rajawali34

Member
Jun 24, 2018
151
141
Sadly it's hard to read 1000+ pages of stuff. and also adding a gallery mode or semi gallery mode is hard but not impossible.
Just for starters make each scene (pub minigame, stripping minigame, battle loss on floor 1, etc) its own NPC with all of them in one room. Add another NPC that can set your health, enemy health, enemie waves and time to be infinite or massively increased. Then when in the actual battle/minigame add an ability to instantly win the fight or reduce the remaining time by a large amount. This immediately fixes needing to to sit around waiting for enemies to finish even after you use the SewerSlide buttons and can jump straight to loss scenes by talking to the NPC or not have to worry about time in the minigames. Even without adding infinite health or time just being able to select something like the ending scene in the wedding dress as its own battle is probably something that could be added pretty easily since it would effectively just be triggering the battle through an NPC.

Of course this doesn't make it easier to see specific actions within the minigames or battles but using the same thing from the endless mode post game you could pick and choose what enemies how up and how many rather than luck. This also means not being stuck in loops of needing to sneak past enemies and failing to then be forced into another scene after defeat. I have no idea how the artwork would prevent a gallery mode outside of the dev simply not wanting to add it.
Agree, I wish they can implemented like this just by grouping all the action in one floor
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,123
3,592
Sadly it's hard to read 1000+ pages of stuff. and also adding a gallery mode or semi gallery mode is hard but not impossible.
Just for starters make each scene (pub minigame, stripping minigame, battle loss on floor 1, etc) its own NPC with all of them in one room. Add another NPC that can set your health, enemy health, enemie waves and time to be infinite or massively increased. Then when in the actual battle/minigame add an ability to instantly win the fight or reduce the remaining time by a large amount. This immediately fixes needing to to sit around waiting for enemies to finish even after you use the SewerSlide buttons and can jump straight to loss scenes by talking to the NPC or not have to worry about time in the minigames. Even without adding infinite health or time just being able to select something like the ending scene in the wedding dress as its own battle is probably something that could be added pretty easily since it would effectively just be triggering the battle through an NPC.

Of course this doesn't make it easier to see specific actions within the minigames or battles but using the same thing from the endless mode post game you could pick and choose what enemies how up and how many rather than luck. This also means not being stuck in loops of needing to sneak past enemies and failing to then be forced into another scene after defeat. I have no idea how the artwork would prevent a gallery mode outside of the dev simply not wanting to add it.
No one said you should read 1000+ pages to find what you are looking for. If you did the thing I did in the attached picture you would've known there is a similar hidden level just like you described but it is used by devs to test stuff. But I'm not going tell you how to find it, find it yourself. There are also 6 pages of people asking if there is a gallery mode and others explaining it doesn't have and why it doesn't make any sense in this game. You could obtain this godly information by yourself if you use the thing in the attached picture.
 

zoomies

Well-Known Member
Jun 4, 2017
1,050
862
Sadly it's hard to read 1000+ pages of stuff. and also adding a gallery mode or semi gallery mode is hard but not impossible.
Just for starters make each scene (pub minigame, stripping minigame, battle loss on floor 1, etc) its own NPC with all of them in one room. Add another NPC that can set your health, enemy health, enemie waves and time to be infinite or massively increased. Then when in the actual battle/minigame add an ability to instantly win the fight or reduce the remaining time by a large amount. This immediately fixes needing to to sit around waiting for enemies to finish even after you use the SewerSlide buttons and can jump straight to loss scenes by talking to the NPC or not have to worry about time in the minigames. Even without adding infinite health or time just being able to select something like the ending scene in the wedding dress as its own battle is probably something that could be added pretty easily since it would effectively just be triggering the battle through an NPC.

Of course this doesn't make it easier to see specific actions within the minigames or battles but using the same thing from the endless mode post game you could pick and choose what enemies how up and how many rather than luck. This also means not being stuck in loops of needing to sneak past enemies and failing to then be forced into another scene after defeat. I have no idea how the artwork would prevent a gallery mode outside of the dev simply not wanting to add it.
so have you actually looked at the cg's for the game? just curious
 

boobmanlord

Member
Aug 13, 2017
165
351
Has anyone used the older look for blowjob option? I haven't seen in-game comparisons and I'm not sure which I'd prefer... I tend to play virgin so seeing these take some time for me. Anyone have a preference?
 

Krude

Newbie
Dec 21, 2021
31
105
what the condition to start the bar orgy event?
To enter a "bar battle", get dead drunk (which means your acohol value is at least 80% of your max stamina, you can see / modify your alcohol value with the cheat menu i posted earlier) and then get harrassed by one of the customers.
 

Nemesis Navro

Newbie
Dec 1, 2018
37
54
I've found the reason behind the unselectable unarmed specialist skills (using head strike, arm slash and leg thrust while unarmed).

So, in skills.json there's only one instance of each skill (besides the edicts), meaning they're designed only for the halberd. This is further proven by the fact the custom requirement checks only if you have a halberd or not. If you do, it's shown, if you don't, it doesn't and the empty counterpart shows up.

The easy way to solve this is to just add "|| user.showEval_headStrike" (without quotes) right after <Custom Requirement>\nvalue = user.customReq_karrynHalberdAttackSkills() and before ";" . But the problem then is that it doesn't have an appropriate animation for kicking (you hit the target just fine, but Karryn just stands there).
I tried to change the animationId within that instance but she still does nothing so I tried to make a new skill entirely but that failed because I don't have the experience to do that (just adding a new skill doesn't do anything, can't get it to even show up).

Any clues how we might solve this?

Hell, bring it up to the dev so we can get another letter (I don't have a legitimate copy so Idk if I should do it) so they fix this bug.
 
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Kiri4896

New Member
Dec 26, 2021
2
0
Hi, how many ending there is and how to get them... I just beat everything up careful and got the empress end and also lost all order and get the bad end


I m curious is there any special end.. This is a very good game tbh... I hope there are alot more then just 2 ending....
 

Yukihirou

Well-Known Member
Feb 4, 2018
1,344
1,224
Last edited:

DrakeWasHere2

Active Member
Jun 8, 2017
580
964
There is any cheat for control and order?
Not that I know of. But you can probably do the same using online RPG save file editor to give you lots of money and then get the edicts you want for better control of prison. (Cheat Mode)

Alternatively if you go that route. Once you cheat in a lot of money, just do the edicts that do Control + and if you want to stop rioters from spamming all the time depending on difficulty mode, all you got to do is make sure you can do the third floor stage one, after clearing it -> The Rioting Issue > Riot Suppression Training for Guards. (Make sure you already did Anti Goblin Squads and you might need to train guards against Rogues too, I don't remember, but the added +s on those for control was what I was really going for ahead of time during Warden mode.)

I don't want to know what Asi- Prisoner Mode looks like. Warden mode is enough of headache with random riots all over place. Riot Suppression really helps, long as you don't go bankrupt.

Of course you can also go that route fairly but... If you probably notice the more order you have, lesser money you get.

Kudos to any that can beat Warden or higher without exploiting save/cheating. I was forced into it personally when I got to the final area, loss. Then next I see is riot after riot and my Order dangerously getting low to gameover rate when trying to balance clearing a floor, resting to recover stamina, then dealing with another riot on another floor later. ;/ (So more or less be strong enough to go straight to final boss after 4th boss on Warden and higher modes.)

Also the Secretary side job can help restore Order. But... It really becomes admissible with riots going on all over place. If you ever in pinch, I think sending them to proper room gives bit of order? Not sure how that works, I notice it often go up a bit after Secretary side job.
 
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