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Unity - K.O. Zone One [v0.1] [Starvy]

  1. 1.00 star(s)

    Radek1

    Bugs: Stuck after walking though the portal with a victim.
    Optimisation: Can run Cyberpunk on ultra with better fps.
    Content: Lacking [I 3 victims [for now, reskins probably not done yet]].
    Locations: limited [2 streets / 1 forest road blocked with invisible walls]
    Graphics: Pixelated grass, low quality assets, clipping clothes.


    Looking at the history of "Starvy" development cycles and "games" I don't trust this will be ever finished and mechanics updates would likely stop after dungeon implementation.
  2. 4.00 star(s)

    Lionily

    [v0.1] So far so good! Game has nice amounth of options and interactions with NPCs and no complicated controls or unecessary gameplay chellenge. Hope for some further actions like groping (animated and manual) and ragdoll based physics.
  3. 4.00 star(s)

    Lothario's Own

    A nice proof of concept for a deprived game.

    This game has nice mechanics, "intriguing" scenes, and a good idea behind it. All that's lacking is more content; though I shouldn't really be too hard on a game still in its 0.1 phase (as of writing). Looking forward to seeing how this game progresses, but for now, you can explore everything the game has to offer in ~15 minutes. Some QoL updates would be nice too, like a first person mode or some better settings and whatnot.

    TL;DR
    A nice "demo" to play for now as we wonder how much better the full release version would be.
  4. 5.00 star(s)

    Draconium

    Love it! You get to walk around and capture ppl. Great graphics and animation. Very early stage of development (Only 3 characters so far and restraints are limited) but is very promising. Can't wait to see more content!
  5. 5.00 star(s)

    Mitouruka

    the mechanics concept is already great for initial release, with my pc with 16 gigs of ram, and ryzen 5 5600GT (without VGA) runs smooth for medium settings and high setting is 30 fps unstable, which is good for low/mid range pc and possibly playable for potato devices, but... not recomended going through the blue portal due to grass rendering took a toll, it's playable but for my pc, but low FPS (around 30 fps ish) so i suggest, look down to reduce the lag

    the kidnapping mechanics using QTE (quick time event) consist of WASD and space which is playable with 1 hands with other action also can be use a keyboard number, and... other hands could be used for. holding a mobile phone or etc, and it has good physics, character model, multiple restrains

    overall gameplay, 9,5/10 unique kidnapping/kidnapped mechanics makes you try to capture or trying to escape
    (this comment was made in version 0.1 and maybe irrelevant in the future)
  6. 5.00 star(s)

    Wink3319

    Great start! Nice f-f action so far! There is nice lesbian content. The game is not particularly difficult. So, if you are looking for a hard challenge, you may be disappointed. But if you just like some easy fun, then this is for you. Good controls, good graphics. Nice stuff. This is still early stage, so the content is limited, but it is already quite promising.
  7. 5.00 star(s)

    alextt22

    Very nice concept, very interesting idea, quite playable for 0.1 version. Wish to have ENF-related poses and animations (like covering and hiding if stripped). Also will be nice to have keyboard hints (in the corner of the window).

    Pros:
    • Straigt to action. No story, not need to explain "why", just action.
    • Both dom and sub sides.
    Contra:
    • Well, it's alpha. Playable for 20-30 minutes, very little of content
    • Need more game logic (girls can action when blinded)
    • Missing keyboard hints/help on the screen
    • Wish to have ENF-related poses and animations (like covering and hiding if stripped)
  8. 5.00 star(s)

    Lilrolilyo

    Pretty decent little concept for a .1 release. Has more fluid animations and more interactive game play than the majoirty of these "truss em up" games. Seems to have a decent future ahead based on the demo alone.