I enjoyed what another reviewer called the "snowball" meta-mechanics of JOMC than any of the actual content. Each game loop is fairly short (at least to start with), a week with just a couple of events possible each day. However, once you start getting achievements, you can advance more quickly in the loop: get farther with some quest-lines, unlock some new ones, and milk quest-lines you've previously completed for resources. A few loops in, the experience peaks and you, the player, get max-amusement out of dancing your way through a couple of weeks seducing almost everyone you see. Then the metagame enters a plateau of seemingly endless grind if you want to get the last few achievements/events.
The characters written are reasonably distinctly: the mean girl, the brain, the fangirl, the jock, the working girl, etc. However, most of the models don't really have a "fresh-faced college gal" look, and some of them are just flatly off-putting. None of the in-game mechanics are much deeper than a stat check against your snowballed math-skill to see if you can tutor and therefore get a lewd scene from someone.
I think that the author created something innovative and interesting here. But it could definitely be better implemented with a more engaging core game loop, framing story, and model/scene choices, and a better balanced end-metagame.
The characters written are reasonably distinctly: the mean girl, the brain, the fangirl, the jock, the working girl, etc. However, most of the models don't really have a "fresh-faced college gal" look, and some of them are just flatly off-putting. None of the in-game mechanics are much deeper than a stat check against your snowballed math-skill to see if you can tutor and therefore get a lewd scene from someone.
I think that the author created something innovative and interesting here. But it could definitely be better implemented with a more engaging core game loop, framing story, and model/scene choices, and a better balanced end-metagame.