeed... But, more importantly, you don't envy the other, whatever how much they can earn compared to you. You don't envy them, because you have the life you wanted, and nothing, absolutely nothing, can't compare to this.


You dont need to invest 5 years to make 30k from porn.
Then, why are you still writing here ? You've gone through college, so you're better than them, right ? And you have a loan to pay, you need this money more than them, still right ? So, go for it !
Since you're sure at 100% that it's easy, it need no knowledge and you don't have this much works to do, what are you waiting for ? No more excuse, go for it, become the new DarkCoockie...


Given all that, I would say that in Northern / Western Europe, you need at least $7000 / month (= E 6100) to have equality with what you'd normally make as an employee programmer / graphic artist.
Since here, France, in this case around 50% of your income goes to taxes, insurances, etc., yeah, it's more or less that.


And if you do it as a team, everything changes again, it becomes easier to do it part time, but you also need to share the income.
Not only you need to share the income, but depending of the country you can't do that without creating a entreprise(-like) structure. This imply that, due to this, the owner of the Patreon account have others expense to add to the ones talked about above.


The few on top of the list are lucky and clearly have a good life, nobody can't deny this. But they don't make as much as it look, they aren't as many as some think, and they works way more than it looks.
 
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Silver

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Professionals don't use daz3d, in fact they dislike it as it doesn't allow much flexibility. Professionals use tools like blender, 3d max, maya, cinema 4d. Daz targets for hobbyists. However, you might still be able to find a partner to do your visual novel, like a team. it's better than paying for them.
 

Joraell

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I'm making my animations mostly by myself and for 30 seconds animation you spend about 2 hours in making than + rendering about 20 hours with 3x GTX 1080. Wich mean it is pretty costly :) So better to team up with another guy what know some making in daz and go 50/50 with your project.