RPGM - Junk Of Knight [v0.43] [Venom Tokage]

  1. 4.00 star(s)

    notatakenname

    tl;dr I believe the game has potential, but in its current, incomplete form, it isnt currently worth playing imo. Only vore scenes, no other sexual content. Id normally give 3, but im giving 4 just so people give this game a chance.

    Pros:
    - Good vore scenes (if you enjoy vore)
    - A decent enough combat system, has potential to get better
    - Tight platforming
    - Solid start to a story

    Cons:
    - Bad grammar, pretty sure game was ran through a translator since the title is still in Japanese(?) but the rest of the game is not
    - Occasional, minor bugs, such as being unable to climb up if you are hit on a ladder, you are forced to let go and then try to climb again
    - Incomplete, ends at what Id say to be the end of Act 1, probably an hour to two hours at most of content.
    - Too little variety of enemies, each area only has about 2-3 enemies, some of which dont even have vore scenes, if they defeat you, nothing happens (The Dogs, Costume wearing Gators, etc)
    - Too little variety in game over scenes, Full Tour ends have the play character transformed into an enemy, but then, nothing happens after. Only some enemies have FullTour endings if that, most just eat you, spit out a skull and thats it.
    - Unforgiving Save Slots. You die, you lose probably 10-15 min at least.

    Recommendations:
    - Either add new enemies, or expand upon the existing lewd endings. Maybe have some cheeky/lewd dialog as youre being consumed/after being digested/after being transformed. Id personally enjoy if, after being transformed, there was additional dialog showing how corrupted you became.
    - Actual sex scenes. Not every enemy needs to immediately eat you, some could have sex and then eat you, or eat you, transform you, then have sex with the transformed version of you (ex. Be eaten by a snake, become snake, have snake sex)
    - Some sort of quest marker, map, journal or anything else to tell you where to go in case you forget next time you open up the game. "Talk" sometimes helps, but its not guaranteed.
    - More unique Vore animations. The game asks if you want to enable crotch/butt vore, but after 3 hrs of playing I never encountered any such instance, even with this feature enabled.
    - More disposal variety. The game asks if you want this enabled, but all it does it let the enemy spit out a skull once they finish eating you. Very barebones (ba dum tss). Recommend expanding on this, some enemies could have scat content, others fart, etc. Heck, if you dont want that content, could just make it to where different types of bones are spat out sometimes.
    - Give every enemy a Vore/Sex defeat animation, at least 1.
  2. 2.00 star(s)

    Playfulpetfox

    v0.43
    This game is not fun. That's the major downfall. It's punishing in most regards and poorly designed in just as many ways. In short, the gameplay is very, very bland, and its only difficulty comes from artificial environmental BS. Save points are few and far between and death can wipe away 10 minutes of time in a second. The vore itself is very nice to look at, but still fails to actually function for anything more lewd due to its pacing. All in all, just a very unengaging game that leaves much to be desired.

    The game's difficulty is entirely in the setup of its environment. Enemies are easily defeated by just smacking them with the single meaningful attack you have, then dodging when they prepare to attack. That's fine in a porn game. I'm not here for ground breaking gameplay. What I'm not fine with is when you design maps around platforming, but immediately kill the player for falling. Or for being grabbed by a vore enemy that then falls and kills you both. The game, in essence, punishes you for actually playing in many areas. You could, instead, go afk for 5 minutes and return to a map with no enemies. But that's not playing the game. So why bother? Genuinely terrible design.

    It also punishes you for wanting the vore. Not uncommon, but also not fun considering that save states are annoyingly far apart. Oh, you want to see that enemy's animations? Platform across a bland, often times aggravating, map all the way back to your most recent save point so that you don't lose the stupid gold you get from killing enemies. There are no "lives", so if you get eaten, that's it. Bye bye earnings.

    This game could easily be improved drastically by simply adding basic QoL features, such as not instagibbing when falling down a stupid fucking hole on a stupid fucking level full of stupid fucking conveyor belts. This is the level that made me quit the first time I played this a few months ago, and I had hoped something, ANYTHING, had changed since then. It hasn't. The game's difficulty still exists purely from dumb design that serves only to make the game a chore to play. Why make a level that can be beaten without effort by literally NOT playing the G A M E. By playing that level, you are actively choosing the most difficult and least enjoyable route. That is, by its very nature, the antithesis of good game design.

    The actual vore aspect could be easily improved by taking not only a basic mechanic for games like this, but a mechanic from the single most polished vore game we've yet seen. The classic, the legend, the fantastic Milia DX (Echidna Wars DX) gives you multiple lives along with multiple stages of being swallowed. Not only does this allow you to enjoy being digested multiple times (if that's your thing), but you also get different and escalating degrees of engagement with the animation as you're whittled down in HP. The former takes very little effort to implement whereas the latter would take far more effort. However, many porn games tend to ignore simple things like this to stake their claim on being "Difficult". Kind of like how breaking a wall with only your forehead is "difficult". Doable, but definitely not enjoyable.

    Just another game with plenty of potential, but none of the execution to make it shine.