hakarlman

Engaged Member
Jul 30, 2017
2,124
3,333
"Sorry everyone. I have bad news, Sachinima's left ball sack has become extremely itchy. We don't know what it is, but the doctors think they know. He's trying this special cream, but it will take at least six weeks before we know if it helps or not. In the mean time, he's been seeing a mental health professional to see if he can sort things out. We'd appreciate continuing to support us on subscribestar in the mean time."

6 weeks later

"Great news everyone. Sachinima's left ball sack is finally itch free! But unfortunately his right ball sack is now itchy as well. The good news is we know that the cream actually works. In hindsight, it probably would've been wise to use the cream on both of his balls just in case. Either way, we won't be able to do anything for the next six weeks, but would appreciate your continued support."

6 weeks later

"Awww shit guys, I broke both of my hands. I don't know how it happened, I think I need to drink more milk. I won't be able to do anything for a while, but would appreciate your continued support."
 

Lurkermin

Member
Oct 30, 2018
125
159
Greetings,

Yet another update for my mods "Karryns got moves" and "31 days to decay" for the 1.2.9.87FULL version of Karryn's Prison, meant for use with Mod Organizer 2.

What this is going to do for you is grant Karryn the following skills and edicts while maintaining her virginity (with a total of 43 passives unlocked).

Skills:
Kiss, Handjob, Pet Cock, Blowjob, Titjob, Vaginal, Anal, Cock Stare, Deny External Ejaculations, Deny Internal Ejaculations, Taunt, Flaunt, Cock Kick, Rimjob, Footjob, Rest for a bit (a fallen down skill), Pleasure stance, Give up, Surrender, and Light Kick

You'll also get a couple of the "self service" passives as well for flavoring.

Edicts:
Release desires and Release cock desire (still has to be bought from the edicts menu, but unlocks the ability to do so)

This also makes the charm requirement for accessories much lower (as to unlock Flaunt after your first battle, and will give you more wiggle room with accessory slots)
What this won't do is make the game into a slut simulator.

It only makes it so Karryn have the knowledge of how to do the skills without needing to lay there like a fish on dry land multiple times (upwards of 20 in some cases) to actually learn how to do the actions for herself. This also makes Karryn have somewhat higher base stats as well as base desires as a result of the passives, but your Warden Level is still unaffected, so you can freely build Karryn from this point.

=====================================================
Additionally, here's an extra mod to make reputation for the minigames stop decaying until 31 days of not playing them passes.


Installation:
Install with MO2 (this seems to be the direction the KP discord as a whole is leaning these days)

for manual installation: replace the .js files with the ones of the same name in the "www\js\plugins" folder

Usage:
When you start a new save file, or boot up and old one and flee (or win or lose) any battle. you'll gain the all the passives for what was listed.
You will still have to meet the desire thresholds to actually do the skills, but that's the entire point behind what I cooked up.

This is made for the 1.2.9.87FULL version of the game.

Have fun! KGM_1.2.9.87FULL_VER.png
 

tragicbronson

Newbie
Jul 7, 2017
63
122
Greetings,

Yet another update for my mods "Karryns got moves" and "31 days to decay" for the 1.2.9.87FULL version of Karryn's Prison, meant for use with Mod Organizer 2.

What this is going to do for you is grant Karryn the following skills and edicts while maintaining her virginity (with a total of 43 passives unlocked).

Skills:
Kiss, Handjob, Pet Cock, Blowjob, Titjob, Vaginal, Anal, Cock Stare, Deny External Ejaculations, Deny Internal Ejaculations, Taunt, Flaunt, Cock Kick, Rimjob, Footjob, Rest for a bit (a fallen down skill), Pleasure stance, Give up, Surrender, and Light Kick

You'll also get a couple of the "self service" passives as well for flavoring.

Edicts:
Release desires and Release cock desire (still has to be bought from the edicts menu, but unlocks the ability to do so)

This also makes the charm requirement for accessories much lower (as to unlock Flaunt after your first battle, and will give you more wiggle room with accessory slots)
What this won't do is make the game into a slut simulator.

It only makes it so Karryn have the knowledge of how to do the skills without needing to lay there like a fish on dry land multiple times (upwards of 20 in some cases) to actually learn how to do the actions for herself. This also makes Karryn have somewhat higher base stats as well as base desires as a result of the passives, but your Warden Level is still unaffected, so you can freely build Karryn from this point.

=====================================================
Additionally, here's an extra mod to make reputation for the minigames stop decaying until 31 days of not playing them passes.


Installation:
Install with MO2 (this seems to be the direction the KP discord as a whole is leaning these days)

for manual installation: replace the .js files with the ones of the same name in the "www\js\plugins" folder

Usage:
When you start a new save file, or boot up and old one and flee (or win or lose) any battle. you'll gain the all the passives for what was listed.
You will still have to meet the desire thresholds to actually do the skills, but that's the entire point behind what I cooked up.

This is made for the 1.2.9.87FULL version of the game.

Have fun! View attachment 3893076
How does this affect diologue? Does she instantly become a whore? Thanks for the update!
 
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LaneGofu

Newbie
Jan 24, 2022
31
120
Hey guys, i have nothing better to do and i'm tired as hell, so here's a idea that i was thinking regarding a sequel to this game:


Karryn's Prison 2: Whorehunt


Description: Years after the events of the first game, Karryn and The Emperor are on their honeymood for their fifth anniversary when guards burst through their door and interrupts them, pointing their weapons at Karryn.

Confused, the Emperor would ask what is the meaning of this before being cut off by the sound of a recorded video.

The recording would show a person dragging a knocked out Yasu off to a undisclosed location near the prison would be shown.

That person was.....Karryn?!

With that, Karryn is framed for the disappearance of Chef Warden, Yasu.

The Emperor now has a hard choice to make:

Does he stay loyal to his wife but potentially be thrown in prison for defending a criminal?

Or does he stay loyal to the kingdom and arrest Karryn?

With a heavy heart, he makes a heartbreaking decision and snaps his fingers, a sign for the guards to arrest Karryn.

Trying to explain that she didn't do it doesn't work as the guards close in to arrest her.

Knowing the depravities that wait for her at Fort Ganon, Karryn makes a break for it.

Fortunately, her athletic body let's her escape with no issue.

After the escape, a manhunt would be sent out to arrest her.


Alone and wanted by the very kingdom that was once your home, you must stick to the shadows and find out the truth behind Yasu's disappearance to clear your name.

But be careful, the kingdom can be just as, if not, more dirty than the prison and with a body as good as yours, it's bound to attract.....unwanted attention....



Aaaaaaaaaand that's it. If it sounds like a awful idea, that's cause it is lmao

EDIT: Alright, just updated the story so it look less like crap.
 
Last edited:

bruhman969

Member
Apr 21, 2020
118
117
What do you mean "cheat menu doesn't do shit in the normal playthrough"? It is a cheat menu, it doesn't care if you are doing a "normal playthrough" or not, it simply works.
i don't think you understand what i say, the keyword is "specific" sex scene with normal yeti enemy.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,123
3,591
i don't think you understand what i say, the keyword is "specific" sex scene with normal yeti enemy.
Just use cheat menu to:
  • kill all other enemies except your preferred one
  • keep all desires low other than which desire is needed for whatever action you want to see
  • pass your turns until enemy does whatever the fuck you want it to do
Or, learn how to modify enemy skills with or without ccmod then remove skills from enemies until you get what you want.
 

Cernunnos

Newbie
Oct 19, 2018
24
37
Anyone know what green names mean in game? Personally never encountered it until today
There's like 4 different mechanics to explain here:

Different enemy types have different stats (as in, Yetis, Werewolves, and Thugs will always be WAY stronger than normal prisoners, Hobos, and Nerds)

Enemies are color-coded for their strength, I think it goes red > green > gold > white > gray. I think "rare enemies" means the stronger colors.

But ASIDE from their color, enemies can have have unique modifiers based on the adjective that follows their name (i.e "the tough", "the strong", "the virgin", etc). You likely thought a gold enemy felt easier to defeat than a gray because that gray one might have had an adjective that gave him Overblow Protection (it limits how much damage they can take from a single attack, so you couldn't kill him in one attack no matter how much stronger you were, while the gold one was still vulnerable to die in a single attack).

Finally, enemies that have a level next to their name are "Wanted Enemies". Basically any enemy that takes one of Karryn's "first-times" will become a Wanted Enemy (can be an enemy that took a virginity of any kind, or the first one that defeated her in combat or similar things, there's a limited number of Wanted Enemies you can have in a playthrough). Those enemies can randomly show up in any battle and they will level up over time when they are defeated (doesn't make a difference how you defeat them).

If you get a red Wanted Enemy of a strong type, be ready because that motherfucker will be your goddamn nemesis for the rest of that playthrough. On the other hand if you purposefully set a bunch of gray weaklings to be the Wanted Enemies of your playthrough you should have quite the easy time handling them when they show up.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,123
3,591
Anyone know what green names mean in game? Personally never encountered it until today
Color of their name is related to their rarity and strength. All I can remember is red meant strongest and rarest, while pink meant just a little bit strong but also very horny.

Besides colors, you should also pay attention to the prefixes in their names(if they have one). Those prefixes actually have a function in the game. If you want more info on these, take a look at RemtairyEnemyName.js, below 355th line.
EDIT: Also, I just tried to "document" all name prefixes, colors and their meaning. I've collected all the info below from RemtairyEnemyName.js file but keep in mind I might've made some writing mistakes or misunderstood what's written in that file.
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Last edited:

Adalv456

New Member
Jan 21, 2021
10
6
EDIT: Also, I just tried to "document" all name prefixes, colors and their meaning. I've collected all the info below from RemtairyEnemyName.js file but keep in mind I might've made some writing mistakes or misunderstood what's written in that file.
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What do i need to change in the js files to increase the ejaculation stock of the enemies? I tried to change some settings only to not be able to open the game anymore
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,123
3,591
What do i need to change in the js files to increase the ejaculation stock of the enemies? I tried to change some settings only to not be able to open the game anymore
I don't know, I've never thought about changing it. But I do know ccmod has settings for that.
 
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