PickerLewd
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- Dec 22, 2022
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Corporate Development Memo 5 October 2025
Hi everyone!
First of all, I have decided to arrange a block of time for the game from roughly October 17th off that Friday all the way through the following Saturday, October 25th. I never want to give specific promises or hopes as I never know, but this is a sign that I feel like I am getting quite close to finalizing a Test Version update.
Please don't be annoyed or take it personal if I am pretty non-responsive during this time period -- I am seriously going to hunker down and mentally "bunker" myself so to speak. So I'll be in a mode that is a bit less engaged outside of main focus issues.
For the week, I mixed some work and started editing some as well since I felt a little better mixing it up and was feeling a bit burnt out just writing (even had writer's block this weekend which for me is super rare but it does happen). So this is what I did this week, trying to be pretty accurate about the overall work:
112 renders completed, total of roughly 3,652 renders overall. The last sub scene for the Test Version is almost done but keep in mind I am adding one more sub scene from
Test --> Final too. After this scene, a big dom scene and that's basically it for "content complete" status.
Added nine animations in the Test Version and tested (will not likely put all animations in Test Version, but wanted to test).
Corrected roughly 40 renders (usually redo them and re-render again), all on the dom/K9 path. (I test K9 first because it has a few extra scenes, and I usually shift to secret sub next which has a lot of the same scenes on the "main dom" path but also its own scenes for that specific content).
Did editing runs and added music to roughly 75 percent of the entire dom/k9 path. Ran through three test runs of the k9/dom path (it is still missing one scene for the main dom path for content but tested everything else so far) and corrected dialogue/renders. This is a pretty good chunk of work actually and really helps me for later even though it might not seem obvious. I consider this work here better than doing 50+ renders for sure.
So the good thing about testing the "main dom path" is that there's a lot of repeat scenes when I say do the secret sub path so editing on each subsequent path gets faster/easier. By the time I am doing the sub path, I have already ran through the "main/all players often see" scenes too so I fly through those much faster, etc. There are also side flags like the B World State Path, revolution/fake revolution paths and others so I have to kind of "branch" test these as well which can be tricky to miss something. I tend to end up taking about 2/3rd or even a bit less of the time to edit the sub path (or dom if I do sub first) since some "main" branch scenes have already been edited.
I am desperately trying to finish the entire Final Version by a set date because I know after that specific day, my life is going to accelerate into a whirlwind of activity and excitement (and truthfully I bet some nervousness too!). I think I'll make it!
I'm in a really good place right now mentally and still feeling some crunch stress and had a little health thing but compared to my overall emotional day to day excitement... I'm really good! I'm so hopeful to get everyone the update out soon! You can see my dates up there as a hope maybe... hehe.
Love,
Tess
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